Marine rifles are disgustingly accurate

hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
They have 100% precision rate without any scatter, even across the length of the map. It's like dying to an injection of silent bullets, especially because there is no oral feedback of the bullets hitting the ground/walls.
Many a times i've died wondering where the marine was standing in the first place, only to notice he was like 2 rooms away and just "sniped" me with his rifle from afar.
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Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    edited September 2012
    You must be new here, I bid you a warm welcome!
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    NS1 had it the same way, it's not meant to be realistic games with recoil and such, marines have it hard enough as it is.
    And Skulks should be walking on the floor, that will just get you killed in seconds against decent marines.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    How does someone with an 04 join date think of this stuff?
  • hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
    NS1 rifles no not nearly have the same precision as NS2 rifles...unless they are upgraded to lvl3, and even then. Sniping is what the pistol should be for, not the rifle.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    There is a bug with the pistol that makes it completley silent to aliens at the moment. Perhaps having small ricochet sounds would also help at long distances.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1970513:date=Sep 3 2012, 01:44 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 3 2012, 01:44 PM) <a href="index.php?act=findpost&pid=1970513"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They have 100% precision rate without any scatter, even across the length of the map. It's like dying to an injection of silent bullets, especially because there is no oral feedback of the bullets hitting the ground/walls.
    Many a times i've died wondering where the marine was standing in the first place, only to notice he was like 2 rooms away and just "sniped" me with his rifle from afar.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1970518:date=Sep 3 2012, 01:53 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 3 2012, 01:53 PM) <a href="index.php?act=findpost&pid=1970518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 rifles no not nearly have the same precision as NS2 rifles...unless they are upgraded to lvl3, and even then. Sniping is what the pistol should be for, not the rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->


    NS2 rifles have 3 degree spread. NS1 rifles had 4 degree spread. Also, weapon upgrades have nothing to do with spread.


    You are right on the sound. As an alien, the sound sucks for telling when someone is shooting at you or hitting you.
  • hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
    <!--quoteo(post=1970517:date=Sep 3 2012, 12:53 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Sep 3 2012, 12:53 PM) <a href="index.php?act=findpost&pid=1970517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How does someone with an 04 join date think of this stuff?<!--QuoteEnd--></div><!--QuoteEEnd-->

    What does that have to do with anything?
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1970518:date=Sep 3 2012, 08:53 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 3 2012, 08:53 PM) <a href="index.php?act=findpost&pid=1970518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 rifles no not nearly have the same precision as NS2 rifles...unless they are upgraded to lvl3, and even then. Sniping is what the pistol should be for, not the rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure weapon upgrades only affect the damage in both NS1 and NS2.
    Again, aliens already dominate, even with their cara slowdown and currently useless onos.
    But that's partially because many comms are just rushing for EXO since it's a new toy.

    Things should normalize balance wise after cara slowdown is either removed or reduced and comms stop dropping CCs in barely secured hive locations.
    A turret or 2 would also really help in firefights(or at least buy you time) while trying to secure a tech point, comms ignore them too much.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    I think its safe to say that no one has ever missed due to the bullet spread from an LMG, and I'm pretty sure that is the point. The difficulty of NS, unlike CS or COD, is simply being able to place the crosshair on your target, let alone compensate for spray.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1970525:date=Sep 3 2012, 12:14 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Sep 3 2012, 12:14 PM) <a href="index.php?act=findpost&pid=1970525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think its safe to say that no one has ever missed due to the bullet spread from an LMG, and I'm pretty sure that is the point. The difficulty of NS, unlike CS or COD, is simply being able to place the crosshair on your target, let alone compensate for spray.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. Plus its the future, maybe guns don't have recoil.
  • KaptajnKLOKaptajnKLO Join Date: 2012-06-25 Member: 153658Members
    So you want a less accurate rifle... man some of the complaints on this forum are just ridiculous.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Marine tech in the year (Insert year) got incredibly accurate. It was a major advancement in weapons technology.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Also, the bullets are made of nanites.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I don't think bullet hit would make a difference. If you are completely motionless as a skulk and a marine takes good aim and holds fire, you are dead before you can react.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1970522:date=Sep 3 2012, 01:01 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 3 2012, 01:01 PM) <a href="index.php?act=findpost&pid=1970522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What does that have to do with anything?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Having been around (presumably) for ages, we expect you to be used to the way LMGs work in NS and NS2. It is surprising that you are complaining about this.
  • bEEbbEEb Join Date: 2012-03-24 Member: 149317Members, NS2 Map Tester
    <!--quoteo(post=1970537:date=Sep 3 2012, 11:36 AM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Sep 3 2012, 11:36 AM) <a href="index.php?act=findpost&pid=1970537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, the bullets are made of nanites.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bicsum hit the nail on the head here. Its been long known that nanites reduce bullet spread.
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    Yeah guys and what about iron sights! And a cover based system!

    ;p
  • bEEbbEEb Join Date: 2012-03-24 Member: 149317Members, NS2 Map Tester
    edited September 2012
    Also, it should be mentioned, that the accuracy of the rifle is only half the equation. The other half is the player. Fighting an alien with an LMG is mostly predicting where the alien is going....and a little luck. Especially at point blank range where most fights take place.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    The rifle's nearly recoilless because it's using low-powered frangible rounds designed (via nanites) to shatter before they kill a teammate or blow a hole in a habitat and depressurize the entire area, killing the inhabitants. This makes it phenomenally easy to hold on target (ever used a fully automatic .22 LR? It's like using a pressure washer) but does mean it also takes dozens of rounds to kill a target.
  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    If you get sniped from two rooms away what are you doing sitting perfectly still out in the open?
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    edited September 2012
    lol I have friends who I only recently introduced to NS and are <i>afraid</i> to play the game because it's so hard to shoot the aliens as marines, and you want to make it harder?

    If you move around a lot as a skulk, it's not that hard to avoid LMGs unless you are vsing a very good marine.
  • HozartisHozartis Join Date: 2009-09-01 Member: 68668Members
    You nerf marines by adding recoil, then you must nerf aliens and force some kind of slow-down on hit, or a bite/pause type mechanic. Both together would make the game easier for lower-skilled players IMO, who can't shoot a skulk or bite a marine worth a damn.

    But keep in mind: NS2 isn't made for new players, it's built for competitive gamers. All the balancing changes, seemingly random for most (i.e. gorge hydras costing 3 res now), come from data pulled from competitive play. NS is far from realistic, doesn't give a ###### about suspension of disbelief, and never will, as long as the goal is to balance to 1% of the playerbase.

    It's a tricky-down game design philosophy: make balance decisions rewarding the top 1%, and a good, balanced game will fall down to the other 99.
  • Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->But the needs between public and competitive can be at odds. We strive to find a balance between the two, so new players can have fun right away, but advanced players continue to find ways to get better at it. Neither side eclipses the other, and both are considered at all times.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="https://docs.google.com/document/d/150pxFW1b_KqgdzIF4MNxO1xBA-jrndZZ9-d_Ez0L1js/edit#" target="_blank">Source</a>

    Whether or not that's what actually happened on the other hand...
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Might be very accurate but with the time the animation shows a hit (on any surface not just on aliens) and the time it registers isn't.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1970558:date=Sep 3 2012, 11:13 PM:name=Shaker)--><div class='quotetop'>QUOTE (Shaker @ Sep 3 2012, 11:13 PM) <a href="index.php?act=findpost&pid=1970558"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah guys and what about iron sights! And a cover based system!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh! And a conversation wheel!
    Now you can convince the aliens to abandon their hive if you have high enough charisma.
    And don't forget about the Onos romance subplot. Oh yeah!


    <!--quoteo(post=1970537:date=Sep 3 2012, 09:36 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Sep 3 2012, 09:36 PM) <a href="index.php?act=findpost&pid=1970537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, the bullets are made of nanites.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1970557:date=Sep 3 2012, 11:12 PM:name=bEEb)--><div class='quotetop'>QUOTE (bEEb @ Sep 3 2012, 11:12 PM) <a href="index.php?act=findpost&pid=1970557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bicsum hit the nail on the head here. Its been long known that nanites reduce bullet spread.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NS science in a nutshell:
    <img src="http://i45.tinypic.com/rmiq8k.jpg" border="0" class="linked-image" />
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--quoteo(post=1970518:date=Sep 3 2012, 01:53 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 3 2012, 01:53 PM) <a href="index.php?act=findpost&pid=1970518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sniping is what the pistol should be for, not the rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->

    End scene. Cut! That's a wrap!
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    ^^^ lol a pistol is a sidearm. A rifle is supposed to be an accurate weapon, far more than a pistol.

    Hence in shooting competitions, pistol ranges are 1/4 or less the length of rifle ranges.
  • bEEbbEEb Join Date: 2012-03-24 Member: 149317Members, NS2 Map Tester
    edited September 2012
    I think that we all learned something important here today.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    The pistol sniper mode made no sense whatsoever but DAMN. DAMN it was fun.

    Snipe dat lerk! Pew pew!

    Only time for one shot! Make it count, use sniper pistol! Pew pew!

    Running out of ammo! I need more damage! Sniper mode! Pew pew!
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Damn, all along I thought the Pro's used Big Ass Sniper Rifles, and it turns out they use Sniper Pistols, lol. How have we been taken in by Hollywood and all these other games for so long, what with them making us believe RIFLE's were for sniping!
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