Weird brush glitches on ns2_veil
Adambean
Cardiff, South Wales Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Screen shots of ns2_veil graphical glitches at random</div>Hello there, I've been experiencing some random graphical glitches in different areas of ns2_veil (brush-based I guess? no idea if Spark uses brushes). I didn't see anyone else getting this in the search results.
Cargo transfer hive
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00001.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00001.jpg" border="0" class="linked-image" /></a>
Cargo transfer hive, east exit
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00002.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00002.jpg" border="0" class="linked-image" /></a>
Vents west of pipeline hive, effecting alien sight too
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00003.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00003.jpg" border="0" class="linked-image" /></a>
Vents west of pipeline hive
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00004.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00004.jpg" border="0" class="linked-image" /></a>
Other common places I can re-produce this issue are sub-sector hive (on the east side looking towards the west/overlook exit), west corridor into cargo hive (more often when leaving the hive), and topographical (most directions and positions).
I have a Gigabyte GeForce 560Ti GPU, over-clocked by manufacturer. All graphics settings are switched on, apart from the experimental texture pipe-lining. I tried turning them all off but that didn't make any difference, though I'm not sure if you have to restart or re-connect for those to take effect (I just changed them mid-game and hit Apply).
These glitches didn't block any movement/fire, they were just opaque and visually annoying. Moving or turning very slightly will vary the size of the glitches and their presence at all.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->EDIT<!--sizec--></span><!--/sizec-->
Search didn't show these but browsing did.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=120051" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=120051</a>
Nice to see it's already a known issue with a clear cause (build 216), and that it's more common on nVidia GeForce 560* GPU's. Sorry :)
Cargo transfer hive
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00001.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00001.jpg" border="0" class="linked-image" /></a>
Cargo transfer hive, east exit
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00002.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00002.jpg" border="0" class="linked-image" /></a>
Vents west of pipeline hive, effecting alien sight too
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00003.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00003.jpg" border="0" class="linked-image" /></a>
Vents west of pipeline hive
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00004.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00004.jpg" border="0" class="linked-image" /></a>
Other common places I can re-produce this issue are sub-sector hive (on the east side looking towards the west/overlook exit), west corridor into cargo hive (more often when leaving the hive), and topographical (most directions and positions).
I have a Gigabyte GeForce 560Ti GPU, over-clocked by manufacturer. All graphics settings are switched on, apart from the experimental texture pipe-lining. I tried turning them all off but that didn't make any difference, though I'm not sure if you have to restart or re-connect for those to take effect (I just changed them mid-game and hit Apply).
These glitches didn't block any movement/fire, they were just opaque and visually annoying. Moving or turning very slightly will vary the size of the glitches and their presence at all.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->EDIT<!--sizec--></span><!--/sizec-->
Search didn't show these but browsing did.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=120051" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=120051</a>
Nice to see it's already a known issue with a clear cause (build 216), and that it's more common on nVidia GeForce 560* GPU's. Sorry :)
Comments
Running on nVidia GeForce 560 TI (factory overclock) and Beta drivers 306.02