MACs fly above player/exo height
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">where possible</div>They kind of get in the way, if they floated just a little higher than a standard marine, or exo then it would be much better. they also wouldn't get caught on buildings etc and might lessen the load on waypointing since there is less for the MAC to avoid. no buildings or marines to dodge.
Skulks can always jump to get them so not a big deal there.
Skulks can always jump to get them so not a big deal there.
Comments
If fact I just hate macs altogether I get the fact that the marine comm has to get someone to build the haversters and that but I hate the fact that macs can repair build fair eough but repair an already built structure seems off this reason for this is the mac spam on the Exo's which really bugs me
an onos usually doesn't have this problem with kharaa structures because their collisions are apparently handled different somehow, how about doing something similar for MACs? since they can fly, i don't think people would be bothered if their collisionsize/mechanics were somehow made more subtle. afaik they can already pile up with overlapping models as it is.
There are better ways to balance these things without making the game look amatuer.
e.g. they have a cool down on the amount of repairing they can do (like the armory) or the repairing does not stack with multiple MACs.
But I dont want to get off topic here - The original suggestion is to improve playability of the game.