Distress Beacon... The Misunderstood Function
BlackRoc
Join Date: 2002-11-07 Member: 7538Members, Constellation
<div class="IPBDescription">USE IT DARN IT</div> I wanted to shed some light on Distress Beacon (DB for short). (<b>Note:</b> Changed terminology to DB instead of DC, as DC is already Defense Chamber)
DB can and will turn the tide of a loosing battle. Let me first explain what it does. It will respawn <b><span style='font-size:14pt;line-height:100%'>ALL </span></b> Dead grunts back into the game almost immediatly. This will work even if you DON'T have Inf. Portals.
I had never used this until 2 days ago, as I forgot about it. I was going thru the manual and I set it in my mind that I would test it if things are going badly. Sure nuff, in a game where I was a grunt and things were going really bad. Grunts were dropping like flies. It was me, the com and 14 dead soldiers, so I started spamming "Distress Call" on the mic and in the text. Sure nuff, about 5 secs later all 15 grunts popped back in and about half were dropped fast. But this time I didn't have to spam it was the commanders time to spam the DB button. We did this like 10 times, luckily the aliens were confident and hadn't bothered to destroy our Rps on the map and we had a surplus. Doing this we finally killed all their Onos and fades and was able to put our base back together and start an offensive. About 1 hour later, we dicided to knife the last hive, to add to their humiliating defeat.
I would suggest putting the radar somewhere where it will be 1 of the last items to go e.g. near the CC or in another room. Most ppl don't understand what it does, so they don't use it. I've had ppl tell me its usless and they just goto the RR like the cowards they are. I always fight till the Onos put me out. I think this comes from my Evercrack days of not logging out when they tell u to. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
DB can and will turn the tide of a loosing battle. Let me first explain what it does. It will respawn <b><span style='font-size:14pt;line-height:100%'>ALL </span></b> Dead grunts back into the game almost immediatly. This will work even if you DON'T have Inf. Portals.
I had never used this until 2 days ago, as I forgot about it. I was going thru the manual and I set it in my mind that I would test it if things are going badly. Sure nuff, in a game where I was a grunt and things were going really bad. Grunts were dropping like flies. It was me, the com and 14 dead soldiers, so I started spamming "Distress Call" on the mic and in the text. Sure nuff, about 5 secs later all 15 grunts popped back in and about half were dropped fast. But this time I didn't have to spam it was the commanders time to spam the DB button. We did this like 10 times, luckily the aliens were confident and hadn't bothered to destroy our Rps on the map and we had a surplus. Doing this we finally killed all their Onos and fades and was able to put our base back together and start an offensive. About 1 hour later, we dicided to knife the last hive, to add to their humiliating defeat.
I would suggest putting the radar somewhere where it will be 1 of the last items to go e.g. near the CC or in another room. Most ppl don't understand what it does, so they don't use it. I've had ppl tell me its usless and they just goto the RR like the cowards they are. I always fight till the Onos put me out. I think this comes from my Evercrack days of not logging out when they tell u to. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
Comments
Kind of cool, though. Sort of like an alarm.
Something else they forget about the Observatory is that I never see any Commander research Motion Tracking. I always have to tell them. It's almost like Aliens beginning with a Sensory Chamber ^-^
It's not very effective in that case, but it CERTAINLY is amusing.
Any aliens within the little green radius it projects will lose their ability to cloak as long as they stay in that radius. This ability alone can make the radar-thinggie the most important and yet underused structure the marines have. Combine that with motion-tracking and distress beacon, and you have a must buy building. Put them in captured areas just like any other usefull structure, and you will be a very, very happy little marine.
When I send an attack force out, I scanner sweep the area in front of them. I'll let them know if and where aliens are hiding at, because I can see them uncloaked, but if they're not moving, they won't show up on the motion tracking for the marines.
Cloaked Fades waiting to ambush really don't stand a change against 4 marines with shotties and HMGs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->