Proposal: Alien Energy Fix

ShumShum Join Date: 2009-08-20 Member: 68539Members
edited August 2012 in Ideas and Suggestions
In 215, Aliens had too much energy (IMO, it was fine; flamethrower countered).

In 216, Aliens have received huge energy nerfs.
With the inclusion of the buff to the Marine Flamethrower, it increased the energy deficit even further.

In order to rely on player skill and fix future energy problems, I propose we introduce Energy on Hit (EoH).
This mechanic will reward players who are skilled enough to connect with structures or Marines with additional energy.
This value can be changed at your discretion, but I propose that structures return enough energy to just barely sustain melee attacks.
Melee on Marines should return possibly 120% of the energy used to bite/swipe a Marine.

A missed melee will NOT return energy.

This will help control energy gains and reward more tactical gameplay.

I would love to elaborate and discuss other aspects of the game with a dev if possible. Thanks for reading.

Comments

  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    How about instead of 120% return (which would be a constant positive and never ending bonus), that it instead be a 200% increase in rate of energy regeneration over the next 6 seconds or so?

    Also have this replace Adrenaline - would make it be skill based rather than a flat increase.

    And finally, include a Healspray hitting a structure or player as counting as "connecting." Essentially it would always work for a Gorge - which I don't like - but at least it would be a step in the right direction for Skulks/Lerks/Fades/Oni.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Newp, I don't like the idea at all. It makes good players great and poor players terrible.
  • ShumShum Join Date: 2009-08-20 Member: 68539Members
    <!--quoteo(post=1965705:date=Aug 21 2012, 09:44 PM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Aug 21 2012, 09:44 PM) <a href="index.php?act=findpost&pid=1965705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Newp, I don't like the idea at all. It makes good players great and poor players terrible.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, that is the general idea: To reward good play. Players who don't connect do not lose energy faster than they currently do.
    It's just an added system to normalize gameplay so the devs do not feel like they need to nerf/buff things to cater to all skill levels.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Alien energy is not broken, so no fix is required... The only thing that is broken is adrenaline.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    NEVER, NEVER try to buff the good and nerf the bad, in any way shape or form. the only buff good players should have is just that, their skill. look at call of duty.
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