Gorge before 2nd hive/bile bomb

DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
<div class="IPBDescription">wat do</div>Hey guys

I saw that 218 came out and hydras still cost res, but now are more powerful after they have matured. (how long is the time to mature -- anyone know?)

What are some strategies to use as a gorge before bilebomb makes it's appearance?

Here is what I have been trying to do and seen other players also doing:
- Plant hydras in starting hive and babysit them until they mature
- Speed-build res nodes as the alien com starts to cyst out of the starting hive
- Try to get to 2nd hive location and clog up entrances, fortified by hydras. Babysit this location until 2nd hive is up and bile bomb researched.

I am not sure if I am playing the gorge correctly. It seems to work well but the whole babysitting hydras / babysit 2nd hive thing is a little boring and I can't imagine this is how it is designed to be played.

I feel like I am probably missing some sort of element to playing as the gorge now. Someone out there must know what it is! Please help.

Comments

  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    I'd help build extractors then plant hydras around the early 2nd hive since these gets sniped quite often when shotguns start appearing.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I early-gorged last night. Comm dropped hive first, so I built that, dropping a couple hydras there to help ward off any marine that happened to walk by, then fast built the extractor in the hive room, then moved my hydras and clogged up the next closest res point and fast built the harvester there.

    After that, just kinda roamed around healing guys.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    im in ur base healin ur doods
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    Apparently I am stuck in the 216 gorge mindset of the gorge being a dynamic tactical battle unit who deploys hydra traps and heals team-mates on the front-line, rather than a defensive unit who works best when staying away from combat and hiding behind things.

    At least in the early part of the game.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Early game gorge is all about choosing a location and camping it for as long as possible.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    1. Coordinate with teammates to take a choke-point, build hydras and cog wall.
    2. Assist in building harvesters
    3. Heal allies who rush back, since they should be using celerity.
    4. Build second hive.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1972862:date=Sep 6 2012, 11:32 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Sep 6 2012, 11:32 AM) <a href="index.php?act=findpost&pid=1972862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Early game gorge is all about choosing a location and camping it for as long as possible.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Word. Don't underestimate the power of several hydras and a clog-wall in a strong forward position. Placed right and supported properly, you can cut the marines off from half the map at the start of the round.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    edited September 2012
    <!--quoteo(post=1972866:date=Sep 6 2012, 12:35 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 6 2012, 12:35 PM) <a href="index.php?act=findpost&pid=1972866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Word. Don't underestimate the power of several hydras and a clog-wall in a strong forward position. Placed right and supported properly, you can cut the marines off from half the map at the start of the round.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've tried to not underestimate this strategy but I haven't had much luck with it in 217/218 so far.

    This strategy used to be a really fun thing to do as a gorge. But now, Marines seem to shoot down hydras in no time flat.

    Maybe I just need to somehow hide the hydras until they are mature. Like building a clog in front of it so marines don't know it's there, giving it time to mature, without being taken down by gunfire.

    Can hydras shoot through clogs? (I always thought no, but with the way design changes go, maybe now it is possible?)


    <!--quoteo(post=1972862:date=Sep 6 2012, 12:32 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Sep 6 2012, 12:32 PM) <a href="index.php?act=findpost&pid=1972862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Early game gorge is all about choosing a location and camping it for as long as possible.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For a game that is being marketed heavily as an e-sport, camping anything is the last thing that UWE would want in their game design.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Spit from a distance. Its a surprisingly powerful attack.
  • giogio Join Date: 2012-08-14 Member: 155618Members
    Tell your khamm to drop 40 res onoses and support them when they take a marine position.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    edited September 2012
    <!--quoteo(post=1972953:date=Sep 6 2012, 02:28 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 6 2012, 02:28 PM) <a href="index.php?act=findpost&pid=1972953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spit from a distance. Its a surprisingly powerful attack.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, sometimes I get lucky with spit, sometimes not. Seems it is a lot easier to hit marines when they are standing still because of the slow velocity of the spit. The further away someone is, the longer it takes for that spit blob to reach them, and the more time they have to move out of the way. Spit works wonderful on turrets though. :)

    <!--quoteo(post=1972956:date=Sep 6 2012, 02:35 PM:name=gio)--><div class='quotetop'>QUOTE (gio @ Sep 6 2012, 02:35 PM) <a href="index.php?act=findpost&pid=1972956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tell your khamm to drop 40 res onoses and support them when they take a marine position.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Desperate times have indeed called for desperate measures ;)
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Co-ordinate with the Khamm to see where he intends 2nd hive to go, choose your choke point from there.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--quoteo(post=1972979:date=Sep 6 2012, 03:33 PM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Sep 6 2012, 03:33 PM) <a href="index.php?act=findpost&pid=1972979"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Co-ordinate with the Khamm to see where he intends 2nd hive to go, choose your choke point from there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When you start clogging up a choke point, what do you do if marines don't attack that choke point? Or attack it once, get discouraged and then go attack somewhere else. Do you just wait around, waiting for some action? How long do you wait until you decide your actions could be better spent elsewhere?

    Or do you deploy the clogs / hydras and then move somewhere else, figuring the hydras and clogs will be defense enough against the opposition?
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1972985:date=Sep 6 2012, 02:42 PM:name=Daphisto)--><div class='quotetop'>QUOTE (Daphisto @ Sep 6 2012, 02:42 PM) <a href="index.php?act=findpost&pid=1972985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When you start clogging up a choke point, what do you do if marines don't attack that choke point? Or attack it once, get discouraged and then go attack somewhere else. Do you just wait around, waiting for some action? How long do you wait until you decide your actions could be better spent elsewhere?

    Or do you deploy the clogs / hydras and then move somewhere else, figuring the hydras and clogs will be defense enough against the opposition?<!--QuoteEnd--></div><!--QuoteEEnd-->
    If marines ignore half of the map, just let them ignore it. Cyst in there and collect hives/extractors. Your boys will use that side to make attack runs right into the Marine base.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    I play gorge from time to time. Healing up new placed RTs (and also the 2nd hive) is very powerful and a huge advantage for the team in the early game. But sadly it's not really fun. Healing my teammates when they manage to come back from a battle is some kind of fun. You feel useful and in contact with your team members. I don't build hydras anymore since they cost pres. Thats because I die very often and like to have enough res to play another class than.

    I see that there is a problem with free structures. But I would like it more, if the com could "upgrade" gorges with hydras for team res. So buildings would stick consistently to cost team res. You also would have a stronger bond between the gorge and the com. The gorge would be responsible for placing them, but there would be no need of sacrificing personal res for buildings. The com would have the decision to buy some hydras for his gorges by sacrificing team res.

    Also some kind of overhealing would strengthen the bond between the gorge and the other aliens. They would search a gorge before attacking for this extra 20 maybe 40 hp. The gorge had more to do, by overhealing every alien that is passing by. Just look at the medic class in tf2. It gets never boring, because there is always someone you can heal / overheal.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    I am relieved to know that it's not just me that seems to be experiencing the blandness of the early game gorge. Hopefully UWE can bring some excitement back to this class soon.
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    The gorge is amazing early game. Get up front, heal some skulks, get hydras up and lead your team in kills because hydras destroy marines now.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Wanting to put hydras in a safe, isolated location as a "just in case" defense is a common mindset to mitigate the risk of losing res, but it's not always the best move. It's like those Engineers in TF2 that build their turrets on the second point in Dustbowl at the start of the game because they assume they won't be able to hold the first one. Logically, if you want your hydras to provide the best value, you want them somewhere where they'll see regular action, but not where the marines are likely to coordinate a push to overpower them right away(like, say, trying to block off one of the exits of their base).
  • senatesenate Join Date: 2010-11-19 Member: 75023Members
    drop a defensive hydra/clog wall and become an offensive forward healing gorge. The provided heals in territory where there are none is huge.
  • paellapaella Join Date: 2007-03-23 Member: 60463Members, Constellation
    Honestly a channeled, free healing spray would go a decent way towards making mr pudgyfaces more viable in the early game. Overheal would be even better.

    Theft is the sincerest form of flattery or whatever.
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