Com's First person view
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">eye stalks to cameras</div>Ok, as a com I see those blurry shaddows and i wonder what it is, is it a rine waiting for me to drop a RT so he can axe it or is it and armory... Iv heard suggestions for eyestalks among others...
MY suggestion/reccomendation
Aliens- cyct view- for this id like to see a 360 degree bubble view, this view would not alow you to see too clearly so it would be a little disorienting. Also when a com is viewing through a cyst it should glow brighter to inform rines that they are being watched (oh and if you shoot a glowing cyst have it temp blind com for 2 sec)
Rines- Turret/Mech cam.. think it would be cool if you had cameras built in so you could have a sholder cam on the mech, and for the turret, i think it would be amazing to click on it and watch it pan back and forth
In all cases i dont think the com should be able to directly control the camera but just view it. As for accessing the camera, id like to see it be a quick key EX: you have a cycst selected and you hold down shift, as long as you hold shift you have the view pop up but as soon as you release it goes away (i dont wana spend to much time going in and out of First person)
As for the HUD anything form a Picture in picture to a semitransparent overlay would work for me...
MY suggestion/reccomendation
Aliens- cyct view- for this id like to see a 360 degree bubble view, this view would not alow you to see too clearly so it would be a little disorienting. Also when a com is viewing through a cyst it should glow brighter to inform rines that they are being watched (oh and if you shoot a glowing cyst have it temp blind com for 2 sec)
Rines- Turret/Mech cam.. think it would be cool if you had cameras built in so you could have a sholder cam on the mech, and for the turret, i think it would be amazing to click on it and watch it pan back and forth
In all cases i dont think the com should be able to directly control the camera but just view it. As for accessing the camera, id like to see it be a quick key EX: you have a cycst selected and you hold down shift, as long as you hold shift you have the view pop up but as soon as you release it goes away (i dont wana spend to much time going in and out of First person)
As for the HUD anything form a Picture in picture to a semitransparent overlay would work for me...
Comments
For the marines, I was thinking about static cameras in the corners of the room when it's powered (like the spectator view in the HL mod "The Hidden") but the aliens would have quickly figured how to avoid them so your idea looks better, especially for the cyst suggestion.