Matchmaking-System

G1RG1R Join Date: 2012-08-23 Member: 156275Members
Hi,

are there ANY plans to integrate somekinda matchmaking-system for competitive 6on6 matches?

IMO having such a system where you can queue to play 6on6 would be great, cuz atm most of the times it´s very .... chaotic. Letting people chose if they wanna play commander BEFORE they join the queue would be very beneficial, since this would increase the chance of getting a ...."good" commander.

Regards

Comments

  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I'd like to bump this because I think it's a great idea. I wouldn't even want to see the system bogged down by trying to rate a teams/individuals skill. Just match 6 (or is it 7 now?) people who want to be paired together with another group.

    I was coming to these forums to actually post another idea but it's similar to yours.

    I just got done playing Tribes Ascend and they have a scrolling message in their interface where they update their players on various events, etc. One thing I saw was "try a pug today! Go to <a href="http://playapug.com/" target="_blank">http://playapug.com/</a>"

    I went and it's a website with instructions on how to enter the Tribes pug scene. I then thought how great it would be to have something similar to this in NS2. What if server admins could check a box that they want their server to be a 'pug server.' Then, a player could click the 'find a pug' button, enter some kind of chat room, group with others, and have the system automatically create the pug/connect the players into the server.

    6 years ago COD2's community had something similar. You joined an IRC channel, used IRC commands like "/add player sentrysteve" and a bot in the chat channel would then spit out the teams and server info once enough players /add'ed themselves. It worked great and was a lot of fun. Imagine something like that but with official support right from the main menu.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    PUGs? NS2 has this too for a long time.

    Ensl Gathers:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119466" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119466</a>
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    the game already has a pickup button in the server browser. it's not working properly for me though.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1970356:date=Sep 3 2012, 12:45 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Sep 3 2012, 12:45 PM) <a href="index.php?act=findpost&pid=1970356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the game already has a pickup button in the server browser. it's not working properly for me though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's a work in progress. Better support for this kind of play will be there.

    As for a matchmaking system, it's been discussed before. I think the general consensus was that it's a good idea in itself, but doesn't fit with NS2. The way servers work (dedicated, privately hosted) and the playerbase (too small), are in the way of such a thing.
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