Commander rank titles

ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
<div class="IPBDescription">incentive and indicator of experience</div>Sorry if this has been suggested before, I couldn't find it in any searches.

I think their should be commander achievements for winning a certain number of games, and with that, comes a rank for the appropriate achievements. The title would only show up when that person was actually commanding, and the rank would increase for every few victories in games with 6 or more players on each side (with at least 70% or so time spent commanding in the game). There would probably need to be a first achievement for winning one game, which would give you something like recruit, and then progressive ranks at intervals like 5, 10, 25, 50 and 100 wins.

I suggest this because I still sometimes see, even in a team of 10 marines, that nobody wants to go comm. I think giving titles is a really good way to incentivise that kind of thing, at least it works in WoW. I think it will also tell the team what experience their commander has, and let them react accordingly.

Comments

  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I fear that this would give incentive for witch hunts, e.g. when a commander hops in and the team sees he doesn't have at least a hundred games done they might eject him.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <!--quoteo(post=1962148:date=Aug 13 2012, 06:54 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Aug 13 2012, 06:54 AM) <a href="index.php?act=findpost&pid=1962148"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I fear that this would give incentive for witch hunts, e.g. when a commander hops in and the team sees he doesn't have at least a hundred games done they might eject him.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I endorse this message. Also think about the guy who just Comm'ed the last 5 games and just wants a break, but no one else has a "Comm Badge" and refuse to get in. Would just cause problems.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    You can't hope that a prestige title would give people incentive to take on the commander role. People avoid it because if you mess up, your team loses and you open yourself up to a lot of ######. If you suck as a footman it has much less impact on the tide of the game.

    Sometimes people just don't want to command, and no amount of fluff is going to convince them to jump in the chair(or hive). Either you need to bite the bullet and jump in yourself, or find another server for the time being.
  • KaptajnKLOKaptajnKLO Join Date: 2012-06-25 Member: 153658Members
    I think it's a good idea. I wouldn't mind getting a little reward for commanding and it would make it less annoying when no one wants to command and you have to do it. I also don't believe it would cause witchhunts moreso than it does now when you have a noob commander or when you have a team where no one wants to command. It's apparent to me that the majority of players don't want to command most of the time and I think they are not so dense in the head as to think that one guy wants to command all the time, so I believe they will accept and expect that they will have to play with less experienced commanders exactly like they have to now.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    +1 from me

    While I generally don't like discriminating against new players, the comm is the one place I make an exception. Its such a crucial job that a new or bad comm can ruin the match for the entire server. As such, there really needs to be in-game mechanics to ensure that at least average to good people are comming for most of the time. I think this would help with that goal, but isn't sufficient by itself.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    I feel that gaining recognition on a server should be enough - If you're a good comm, people will remember you. As Angelusz said, the last thing we want is to dry up the pool of commanders because people aren't tolerant of anyone who does have X title.

    Just be patient with them. By the looks of the in-game menu tutorials will be coming soon, so you can point them to that if you don't feel like giving advice.

    And, to be absolutely frank, if you're looking for a better pedigree of games you should be thinking about joining a clan or doing some pugs instead. Pubs are where us noobs hang out. :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1962340:date=Aug 13 2012, 01:48 PM:name=EgoGamer)--><div class='quotetop'>QUOTE (EgoGamer @ Aug 13 2012, 01:48 PM) <a href="index.php?act=findpost&pid=1962340"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel that gaining recognition on a server should be enough - If you're a good comm, people will remember you. As Angelusz said, the last thing we want is to dry up the pool of commanders because people aren't tolerant of anyone who does have X title.

    Just be patient with them. By the looks of the in-game menu tutorials will be coming soon, so you can point them to that if you don't feel like giving advice.

    And, to be absolutely frank, if you're looking for a better pedigree of games you should be thinking about joining a clan or doing some pugs instead. Pubs are where us noobs hang out. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm largely supporting this to help out pubs (because there isn't a lack of good comms in clan scrims or gathers/pugs). The issue is that a newb comm can ruin the game for his newb players (who don't get med/ammo packs, lack necessary upgrades, don't get structure drops, etc). The only time this isn't really a problem is when both comms are equally newbie, but that isn't that common in practice.

    Now, I'm not saying we need to set a high barrier for new comms. I think basic competence in knowing
    - The comm interface (the menu, how to ping, how to jump to players asking for med/ammo/drops)
    - Ability to drop structures/chambers in a semi-competent fashion (i.e. starting with say armory instead of a powerpack or cyst expanding rather than whip spamming)
    - Ability to do basic research (i.e. they actually research something before the end of the match)

    The key is that the comm needs to know enough that they aren't a serious drag on the FPS players. I don't think that is unreasonable to ask for.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    Of course that's not unreasonable. :) But I don't see how giving people titles would help bad commanders get better, rather it would just reinforce commanders who are already competent.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1962376:date=Aug 13 2012, 03:38 PM:name=EgoGamer)--><div class='quotetop'>QUOTE (EgoGamer @ Aug 13 2012, 03:38 PM) <a href="index.php?act=findpost&pid=1962376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course that's not unreasonable. :) But I don't see how giving people titles would help bad commanders get better, rather it would just reinforce commanders who are already competent.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fair enough. I largely think of the 'new comms ruining games' problem in two parts:
    - Things that help new players learn how to comm
    - Things that ensure comms don't negatively impact a match

    This suggestion is in the later category and, if done without anything from the first category, has the potential to have the problems you mention. However, I still think instituting this by itself would still be an improvement over the status quo. Quite simply, the current way NS2 handles comm selection/training (which is mostly that it doesn't) is prone to failure and bad matches.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    edited August 2012
    You're quite correct, a new commander has no way to learn the ropes outside seeking guidance from clans such as All-In. Hopefully the forthcoming tutorials can help ease them into the role a little better.

    Because honestly I'm stumped at what else could be done, outside of a small single-player campaign entirely from an rts standpoint with pre-scripted bots and events. Which sounds like a community project if I ever heard one.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1962418:date=Aug 13 2012, 04:47 PM:name=EgoGamer)--><div class='quotetop'>QUOTE (EgoGamer @ Aug 13 2012, 04:47 PM) <a href="index.php?act=findpost&pid=1962418"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're quite correct, a new commander has no way to learn the ropes outside seeking guidance from clans such as All-In. Hopefully the forthcoming tutorials can help ease them into the role a little better.

    Because honestly I'm stumped at what else could be done, outside of a small single-player campaign entirely from an rts standpoint with pre-scripted bots and events. Which sounds like a community project if I ever heard one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The best thought I had was a NS2:RTS mod which just features the two comms controlling bots, RTS-style. That way you get to learn both the basics and some advanced strategies in an actual game situation. Then you could make it so only comms who have played in at least 10 NS2:RTS matches can comm in NS2 matches.
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