Marine Sprint: Camera Wobble

grOOvygrOOvy Join Date: 2004-05-02 Member: 28368Members, Constellation
I'm not sure if others are affected by this, but I experience motion sickness if I use marine sprint due to the camera wobble. Is there any way we can ease down on the camera motion whilst sprinting, or perhaps replace it with a blurring motion effect instead? Or perhaps just give us an option to disable the jerky camera movement during sprint via a console command or interface option?

Thanks!
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Comments

  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I just started getting back in to NS2 and I noticed the bob seemed to have increased.. I have to agree. Maybe let us choose how much bob we experience.
  • H3lixH3lix Join Date: 2012-08-03 Member: 154722Members, NS2 Map Tester
    edited August 2012
    insert generic joke here about how much camera wobble the original doom/duke nukem had.
  • CobraCommanderCobraCommander Join Date: 2012-07-30 Member: 154472Members
    Arma II's default sprint has the worst "wabble" you'll ever see in a video game. It's for realism's sake.

    Luckily they have a slider for how much wabble you want on your screen.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1965003:date=Aug 19 2012, 09:57 PM:name=H3lix)--><div class='quotetop'>QUOTE (H3lix @ Aug 19 2012, 09:57 PM) <a href="index.php?act=findpost&pid=1965003"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->insert generic joke here about how much camera wobble the original doom/duke nukem had.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Doom and duke wobble was up and down though. NS2 sprint is more like down to either side in turn.

    How is it that motion sickness works though? I mean, you're not getting it when you're frantically tracing a skulk up and down walls?

    Personally I dig the swaying when sprinting. It's an added cost, something to keep you from keeping sprint button pressed at all times. You're less able to spot skulks, but you move fast. An expected tradeoff.
  • grOOvygrOOvy Join Date: 2004-05-02 Member: 28368Members, Constellation
    edited August 2012
    <!--quoteo(post=1965024:date=Aug 19 2012, 09:07 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Aug 19 2012, 09:07 PM) <a href="index.php?act=findpost&pid=1965024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is it that motion sickness works though? I mean, you're not getting it when you're frantically tracing a skulk up and down walls?

    Personally I dig the swaying when sprinting. It's an added cost, something to keep you from keeping sprint button pressed at all times. You're less able to spot skulks, but you move fast. An expected tradeoff.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't control when I get motion sickness :/, it just happens. When people have legitimate issues like feeling nauseous or motion sickness, a UI command to control the amount of wobble or a console command isn't too much to ask for. I am not looking at this from a gameplay perspective or trade-offs in terms of skill. To put it simply, I love NS2 and want to keep playing the it -- and a part of the game makes me physically sick. Hence the request.

    You can mitigate sprint abuse with a different kind of design, such as a small delay between sprinting and being able to fire (which I believe is already ingame).
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    Man, I wonder how you guys who have trouble from NS2 sprinting would fare if you tried to play the Descent series.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    I wasn't disagreeing your point of view, grOOvy, just being curious and adding my own view on sprint, having nothing to do with motion sickness really, but I just tossed it there. I believe the weapon delay comes from the sprint wobble animation, as the weapon has to be drawn back up. But I suppose they could do away with the wobble and keep the weapon swinging animation. Assuming that doesn't cause motion sickness. @_@ Best of luck to your cause, though 1.0 drawing nigh, it might be a while before they get around to it.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    I don't see why view bob can't be scaled down just like it can be in every other game that has it.
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    Either get rid of it or give it a toggle option because it really is obnoxious.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    You get motion sickness when there's a disconnect between what you're seeing and what your brain thinks should actually be happening. Take the weird involuntary movement sliding when you let go of keys as an example - that makes me nauseous. Totally reasonable for view bob to confuse people and make them feel like they're moving in a way they didn't intend or expect.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    While we are at it lets remove sprint completely. Even better.
  • CobraCommanderCobraCommander Join Date: 2012-07-30 Member: 154472Members
    <!--quoteo(post=1965024:date=Aug 19 2012, 01:07 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Aug 19 2012, 01:07 PM) <a href="index.php?act=findpost&pid=1965024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally I dig the swaying when sprinting. It's an added cost, something to keep you from keeping sprint button pressed at all times. You're less able to spot skulks, but you move fast. An expected tradeoff.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I like it the way it is too. The trade off is just right.

    I get motion sickness when I've been up for over 24hrs working on projects or playing games, that's when it's time to get off and get some rest, lol. If you're getting motion sickness from this, I hope the dev can make a toggle for you.

    <!--quoteo(post=1965110:date=Aug 19 2012, 09:27 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Aug 19 2012, 09:27 PM) <a href="index.php?act=findpost&pid=1965110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While we are at it lets remove sprint completely. Even better.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Request for a mod that disables Sprint. I don't see the advantage of this as your buddies will be way ahead of you. Marines gotta sprint, that was part of the training course.
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
  • cake.cake. Join Date: 2012-01-12 Member: 140165Members
    <!--quoteo(post=1965117:date=Aug 20 2012, 08:10 AM:name=mf-)--><div class='quotetop'>QUOTE (mf- @ Aug 20 2012, 08:10 AM) <a href="index.php?act=findpost&pid=1965117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Remove sprint.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, that escalated quickly.... Every time I see a post about a small detail, there will always be someone who will want the entire feature related to the detail removed from the game.

    No problems with camera wobble here, in fact, i love it. It adds to the immersion. And for the love of all that's holy don't even consider removing sprint, just throwing that out there.
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
    <!--quoteo(post=1965125:date=Aug 20 2012, 05:24 PM:name=cake.)--><div class='quotetop'>QUOTE (cake. @ Aug 20 2012, 05:24 PM) <a href="index.php?act=findpost&pid=1965125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, that escalated quickly.... Every time I see a post about a small detail, there will always be someone who will want the entire feature related to the detail removed from the game.

    No problems with camera wobble here, in fact, i love it. It adds to the immersion. And for the love of all that's holy don't even consider removing sprint, just throwing that out there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There has been so many posts on why sprint should be removed I wont bother, but sprint breaks alot of game play mechanics.

    I'll leave it there...
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    I discussed the issues I have with the view bobbing in <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115903" target="_blank">this thread</a>. In the last post I included some simple code for an intensity slider, but it seems the devs ignored it at the time. I'll make a mod for the current version if there's interest.
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    <!--quoteo(post=1965136:date=Aug 20 2012, 11:01 AM:name=Agiel)--><div class='quotetop'>QUOTE (Agiel @ Aug 20 2012, 11:01 AM) <a href="index.php?act=findpost&pid=1965136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I discussed the issues I have with the view bobbing in <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115903" target="_blank">this thread</a>. In the last post I included some simple code for an intensity slider, but it seems the devs ignored it at the time. I'll make a mod for the current version if there's interest.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I definitely would use it.
  • cake.cake. Join Date: 2012-01-12 Member: 140165Members
    <!--quoteo(post=1965132:date=Aug 20 2012, 09:54 AM:name=mf-)--><div class='quotetop'>QUOTE (mf- @ Aug 20 2012, 09:54 AM) <a href="index.php?act=findpost&pid=1965132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There has been so many posts on why sprint should be removed I wont bother, but sprint breaks alot of game play mechanics.

    I'll leave it there...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok, then i shall leave it and not tell you why it does not brake anything and is an absolutely fine-working mechanic.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    edited August 2012
    Makes marines unacceptably fast, needs to be removed. <!--coloro:orange--><span style="color:orange"><!--/coloro--><sup>*snip* Be nicer. -Angelusz<!--colorc--></span><!--/colorc--></sup>
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Lets not have this thread derail into a sprint feedback thread. The OP has a legitimate concern about the screen wobble - stick to that discussion.

    I for one don't mind having a way to turn it off. It's nice to have the wobble for that bit more immersion, but in clan matches it'll probably be turned off if that option is available. After all, it's easier to spot things on screen if it moves less.
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1965138:date=Aug 20 2012, 10:29 AM:name=elmo9000)--><div class='quotetop'>QUOTE (elmo9000 @ Aug 20 2012, 10:29 AM) <a href="index.php?act=findpost&pid=1965138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I definitely would use it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120308" target="_blank">Your wish is my command.</a>
  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    Sprint causes no motion sickness to me but I too think that sprint should be removed because it makes marines too fast. Also, they might want to reconsider the flight model of JP. I think it has too much vertical movement and slightly too little horizontal moment.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    I like this feature, Makes for more realisem.
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1966130:date=Aug 23 2012, 03:55 PM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Aug 23 2012, 03:55 PM) <a href="index.php?act=findpost&pid=1966130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this feature, Makes for more realisem.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But it's not realistic. As I've said before, do you fling your eyes left and right while running or do you keep looking straight? I'm pretty sure everyone would say the latter. I have no problems with view bobbing per se, the problem is the angular movement of the camera. If it was up-down and side-to-side while pointing straight, like in most other games, people wouldn't have as big of a problem with motion sickness.
  • [R8]DJBourgeoisie[R8]DJBourgeoisie Join Date: 2007-09-05 Member: 62176Members
    <!--quoteo(post=1966130:date=Aug 23 2012, 01:55 PM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Aug 23 2012, 01:55 PM) <a href="index.php?act=findpost&pid=1966130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this feature, Makes for more realisem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cause everyone in life runs like this right? Seriously, please don't ever try to bring realism into an NS2 topic, it really has no place.

    <img src="http://www.weknowawesome.com/wp-content/uploads/2011/02/1d785527-ce3e-454d-bdf5-4abcb4808bed.gif" border="0" class="linked-image" />
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    The human visual system is invariant by rotation, when you rotate your head to world image don't rotate, vertical lines stays vertical.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    Having played Arma 2 for so long, I gotten used to it.

    But let me say this:

    Low fps+screen wobble makes it VERY disorienting. Screen wobble is fine, but its the low fps that might be the problem.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1966139:date=Aug 23 2012, 03:20 PM:name=Agiel)--><div class='quotetop'>QUOTE (Agiel @ Aug 23 2012, 03:20 PM) <a href="index.php?act=findpost&pid=1966139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But it's not realistic. As I've said before, do you fling your eyes left and right while running or do you keep looking straight? I'm pretty sure everyone would say the latter. I have no problems with view bobbing per se, the problem is the angular movement of the camera. If it was up-down and side-to-side while pointing straight, like in most other games, people wouldn't have as big of a problem with motion sickness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well yeah, obviously you look straight ahead but your head does bounce about. Your veiw is not perfectly staight as your body moves, I go on runs reguarly, how else am I sopose to keep my self from getting a beer belly lol.
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    just get rid of it or make the motion only go up and down. Perhaps the devs have never run before in their life, but if they have they would know that your head doesn't bob around like that when you run, its completely unnatural. And regardless of your head movement, your brain will instinctively know the world around you isn't moving from your perspective so you don't even notice any movement anyway. Yet us as players who are sitting still and watching this shaky cam motion definitely notice every movement

    so if the marine on the ground wouldn't notice the bobbing motion, why should we as players notice it ??? it not immersive at all.
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    I remember Kane and Lynch 2 had an option to disable their HIDEOUS sprint bobbing.

    It was absolutely horrible. It was almost like GTA 4's drunk camera action.

    The wobble seems to be an aesthetic more than a gameplay "trade-off/balancer" to using sprint.
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