Cysts become nodes and every thing is simpler(kinda)
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">1 of many cyst ideas (just better then the others) :)</div>Ok so i know cysts and dynamic infestation ideas are a dime a dozen but this is my conglomerated idea from those that are... well good!
PRO-current
Lets start with the pros of the current system... Its simple easily learned and allows the kamander to control the spread of the base in a strait forward way.
This Simplicity IS HUGE... as growth should be natural and secondary to all else (all organisms grow and spread its nature)
CON-current
Now the negatives range from tactic-realism- to visual interest.
Solution(one of many)
keep the current cyst placement mechanisms in place for the sake of the comm, but simply remove the glowing pimple on the floor... instead allow the "cyst" points to become nodes where the infestation can branch out from and connect like a vine... Now i have heard vines being tossed around and i like the visual but not the implications... Instead of viewing these as vines view them as roots... these roots reach out to find food (res) they support the hive and grow organically outward... Now the thing about root's is that when you follow them out they go from a thick hardened knots to fine delicate threads, the other thing is that they never stop growing until they are severed. To achieve this like a whip allow cyst chains to mature, with two primary contributions access to the hive, and time connected.. Time connected is simple enough but as for access to the hive, for this i will reference basic electrical theory, every node and vine should act like a resistor and the more "resistors" between the point in question and the hive the lower the voltage or access, this however is bypassed by adding paralleled paths perhaps connecting two hives or by simply laying cysts side by side.
Game play (good or bad is debatable)
1st Your first hive would always be your strongest securest hive, as its roots are strongest (potentially a hive could receive bonus health from the size of its root network)
2nd It is still easy to kill the tip but if you wana cut it at its source late game you better bring a chainsaw... or a flamethrougher
3rd if cysts are ever placed on walls you could create webs across doors and such (gorge blobs are kinda ugly)
4th cosmetically a cyst chain would be visibly connected and if the vine takes damage for its downstream node (cyst)
<img src="http://www.colourbox.com/preview/1718301-741859-tropical-tree-roots-sri-lanka.jpg" border="0" class="linked-image" />
PRO-current
Lets start with the pros of the current system... Its simple easily learned and allows the kamander to control the spread of the base in a strait forward way.
This Simplicity IS HUGE... as growth should be natural and secondary to all else (all organisms grow and spread its nature)
CON-current
Now the negatives range from tactic-realism- to visual interest.
Solution(one of many)
keep the current cyst placement mechanisms in place for the sake of the comm, but simply remove the glowing pimple on the floor... instead allow the "cyst" points to become nodes where the infestation can branch out from and connect like a vine... Now i have heard vines being tossed around and i like the visual but not the implications... Instead of viewing these as vines view them as roots... these roots reach out to find food (res) they support the hive and grow organically outward... Now the thing about root's is that when you follow them out they go from a thick hardened knots to fine delicate threads, the other thing is that they never stop growing until they are severed. To achieve this like a whip allow cyst chains to mature, with two primary contributions access to the hive, and time connected.. Time connected is simple enough but as for access to the hive, for this i will reference basic electrical theory, every node and vine should act like a resistor and the more "resistors" between the point in question and the hive the lower the voltage or access, this however is bypassed by adding paralleled paths perhaps connecting two hives or by simply laying cysts side by side.
Game play (good or bad is debatable)
1st Your first hive would always be your strongest securest hive, as its roots are strongest (potentially a hive could receive bonus health from the size of its root network)
2nd It is still easy to kill the tip but if you wana cut it at its source late game you better bring a chainsaw... or a flamethrougher
3rd if cysts are ever placed on walls you could create webs across doors and such (gorge blobs are kinda ugly)
4th cosmetically a cyst chain would be visibly connected and if the vine takes damage for its downstream node (cyst)
<img src="http://www.colourbox.com/preview/1718301-741859-tropical-tree-roots-sri-lanka.jpg" border="0" class="linked-image" />
Comments
very very cool!.