Do you gain personal resources while dead?

Mr R0YB0T 0Mr R0YB0T 0 Join Date: 2010-07-26 Member: 72972Members
Are resources given to players when they are dead?

Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    No you don't, that's why in competitive play it's always great to try and stay alive as much as possible, rather than going into a group of marines with 20hp, it is better to go back to the hive and heal up, that way you don't miss any pres ticks.
  • Mr R0YB0T 0Mr R0YB0T 0 Join Date: 2010-07-26 Member: 72972Members
    Will the player who dies more earn less res than someone who is AFK?
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1969402:date=Aug 31 2012, 03:46 PM:name=Mr R0YB0T 0)--><div class='quotetop'>QUOTE (Mr R0YB0T 0 @ Aug 31 2012, 03:46 PM) <a href="index.php?act=findpost&pid=1969402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the player who dies more earn less res than someone who is AFK?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yes but that is not the only thing theyll earn less of.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1969399:date=Aug 31 2012, 08:40 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 31 2012, 08:40 PM) <a href="index.php?act=findpost&pid=1969399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no /thread<!--QuoteEnd--></div><!--QuoteEEnd-->
    Basicly this is all you need to know
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    it's especialy worse for aliens, as you can stay not spawned for whole minutes at a time mattering on how big the game is, 16 dead people, 3 people spawning at a time... gg.com.
  • Mr R0YB0T 0Mr R0YB0T 0 Join Date: 2010-07-26 Member: 72972Members
    <!--quoteo(post=1969910:date=Sep 1 2012, 11:18 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Sep 1 2012, 11:18 PM) <a href="index.php?act=findpost&pid=1969910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's especialy worse for aliens, as you can stay not spawned for whole minutes at a time mattering on how big the game is, 16 dead people, 3 people spawning at a time... gg.com.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can't the alien com drop more eggs? I assumed that would act similarly to infantry portals.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited September 2012
    <!--quoteo(post=1969546:date=Sep 1 2012, 05:55 AM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 1 2012, 05:55 AM) <a href="index.php?act=findpost&pid=1969546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes but that is not the only thing theyll earn less of.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What's the other thing.

    P.S. This mechanic is utterly horrible. Worst case scenario someone camps in base till he gets Onos because that's the only sure way to get maximum res.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1975946:date=Sep 11 2012, 03:37 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Sep 11 2012, 03:37 PM) <a href="index.php?act=findpost&pid=1975946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->P.S. This mechanic is utterly horrible. Worst case scenario someone camps in base till he gets Onos because that's the only sure way to get maximum res.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, and in the process lose the match.

    But yes, I can see how personal incentives aren't lining up with game incentive there.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited September 2012
    <!--quoteo(post=1975946:date=Sep 11 2012, 06:37 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Sep 11 2012, 06:37 PM) <a href="index.php?act=findpost&pid=1975946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the other thing.<!--QuoteEnd--></div><!--QuoteEEnd-->


    The hatred of their teammates.
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1975946:date=Sep 11 2012, 10:37 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Sep 11 2012, 10:37 PM) <a href="index.php?act=findpost&pid=1975946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the other thing.

    P.S. This mechanic is utterly horrible. Worst case scenario someone camps in base till he gets Onos because that's the only sure way to get maximum res.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This!
    Let's also not ignore that it incentives egoistic gameplay, why sacrifice your lowly skulk live to kill that RT/OBs/Whatever is actually important to marines when it just means hampering your "personal progress" long term?

    As far as i'm concerned while playing NS i care about my team winning the round, while most people seem to care about k:d ratios which also rewards them for falling back and sometimes losing integral ground. Rather lose that second hive then die too often and miss out on those res to fade asap.

    <!--quoteo(post=1975958:date=Sep 11 2012, 11:08 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Sep 11 2012, 11:08 PM) <a href="index.php?act=findpost&pid=1975958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, and in the process lose the match.

    But yes, I can see how personal incentives aren't lining up with game incentive there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And how does the "onos saving player" actually realize that him being so passive lost the round? Most of the time the only conclusion people draw from that kind of situation is "Well i had been awesome onos/fade, don't blame me for losing the round. It's obviously the teams fault, they should all have been awesome onos/fade!".
    The game nowhere signals to the player that him sacrificing himself can sometimes be advantageous for the whole team, the only signal the player will notice is that "being dead more means less res, being dead is always bad" so players are actually punished on an individual basis for sacrificing themselves for the good of the team.

    The punishment for dead should be that you are taken out of the action, that's usually good enough of an motivation for people not to die too often (waiting is boring anyway). Removing the res income while dead only punishes bad/new players or those who actually value high priority targets of marines over their own res income/k:d ratio.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2012
    Does anyone know if the Khaamander gains pres while in the chair?

    If so, a viable alternative to leaving someone afk in a vent while they save for onos would be to get the Khaamander to do it. Then have someone else could swap into the chair once the Khaamander has enough pres saved to onos.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=1976113:date=Sep 11 2012, 10:53 PM:name=Mouse)--><div class='quotetop'>QUOTE (Mouse @ Sep 11 2012, 10:53 PM) <a href="index.php?act=findpost&pid=1976113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone know if the Khaamander gains pres while in the chair?

    If so a viable alternative to leaving someone afk in a vent while they save for onos would be to get the Khaamander to save for onos and then have someone else swap into the chair once the Khaamander has enough to onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think that the Khaam or Comm have gotten pres while in command since their pres pool was removed from the UI.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1976098:date=Sep 11 2012, 09:38 PM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Sep 11 2012, 09:38 PM) <a href="index.php?act=findpost&pid=1976098"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And how does the "onos saving player" actually realize that him being so passive lost the round? Most of the time the only conclusion people draw from that kind of situation is "Well i had been awesome onos/fade, don't blame me for losing the round. It's obviously the teams fault, they should all have been awesome onos/fade!".
    The game nowhere signals to the player that him sacrificing himself can sometimes be advantageous for the whole team, the only signal the player will notice is that "being dead more means less res, being dead is always bad" so players are actually punished on an individual basis for sacrificing themselves for the good of the team.

    The punishment for dead should be that you are taken out of the action, that's usually good enough of an motivation for people not to die too often (waiting is boring anyway). Removing the res income while dead only punishes bad/new players or those who actually value high priority targets of marines over their own res income/k:d ratio.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly my point.


    <!--quoteo(post=1976113:date=Sep 11 2012, 10:53 PM:name=Mouse)--><div class='quotetop'>QUOTE (Mouse @ Sep 11 2012, 10:53 PM) <a href="index.php?act=findpost&pid=1976113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone know if the Khaamander gains pres while in the chair?

    If so, a viable alternative to leaving someone afk in a vent while they save for onos would be to get the Khaamander to do it. Then have someone else could swap into the chair once the Khaamander has enough pres saved to onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope. It's been removed. You don't gain PRes, and your PRes value is freezed while in the chair.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    Did think they where going to fix the no res when dead thing...most retarded idea ever.
    The 3 spawn limit for aliens means that aliens get punished 2-3 x more than marines.

    Need to go back to where dieing as alien was not a punishable offence.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1976131:date=Sep 11 2012, 11:12 PM:name=hakenspit)--><div class='quotetop'>QUOTE (hakenspit @ Sep 11 2012, 11:12 PM) <a href="index.php?act=findpost&pid=1976131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did think they where going to fix the no res when dead thing...most retarded idea ever.
    The 3 spawn limit for aliens means that aliens get punished 2-3 x more than marines.

    Need to go back to where dieing as alien was not a punishable offence.<!--QuoteEnd--></div><!--QuoteEEnd-->

    3 Spawn limit has been removed and instead tries to use all remaining Eggs to mass-spawn. So, there's that.

    But in general the No-Res-While-Dead isn't appropriately mitigating Lifeform explosion right now imo.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    edited September 2012
    <!--quoteo(post=1976139:date=Sep 12 2012, 05:19 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Sep 12 2012, 05:19 PM) <a href="index.php?act=findpost&pid=1976139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3 Spawn limit has been removed and instead tries to use all remaining Eggs to mass-spawn. So, there's that.

    But in general the No-Res-While-Dead isn't appropriately mitigating Lifeform explosion right now imo.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Was that done in 219 patch? was still case in 218...though only really noticable on over 16 player servers.

    No it does nothing to help with what it was intended to do..all it does is punish the aliens (and makes xenocide even less of a good idea).

    Edit

    Wooot they removed the limit!!!!
    Now to see what else has changed.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Great change! Getting rid of the spawn-limit will make alien play much more fun. I played last week on the HBZ server with this spawn-system-change. It was really fun and created many skulk swarms. I only hope it doesn't overpower the aliens. Without any other changes on spawn times to compensate, a shift near the marine base could be a game-ender-building. Either way, I'm looking forward to play this build today.

    On topic:
    Instead of no res while dead:
    1 Personal Res for every building build / destroyed. BAM! Problems solved. :D
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