Weird brush glitches on ns2_veil

AdambeanAdambean Cardiff, South Wales Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow
edited September 2012 in Technical Support
<div class="IPBDescription">Screen shots of ns2_veil graphical glitches at random</div>Hello there, I've been experiencing some random graphical glitches in different areas of ns2_veil (brush-based I guess? no idea if Spark uses brushes). I didn't see anyone else getting this in the search results.

Cargo transfer hive
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00001.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00001.jpg" border="0" class="linked-image" /></a>

Cargo transfer hive, east exit
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00002.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00002.jpg" border="0" class="linked-image" /></a>

Vents west of pipeline hive, effecting alien sight too
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00003.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00003.jpg" border="0" class="linked-image" /></a>

Vents west of pipeline hive
<a href="http://www.reece-eu.net/stuffs/ns2/2012-09-05_00004.jpg" target="_blank"><img src="http://www.reece-eu.net/stuffs/ns2/thumbs/2012-09-05_00004.jpg" border="0" class="linked-image" /></a>

Other common places I can re-produce this issue are sub-sector hive (on the east side looking towards the west/overlook exit), west corridor into cargo hive (more often when leaving the hive), and topographical (most directions and positions).

I have a Gigabyte GeForce 560Ti GPU, over-clocked by manufacturer. All graphics settings are switched on, apart from the experimental texture pipe-lining. I tried turning them all off but that didn't make any difference, though I'm not sure if you have to restart or re-connect for those to take effect (I just changed them mid-game and hit Apply).

These glitches didn't block any movement/fire, they were just opaque and visually annoying. Moving or turning very slightly will vary the size of the glitches and their presence at all.

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Search didn't show these but browsing did.

<a href="http://www.unknownworlds.com/forums/index.php?showtopic=120051" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=120051</a>

Nice to see it's already a known issue with a clear cause (build 216), and that it's more common on nVidia GeForce 560* GPU's. Sorry :)

Comments

  • AdambeanAdambean Cardiff, South Wales Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow
    For the record this issue appears to be 99% fixed in build 218. I've only encountered 1 visual glitch of this kind on ns2_veil.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Devs are aware of the bug and should have it fixed before launch.
  • AdambeanAdambean Cardiff, South Wales Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow
    Looks like they pretty much have fixed this already in build 218 :) thanks for the attention on this dev team.
  • zednetzednet Join Date: 2012-09-11 Member: 159042Members
    I had the same issue tonight in ns_veil, much like the glitches that Battlefield 3 had in the beta.

    Running on nVidia GeForce 560 TI (factory overclock) and Beta drivers 306.02
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