Sound Bug At Mapchange
mouth
Join Date: 2002-11-17 Member: 9142Members
in Tech Support
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Everything from sound effects (footsteps, gunfire) to voicecomms plays at a hyperfast speed. Voicecomms sound like Alvin aquired a bad speed habit. My own voicecomms (voice_loopback 1) is also affected. My soundcard seems a likely suspect, but this bug doesn't happen in either DoD or CS.
This happens on my system without fail every time a new map is loaded, causing me to quit HL and rejoin the server if i want to have intelligible sound. Even in LAN games or, say, like when i watch a demo, i have to quit HL and restart it if i want to watch another. Even if the same map loads, or i try to watch the same demo twice in a row, it happens.
Celeron 366@415
192 megs of RAM
12 meg VooDoo2
SB PCI 128
Everything from sound effects (footsteps, gunfire) to voicecomms plays at a hyperfast speed. Voicecomms sound like Alvin aquired a bad speed habit. My own voicecomms (voice_loopback 1) is also affected. My soundcard seems a likely suspect, but this bug doesn't happen in either DoD or CS.
This happens on my system without fail every time a new map is loaded, causing me to quit HL and rejoin the server if i want to have intelligible sound. Even in LAN games or, say, like when i watch a demo, i have to quit HL and restart it if i want to watch another. Even if the same map loads, or i try to watch the same demo twice in a row, it happens.
Celeron 366@415
192 megs of RAM
12 meg VooDoo2
SB PCI 128
Comments
Or maybe getting another sound card? PCI 128 cards are known trouble makers....