You must watch out about that Exos cannot be beaconed.

MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
edited August 2012 in NS2 General Discussion
<div class="IPBDescription">kind of good idea of UWE</div>You can't drag Exos back just like other normal marines to the command chair. So that's what marine commanders need to think about it, being too excited, and let all the players get exos and push their hives, which would cause kinda sad counterattack on base's powernode.

And that, base rushing is in contrast one of the best tactic of all time for aliens, and now even more, as exos aren't able to be beaconed back.

Comments

  • InsiqInsiq Join Date: 2012-08-30 Member: 156879Members
    Another thing is to make sure your marines can easily get back to the exo's if they have been beaconed. Exo's by themselves tend to die quickly without welders or marines shooting skulks off their feet.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited August 2012
    Definitely needs to be in a tooltip or warning somewhere.. Its very easy to forget.
    see NS2HD's latest gameplay video of a playtest that turned into a pub when the patch went live, this scenario happened like 4 times
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    The exo is not like a heavy. It's strong and vulnerable at the same time. Big thumb up.
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