Gorge before 2nd hive/bile bomb
Daphisto
Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
<div class="IPBDescription">wat do</div>Hey guys
I saw that 218 came out and hydras still cost res, but now are more powerful after they have matured. (how long is the time to mature -- anyone know?)
What are some strategies to use as a gorge before bilebomb makes it's appearance?
Here is what I have been trying to do and seen other players also doing:
- Plant hydras in starting hive and babysit them until they mature
- Speed-build res nodes as the alien com starts to cyst out of the starting hive
- Try to get to 2nd hive location and clog up entrances, fortified by hydras. Babysit this location until 2nd hive is up and bile bomb researched.
I am not sure if I am playing the gorge correctly. It seems to work well but the whole babysitting hydras / babysit 2nd hive thing is a little boring and I can't imagine this is how it is designed to be played.
I feel like I am probably missing some sort of element to playing as the gorge now. Someone out there must know what it is! Please help.
I saw that 218 came out and hydras still cost res, but now are more powerful after they have matured. (how long is the time to mature -- anyone know?)
What are some strategies to use as a gorge before bilebomb makes it's appearance?
Here is what I have been trying to do and seen other players also doing:
- Plant hydras in starting hive and babysit them until they mature
- Speed-build res nodes as the alien com starts to cyst out of the starting hive
- Try to get to 2nd hive location and clog up entrances, fortified by hydras. Babysit this location until 2nd hive is up and bile bomb researched.
I am not sure if I am playing the gorge correctly. It seems to work well but the whole babysitting hydras / babysit 2nd hive thing is a little boring and I can't imagine this is how it is designed to be played.
I feel like I am probably missing some sort of element to playing as the gorge now. Someone out there must know what it is! Please help.
Comments
After that, just kinda roamed around healing guys.
At least in the early part of the game.
2. Assist in building harvesters
3. Heal allies who rush back, since they should be using celerity.
4. Build second hive.
Word. Don't underestimate the power of several hydras and a clog-wall in a strong forward position. Placed right and supported properly, you can cut the marines off from half the map at the start of the round.
I've tried to not underestimate this strategy but I haven't had much luck with it in 217/218 so far.
This strategy used to be a really fun thing to do as a gorge. But now, Marines seem to shoot down hydras in no time flat.
Maybe I just need to somehow hide the hydras until they are mature. Like building a clog in front of it so marines don't know it's there, giving it time to mature, without being taken down by gunfire.
Can hydras shoot through clogs? (I always thought no, but with the way design changes go, maybe now it is possible?)
<!--quoteo(post=1972862:date=Sep 6 2012, 12:32 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Sep 6 2012, 12:32 PM) <a href="index.php?act=findpost&pid=1972862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Early game gorge is all about choosing a location and camping it for as long as possible.<!--QuoteEnd--></div><!--QuoteEEnd-->
For a game that is being marketed heavily as an e-sport, camping anything is the last thing that UWE would want in their game design.
Yeah, sometimes I get lucky with spit, sometimes not. Seems it is a lot easier to hit marines when they are standing still because of the slow velocity of the spit. The further away someone is, the longer it takes for that spit blob to reach them, and the more time they have to move out of the way. Spit works wonderful on turrets though. :)
<!--quoteo(post=1972956:date=Sep 6 2012, 02:35 PM:name=gio)--><div class='quotetop'>QUOTE (gio @ Sep 6 2012, 02:35 PM) <a href="index.php?act=findpost&pid=1972956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tell your khamm to drop 40 res onoses and support them when they take a marine position.<!--QuoteEnd--></div><!--QuoteEEnd-->
Desperate times have indeed called for desperate measures ;)
When you start clogging up a choke point, what do you do if marines don't attack that choke point? Or attack it once, get discouraged and then go attack somewhere else. Do you just wait around, waiting for some action? How long do you wait until you decide your actions could be better spent elsewhere?
Or do you deploy the clogs / hydras and then move somewhere else, figuring the hydras and clogs will be defense enough against the opposition?
Or do you deploy the clogs / hydras and then move somewhere else, figuring the hydras and clogs will be defense enough against the opposition?<!--QuoteEnd--></div><!--QuoteEEnd-->
If marines ignore half of the map, just let them ignore it. Cyst in there and collect hives/extractors. Your boys will use that side to make attack runs right into the Marine base.
I see that there is a problem with free structures. But I would like it more, if the com could "upgrade" gorges with hydras for team res. So buildings would stick consistently to cost team res. You also would have a stronger bond between the gorge and the com. The gorge would be responsible for placing them, but there would be no need of sacrificing personal res for buildings. The com would have the decision to buy some hydras for his gorges by sacrificing team res.
Also some kind of overhealing would strengthen the bond between the gorge and the other aliens. They would search a gorge before attacking for this extra 20 maybe 40 hp. The gorge had more to do, by overhealing every alien that is passing by. Just look at the medic class in tf2. It gets never boring, because there is always someone you can heal / overheal.
Theft is the sincerest form of flattery or whatever.