Additional Lerk options
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
<div class="IPBDescription">Picking up /dropping marine weapons.</div>One of my favourite NS1 mods was the ability for lerks to pick up and transport gorges, and while I still think that would be cool in NS2, I do feel that lerks lack the unique utility they gave in NS1.
If lerks could swoop down and pick up / drop marine weapons, such as grenade launcher/flamethrowers etc, I think it would add a whole new dynamic to lerk gameplay and usefulness.
Just for clarification, these are dropped weapons, not weapons being held.
If lerks could swoop down and pick up / drop marine weapons, such as grenade launcher/flamethrowers etc, I think it would add a whole new dynamic to lerk gameplay and usefulness.
Just for clarification, these are dropped weapons, not weapons being held.
Comments
Still, not a bad idea. Since I've started playing the game, I actually assumed something like destroying marine weapons to be incorporated....it only made sense for the Aliens to deny them their tools+it fits with their destructive nature and gameplay. Giving Lerk an ability to secure a marine weapon, before any marines are able to pick it back up, is just as good.
Unfortunately i don't think this will be something they'd add soon.
Maybe there's someone who could mod this.
Unfortunately i don't think this will be something they'd add soon.
Maybe there's someone who could mod this.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, seems fair. Good Lerks can be difficult to kill as is, so being able to pick up a marine weapon wouldn't be too hard for a skilled Lerk player. Having the weapon slow them down is good way of encouraging risk/reward gameplay. Sure, you can deny marines that expensive GL...but you'll be putting yourself in danger in the process. Nice choice.