Natural Selection 2 News Update - Exosuit Revealed!
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Comments
The small glimpses of the new map, commander hud, new viewmodels for the lerk and grenadelauncher etc looks great as well!
Also it's awesome that it's soon pre-orderable on Steam. It might give an increase of people owning the game in my friendslist! ^^
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120377" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=120377</a>
And now - get some sleep! ;)
-Mineshaft is also getting a large balance!
-New viewmodels for Lerk and GL
...
Awaiting Build 217 now even more.
Even Reddit and Youtube are getting excited!
Well done UWE!!!
Now if it only ran that smooth already.. seems like whole different game. :]
The cinematic was excellent, absolutely loved it. When they first appear in the gameplay footage I got goosebumps!
Fantastic job, looking forward to seeing them in game later tonight.
<a href="http://www.reddit.com/r/gaming/comments/yyav8/natural_selection_2_devs_reveal_the_exosuit_in/" target="_blank">http://www.reddit.com/r/gaming/comments/yy...the_exosuit_in/</a>
:P
i thought i was dreaming and i still am
"agora a porra ficou séria"
Top job, it turned out better than I thought it would.
P.S I will now stop asking for the hmg
I would really like to make my own cinematic, but the Cinematic editor isn't really usable, and there doesn't seem to be any documentation on how to use it. I already have a pilot written up for a Machinima series I wish to make, but alas the development surrounding the editor probably won't see any attention until the game is done.
From the moment I put my card details in to buy the super premium I knew you would build a great game and boy was it worth every penny. Ive since bought it for my son and we both played so many hours.
Amazing job guys, truly amazing.