Multi-Core Rendering?

LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
<div class="IPBDescription">:O</div><img src="http://i217.photobucket.com/albums/cc111/c0devero/2012-08-22_00003.jpg" border="0" class="linked-image" />

Whaaaaaaat?

(forgive me if there's already been a thread)

Comments

  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    Rendering is one thing. The game logic happening to create/calculate what to render is another. This is what's slowing the game (from what I understand).

    On another topic, what does the "reflections" setting effect? Or is unused so far?
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    This setting has been in the game for ages. Not in the menu though.
    Run the profiler with this setting on and off and you'll see how big difference it makes. :D
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    r_mt true

    It has been there for ages
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    So what's the consensus? On or off for better performance? I remember L4D2 suffering a major performance hit when enabling multicore.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    My guess is having it on speeds up rendering in general but you may get increased input lag because there's no guarantee when a certain thread can access a given resource.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=1965899:date=Aug 22 2012, 12:19 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Aug 22 2012, 12:19 PM) <a href="index.php?act=findpost&pid=1965899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rendering is one thing. The game logic happening to create/calculate what to render is another. This is what's slowing the game (from what I understand).

    On another topic, what does the "reflections" setting effect? Or is unused so far?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Reflections are cube map reflections for objects. They are made by setting probes through out a map and bait switching em often to fake reflections.

    Apparently these probes and reflections have been added to docking, but I have yet to notice them for some reason.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    On

    Disabling it just throws all the rendering stuff on the same bottlenecked thread running the game logic.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    How many threads will it use?
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1965932:date=Aug 22 2012, 01:23 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Aug 22 2012, 01:23 PM) <a href="index.php?act=findpost&pid=1965932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How many threads will it use?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Only one afaik.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1966005:date=Aug 22 2012, 06:41 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 22 2012, 06:41 PM) <a href="index.php?act=findpost&pid=1966005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only one afaik.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks. That is what I thought. I just disabled 2 of my cores so I could get another .2ghz overclock. Now at 4.7ghz on two cores. Did I see a gain? No, but I did not see a loss either. Super pi showed improvements but this is a topic for another thread.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1965921:date=Aug 22 2012, 07:01 PM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Aug 22 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1965921"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Reflections are cube map reflections for objects. They are made by setting probes through out a map and bait switching em often to fake reflections.

    Apparently these probes and reflections have been added to docking, but I have yet to notice them for some reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, correct. The reflection really looks nice and adds a lot, especially on the cleaner, shinier looking maps. It was temporarily disabled, though, due to some concern that it was causing some graphic bugs for some people, but we are hoping to re enable them for 217 (though defaulted to off, as there can be a significant performance hit for some systems)

    --Cory
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    Im pretty sure that multicore rendering is defaulted to true, so if you didnt turn it off from the console, you have always had it on anyways.
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