Marine rifles are disgustingly accurate
hotd0g
Join Date: 2004-03-19 Member: 27419Members
They have 100% precision rate without any scatter, even across the length of the map. It's like dying to an injection of silent bullets, especially because there is no oral feedback of the bullets hitting the ground/walls.
Many a times i've died wondering where the marine was standing in the first place, only to notice he was like 2 rooms away and just "sniped" me with his rifle from afar.
Many a times i've died wondering where the marine was standing in the first place, only to notice he was like 2 rooms away and just "sniped" me with his rifle from afar.
Comments
And Skulks should be walking on the floor, that will just get you killed in seconds against decent marines.
Many a times i've died wondering where the marine was standing in the first place, only to notice he was like 2 rooms away and just "sniped" me with his rifle from afar.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1970518:date=Sep 3 2012, 01:53 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 3 2012, 01:53 PM) <a href="index.php?act=findpost&pid=1970518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 rifles no not nearly have the same precision as NS2 rifles...unless they are upgraded to lvl3, and even then. Sniping is what the pistol should be for, not the rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS2 rifles have 3 degree spread. NS1 rifles had 4 degree spread. Also, weapon upgrades have nothing to do with spread.
You are right on the sound. As an alien, the sound sucks for telling when someone is shooting at you or hitting you.
What does that have to do with anything?
I'm pretty sure weapon upgrades only affect the damage in both NS1 and NS2.
Again, aliens already dominate, even with their cara slowdown and currently useless onos.
But that's partially because many comms are just rushing for EXO since it's a new toy.
Things should normalize balance wise after cara slowdown is either removed or reduced and comms stop dropping CCs in barely secured hive locations.
A turret or 2 would also really help in firefights(or at least buy you time) while trying to secure a tech point, comms ignore them too much.
This. Plus its the future, maybe guns don't have recoil.
Having been around (presumably) for ages, we expect you to be used to the way LMGs work in NS and NS2. It is surprising that you are complaining about this.
Bicsum hit the nail on the head here. Its been long known that nanites reduce bullet spread.
;p
If you move around a lot as a skulk, it's not that hard to avoid LMGs unless you are vsing a very good marine.
But keep in mind: NS2 isn't made for new players, it's built for competitive gamers. All the balancing changes, seemingly random for most (i.e. gorge hydras costing 3 res now), come from data pulled from competitive play. NS is far from realistic, doesn't give a ###### about suspension of disbelief, and never will, as long as the goal is to balance to 1% of the playerbase.
It's a tricky-down game design philosophy: make balance decisions rewarding the top 1%, and a good, balanced game will fall down to the other 99.
<a href="https://docs.google.com/document/d/150pxFW1b_KqgdzIF4MNxO1xBA-jrndZZ9-d_Ez0L1js/edit#" target="_blank">Source</a>
Whether or not that's what actually happened on the other hand...
Oh! And a conversation wheel!
Now you can convince the aliens to abandon their hive if you have high enough charisma.
And don't forget about the Onos romance subplot. Oh yeah!
<!--quoteo(post=1970537:date=Sep 3 2012, 09:36 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Sep 3 2012, 09:36 PM) <a href="index.php?act=findpost&pid=1970537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, the bullets are made of nanites.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1970557:date=Sep 3 2012, 11:12 PM:name=bEEb)--><div class='quotetop'>QUOTE (bEEb @ Sep 3 2012, 11:12 PM) <a href="index.php?act=findpost&pid=1970557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bicsum hit the nail on the head here. Its been long known that nanites reduce bullet spread.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS science in a nutshell:
<img src="http://i45.tinypic.com/rmiq8k.jpg" border="0" class="linked-image" />
End scene. Cut! That's a wrap!
Hence in shooting competitions, pistol ranges are 1/4 or less the length of rifle ranges.
Snipe dat lerk! Pew pew!
Only time for one shot! Make it count, use sniper pistol! Pew pew!
Running out of ammo! I need more damage! Sniper mode! Pew pew!