24 slot server kinda unbalanced
Kasperle
Join Date: 2004-09-29 Member: 31990Members
<div class="IPBDescription">egg spawning doesnt scale ?</div>When u assume 12 Marines vs 12 Aliens with same k/d ratio in the beginning, u can imagine, that at some point the alien hive will run out of eggs. Which is pretty frustrating.
Only viable option is having 3 IPs on Marineside and fasthive as aliens.
Its not a big deal for marines to solve this issue but knowing that aliens allways should go fasthive to prevent running out of eggs is.
As Khammander u are forced to a specific tactic if u wanna stand a chance, its risky and u really have no choice at all on a 24 slot server. Not to mention the wavespawn, which makes everything even worse.
Only viable option is having 3 IPs on Marineside and fasthive as aliens.
Its not a big deal for marines to solve this issue but knowing that aliens allways should go fasthive to prevent running out of eggs is.
As Khammander u are forced to a specific tactic if u wanna stand a chance, its risky and u really have no choice at all on a 24 slot server. Not to mention the wavespawn, which makes everything even worse.
Comments
Only viable option is having 3 IPs on Marineside and fasthive as aliens.
Its not a big deal for marines to solve this issue but knowing that aliens allways should go fasthive to prevent running out of eggs is.
As Khammander u are forced to a specific tactic if u wanna stand a chance, its risky and u really have no choice at all on a 24 slot server. Not to mention the wavespawn, which makes everything even worse.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not that its a good solution, but you can also go shift and spawn eggs.
Hopefully we get a new alien spawn system soon...current one has more problems than just the 24 player problem.
For some reason i always pictures aliens being in greater number like The Zerg in Starcraft or Aliens from well Aliens.