Marine Rush
Y3ti
Join Date: 2002-11-09 Member: 7853Members
<div class="IPBDescription">omg ti worked, like what 3 times?</div> Thats right, marines rushed and won 3 times in a 32 player server. it was amazing to see a bunch of LA LMGs blastign away thier two clips into a hive, dying and repeating.
anyways the point of this post is, in 32 player servers Marines have the advantage at the start. but that'll quick change if you don't get 2 hives. Ever seen 5 fades outside each door(in eclipse) using acid rocket, while 5 go onos and 1 builds D chambers?
anyways the point of this post is, in 32 player servers Marines have the advantage at the start. but that'll quick change if you don't get 2 hives. Ever seen 5 fades outside each door(in eclipse) using acid rocket, while 5 go onos and 1 builds D chambers?
Comments
Also, the aliens seem to be severely disadvantaged when it comes to resources. The Marines can build resource towers much faster than gorges, and thus quickly take control of the map and have enough resources to get HA/HMG. It took me a record of about 21 minutes of winning a game on that server, Y3ti.. and I had just finished researching heavy armor and upgraded the advanced armory. (I didn't get to dispense any of it though, because we had already won.)
A Gorge rapidly runs out of resources building stuff, while all those Fades and Skulks are accumulating resources up the wazoo - they dont use it for anything. Meanwhile, a Commander can use 100% of his resources to build stuff.
Aliens should be able to set their resource priority - Gorges would automatically get 3x normal resources, but a skulk who doesnt plan on doing anything other than rushing should be able to turn his resource recieving off, so that the rest of the team can get more.
A Gorge rapidly runs out of resources building stuff, while all those Fades and Skulks are accumulating resources up the wazoo - they dont use it for anything. Meanwhile, a Commander can use 100% of his resources to build stuff.
Aliens should be able to set their resource priority - Gorges would automatically get 3x normal resources, but a skulk who doesnt plan on doing anything other than rushing should be able to turn his resource recieving off, so that the rest of the team can get more.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Obviously, you have no idea what you're talking about. On a huge server, a 32 player one, 16 vs 16, it's nearly IMPOSSIBLE for the aliens secure a second hive, even a third. Y3ti and I both played on the same server and you'd find that almost every single map was won by marines. I think of the 5-6 hours I played there yesterday, the aliens won once, but mainly because the commander wasn't sure of himself and ended up messing up a lot of turret placement, and researching everything very slowly.
So the marines have quite nice advantages. The aliens, even with experienced players, even with MonsieurEvil and some other "devs", the aliens still lost.
Sorry if I come off as a jerk, but it just seem like you haven't played on such a huge server. It's one of the most frustrating ones as well, since no matter how hard you try, no matter how much teamwork and coordinated the aliens are, they cannot seem to win against a good commander with that many marines. I think I developed a grudge towards big servers. :P