Lifeform with ranged capabillities
Kuiki
Join Date: 2012-02-03 Member: 143467Members
Since they changed the spikes from a sniper to a shotgun pattern, the aliens has a lack in ranged capabillities. So maybe add a new abillity or introduce a new lifeform, something like the Hydras from Starcraft with their acid needle spit. Or every lifeform gets an advanced evolution for pres :-P but thats not possible before 1.0 :D every advanced lifeform should be able to do a previous abillity better as before. skulk got leap a advanced for can be a super fast and weak runner class with a bite wich does a little bit less damage as a skulk or xenocid is researched and the advanced form could be something like a baneling :-P, lerk got spikes, the advanced form could be the ranged unit that the alien side needed and so on. i think this could be funny so not everybody is saving pres for onos and other combinations are possible for aliens :-)
Cheers
Cheers
Comments
and don't forget the gorge! spit and bilebomb can be quite devastating... so are hydras if you use them early on.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Yeah, should just finally bring back ranged spores.<!--QuoteEnd--></div><!--QuoteEEnd-->
why? that requires barely any skill compared to the current implementation.
i don't think the kharaa should get any more ranged attacks. some are needed in order to actually counter shotguns and flamers, but the main purpose of having two asymetrical sides is to actually have a different playstyle. right?
why? that requires barely any skill compared to the current implementation.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Requires less skill than the cropduster-mechanic? Permission to laugh.
...
Apparently flying into marines tapping space bar / holding control while waving my mouse around is a video game skill now.
// edit
The primary ability of the lerk shouldn't have its survivability based around bad / low fps marines and jerky looking animations.
I went 20-1 with lerk once. It's definitely my favorite lifeform.
I went 20-1 with lerk once. It's definitely my favorite lifeform.<!--QuoteEnd--></div><!--QuoteEEnd-->
Then you come across a single marine with a shotgun (or even just lmg) who can aim decently. And you realise that you cant go close to marines at all anymore, at which point a skulk is more useful than the lerk.
I agree with Laosh'Ra, there are already enough ranged attacks. Can't put a ranged attack on a skulk, lerk already has one, fade would be the only choice and in NS1 it was called Acid Rocket. Problem with AR was that it just helped create stalemates where fades wouldn't risk going in to the last marine base because they could stand off at range and to a tinnnny amount of structure damage. Thankfuly it looks like that won't be coming back.
<!--quoteo(post=1965754:date=Aug 22 2012, 06:00 PM:name=player)--><div class='quotetop'>QUOTE (player @ Aug 22 2012, 06:00 PM) <a href="index.php?act=findpost&pid=1965754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Requires less skill than the cropduster-mechanic? Permission to laugh.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1965762:date=Aug 22 2012, 06:09 PM:name=Jekt)--><div class='quotetop'>QUOTE (Jekt @ Aug 22 2012, 06:09 PM) <a href="index.php?act=findpost&pid=1965762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Apparently flying into marines tapping space bar / holding control while waving my mouse around is a video game skill now.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, surprised by this. I'd have thought ranged spores would be about as easy as gorge spit. At least crop dusting requires some energy management and has the risk of flying near marines. Sure, it's easy but in <i>comparison</i>?
You mean Acid Rocket??? =]
Thought he meant Kamayamaya.
Yeah, bit of rage there. I could write up why I think projectile spores are better, but everything I have to say has been said by Fana, Tweadle, Player in the past.
Performance, marine aim at higher levels, shotguns, chipping marines for medpack use, doing damage outside of an ambush, map knowledge, marine movement prediction, unpredictable flight animations are all factors.
I agree with Laosh'Ra, there are already enough ranged attacks. Can't put a ranged attack on a skulk, lerk already has one, fade would be the only choice and in NS1 it was called Acid Rocket. Problem with AR was that it just helped create stalemates where fades wouldn't risk going in to the last marine base because they could stand off at range and to a tinnnny amount of structure damage. Thankfuly it looks like that won't be coming back.<!--QuoteEnd--></div><!--QuoteEEnd-->
I do not think that this will be an issue, since res is so much more abundant in ns2 especially in late game.