Bugs & Undocumented Changes in 218

CharmedCharmed Join Date: 2012-08-18 Member: 155731Members
edited September 2012 in NS2 General Discussion
Bugs:
-Marine footsteps seem to be inaudible unless sprinting to the self. Other players are always inaudible. Landing jumps are still audible. Also when sprinting you sound like multiple marines. There seems to be some sound when walking on infestation, but only faintly.

-Visual glitch on the new evolve menu, some icons have unsightly partial outlines (most notably carapace)

-Docking's Terminal can still start without an IP.

-Not introduced by 218, but sometimes you can see the khamm on Obs radar. (A red dot moving too fast and ignoring map boundaries)

-Ran into a problem where advanced armory weapons were disabled at the main armory, presumably due to losing an armory at another base. Bug existed in 217.

-do not have a sound for fade swipe making contact with a marine (unconfirmed)

-If you use all your energy blinking as a fade your alien vision drops

-Not introduced in 218, but as a lerk you often can see leap on your energy/ability HUD element.

-Not introduced in 218, but w/a upgrades always appear red to Exo players.

-Not introduced in 218, but the new hive/CS music tracks are unaffected by music volume slider being off.

Possible undocumented changes:

-Can't devolve a trait as alien; and traits are reset upon evolving to a new creature. One player said that the former change is countered by hypermutation, but I haven't had it yet to check myself.

-Cysts now worth two score, down from five.

-Various fonts and type sizes changed (VoIP names, map zone names, etc..)

Tram:
-Added some boxes to protect the (warehouse) hive from marines sniping it from the entry to Alien Tunnels.

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1972403:date=Sep 5 2012, 07:48 PM:name=Charmed)--><div class='quotetop'>QUOTE (Charmed @ Sep 5 2012, 07:48 PM) <a href="index.php?act=findpost&pid=1972403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Possible undocumented changes:

    -Can't devolve a trait as alien; and traits are reset upon evolving to a new creature. One player said that the former change is countered by hypermutation, but I haven't had it yet to check myself.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Working as intended. People were flipping Cara/Regen and abusing free upgrades. Hypermutation should allow you to de-evolve to skulk and re-evolve with new upgrades.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Undocumented Tram change:
    -Added some boxes to protect the hive from marines sniping it from the entry to Alien Tunnels.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Yeah, you can't hear marines in this patch. That's completely broken :/


    Also when sprinting you sound like multiple marines? WTB a hotfix :(
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Still think scaled per life form pres costing upgrades would have solved this more elegantly.

    If I stay fade for fifteen minutes and we don't have hyper mutation, there might be a new upgrade I want or the game has changed (jp) and now I need a different upgrade to accommodate.. But I won't be able to.

    Upgrades trickle in during a match.. and tactics/needs constantly change in such a dynamic game of tug o war that not being able to adapt is not very "natural"..
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Still can spawn without IPs.

    Terminal on Docking is bad for this
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Is it just me, or are the microphone text boxes using a smaller text size?
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    edited September 2012
    If you use all your energy blinking as a fade youre alien vision drops - talk about disorienting..

    Also, is the gorge mouth (especially the top) taking up more screen space?
  • CharmedCharmed Join Date: 2012-08-18 Member: 155731Members
    <!--quoteo(post=1972425:date=Sep 5 2012, 06:05 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Sep 5 2012, 06:05 PM) <a href="index.php?act=findpost&pid=1972425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still think scaled per life form pres costing upgrades would have solved this more elegantly.

    If I stay fade for fifteen minutes and we don't have hyper mutation, there might be a new upgrade I want or the game has changed (jp) and now I need a different upgrade to accommodate.. But I won't be able to.

    Upgrades trickle in during a match.. and tactics/needs constantly change in such a dynamic game of tug o war that not being able to adapt is not very "natural"..<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about allowing reselecting traits only at hives? Removes the punishment for avoiding death, but still prevents hot-swapping traits just by ducking in a vent.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited September 2012
    Genius, charmed, i will suggest this.
    thanks.

    edit: although.. how do you communicate this to the player?
    a tooltip in the evolve menu? i cant see it being obvious or intuitive...hmmm
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    How about just adding a res cost to devolve an upgrade? That way if you went fade prior to adren, then adren got researched, you're able to evolve into it for free like we used to be able to do. But you can't (efficiently) cycle back and forth for cara/regen because it would cost you X resources each time (3, 5 maybe). However if you really wanted to make a permanent-ish change to your evolutions you can do so for a cost.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited September 2012
    <!--quoteo(post=1972501:date=Sep 5 2012, 10:17 PM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Sep 5 2012, 10:17 PM) <a href="index.php?act=findpost&pid=1972501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about just adding a res cost to devolve an upgrade? That way if you went fade prior to adren, then adren got researched, you're able to evolve into it for free like we used to be able to do. But you can't (efficiently) cycle back and forth for cara/regen because it would cost you X resources each time (3, 5 maybe). However if you really wanted to make a permanent-ish change to your evolutions you can do so for a cost.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd like to see 10% of lifeform cost to switch upgrades. Gorge 1, Lerk 3, Fade 5, Onos 8.

    Skulks get freebies as always. Their payment is time spent evolving that they could be spending as cannon fodder. Bonus: Hyperevolution still benefits upgrade swappers because they can dip into skulk to flip upgrades, making it less useless than it was a patch ago.
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    I also do not have a sound for fade swipe making contact with a marine. Could just be an issue with my own client though.
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    <!--quoteo(post=1972407:date=Sep 6 2012, 01:53 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 6 2012, 01:53 AM) <a href="index.php?act=findpost&pid=1972407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Working as intended. People were flipping Cara/Regen and abusing free upgrades. Hypermutation should allow you to de-evolve to skulk and re-evolve with new upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I liked as it was before, it was especially very newb-friendly to practice and play around with the upgrades. For balance, all you had to do is enhance the mutation time needed a bit when you change an upgrade but not the lifeform. If you'd then flip alot, you'd also spend alot of time. Guess I don't need to point out that time is the most valuable resource in strategy games, so that would be the most easy and safe way to balance. Plus it prevents confusion, new mechanics to learn and mostly frustration.

    I humbly suggest reconsidering.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1972491:date=Sep 6 2012, 05:02 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Sep 6 2012, 05:02 AM) <a href="index.php?act=findpost&pid=1972491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Genius, charmed, i will suggest this.
    thanks.

    edit: although.. how do you communicate this to the player?
    a tooltip in the evolve menu? i cant see it being obvious or intuitive...hmmm<!--QuoteEnd--></div><!--QuoteEEnd-->

    A big "Get close to a hive to evolve" message on the evolve screen could take care of that. Or perhaps add some harsh evolve-time penalty to being away from a hive for selecting traits.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    <!--quoteo(post=1972403:date=Sep 5 2012, 07:48 PM:name=Charmed)--><div class='quotetop'>QUOTE (Charmed @ Sep 5 2012, 07:48 PM) <a href="index.php?act=findpost&pid=1972403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bugs:

    -Not introduced by 218, but sometimes you can see the khamm on Obs radar. (A red dot moving too fast and ignoring map boundaries)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ha, the first time I saw that I was like; "Whoa, was that a UFO?" :D
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1972424:date=Sep 6 2012, 02:05 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Sep 6 2012, 02:05 AM) <a href="index.php?act=findpost&pid=1972424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, you can't hear marines in this patch. That's completely broken :/<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's pretty much a game breaker. Too bad, there was even a tournament planned for this weekend that will probably have to be canceled now.
  • RowenRowen Join Date: 2012-05-04 Member: 151545Members
    <!--quoteo(post=1972479:date=Sep 6 2012, 04:51 AM:name=Shaker)--><div class='quotetop'>QUOTE (Shaker @ Sep 6 2012, 04:51 AM) <a href="index.php?act=findpost&pid=1972479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you use all your energy blinking as a fade youre alien vision drops - talk about disorienting..<!--QuoteEnd--></div><!--QuoteEEnd-->

    I kept wondering what caused this. Really annoying.
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    As far as I understood in previous builds, if you un-evolved something (changed out carapace for regen) you lost the ability to re-evolve that (change regen for carapace) until you died. What was wrong with this?
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    I think most of this was found or known during the playtesting, but sometimes it's better to ship what you have since there are more fixes than newly introduced bugs, and then you fix those later.

    The font changes was done to fix problems on some clients, which means the size of texts have changed in many places, and will have to be adjusted.

    Locking aliens to the upgrades they chose was apparently a design decision, some agreed with it, while others didn't like it. I prefered the previous free way the aliens could adapt, but I guess we should play with it to see how it feels after some games.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1972407:date=Sep 5 2012, 07:53 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 5 2012, 07:53 PM) <a href="index.php?act=findpost&pid=1972407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Working as intended. People were flipping Cara/Regen and abusing free upgrades. Hypermutation should allow you to de-evolve to skulk and re-evolve with new upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol damn you caught me. I thought I was clever, swapping to regen around the corner and back to cara.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1972407:date=Sep 5 2012, 08:53 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 5 2012, 08:53 PM) <a href="index.php?act=findpost&pid=1972407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Working as intended. People were flipping Cara/Regen and abusing free upgrades. <b>Hypermutation should allow you to de-evolve to skulk and re-evolve with new upgrades.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    Well that's a relief... except no one is going to take hypermutation in the first place. Hah.
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