Additional fade attack animation

Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
<div class="IPBDescription">alternating the animations with each attack</div>issue:
currently, the fade always attacks in the same way. this can look a bit "meh" especially if you hit thin-air a few times.

idea:
add a new attack animation which is exactly as long as the existing one, alternate them with every consecutive attack to add some more variety. if it is too much effort to do, one could use the removed secondary attack (double-strike from above) for this. might be a bit misleading though, especially for people who remember that attack (they might think it deals higher damage).

Comments

  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    I like this - perhaps just mirror the animation so that the fade attacks the other direction? Otherwise, why do they have two scythe-hands for?
  • VenatosVenatos Join Date: 2012-03-31 Member: 149762Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1967392:date=Aug 28 2012, 03:03 PM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Aug 28 2012, 03:03 PM) <a href="index.php?act=findpost&pid=1967392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this - perhaps just mirror the animation so that the fade attacks the other direction? Otherwise, why do they have two scythe-hands for?<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • GreenFlameGreenFlame Join Date: 2011-03-17 Member: 86860Members
    Yea, wanted to see that too. Also I'd like the First Person animations match the Third Person. Why couldn't the Fade actually walk using claws in the First Person View like in the Third Person View? =)
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    If you look in the Model Viewer you will see that the fade already has several animations :P they are just never used :( The same is true for most every class in the game, everything has <i>awesome</i> idle and taunt animations but they are currently not used :(
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