Still no hit detection?

ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
This being a first person shooter, you would think getting bullets to collide correctly with targets would be a priority. However, only a few months from release, it still seems to be completely random. I have more luck killing aliens when I specifically aim where they are not.

A friend of mine recently purchased the game, so I'm going to be able to do some concrete testing, but I am estimating that around 50% of all bullets which register as hits on the client are discarded by the server. It really is demoralising when you know that nothing you see on your screen means anything, and spraying randomly is just as effective as trying to aim at something that isn't really there.

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Great news that you want to test. If you can, provide videos of the bugs you find. Currently there are no known reproducible hit registration bugs, so if you can identify some, that would be great.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1959030:date=Aug 8 2012, 11:25 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Aug 8 2012, 11:25 AM) <a href="index.php?act=findpost&pid=1959030"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great news that you want to test. If you can, provide videos of the bugs you find. Currently there are no known reproducible hit registration bugs, so if you can identify some, that would be great.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll be able to test at normal pings (sub 100) and then the pings I usually play with (300+), but the tricky part will be testing while the server is under strain. I hope 100 whips can accurately simulate a server in crisis.

    I doubt anything I find will be "reproducible" per se. All I'm looking for is the percentage shots on which the server disagrees with the client.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1959032:date=Aug 8 2012, 02:32 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 8 2012, 02:32 AM) <a href="index.php?act=findpost&pid=1959032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll be able to test at normal pings (sub 100) and then the pings I usually play with (300+), but the tricky part will be testing while the server is under strain. I hope 100 whips can accurately simulate a server in crisis.

    I doubt anything I find will be "reproducible" per se. All I'm looking for is the percentage shots on which the server disagrees with the client.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Add 100 drifters too and that will really slow the server down.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Maybe use an onos and a marine. Shoot at a standing and a moving onos, (shouldn't be that hard to keep the cross-hair on that giant beast.)
    Compare the numbers of hitpoints left to see if anything changes and make a video of both. Add ping and / or low server tick rate and see what happens. I reckon, that the server don't register every LMG bullet when the tick-rate goes down.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Stop joining servers that are not located in your country and maybe you won't have 300 ping.

    Jesus I have never in my life gone over 70 ping in ANY NS2 game I have EVER played. Play on the PROPER serves and you WONT HAVE LAG.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1959032:date=Aug 8 2012, 05:32 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 8 2012, 05:32 AM) <a href="index.php?act=findpost&pid=1959032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll be able to test at normal pings (sub 100) and then the pings I usually play with (300+), but the tricky part will be testing while the server is under strain. I hope 100 whips can accurately simulate a server in crisis.

    I doubt anything I find will be "reproducible" per se. All I'm looking for is the percentage shots on which the server disagrees with the client.<!--QuoteEnd--></div><!--QuoteEEnd-->

    due to client side prediction, playing at 200+ ping will give you lots of problems. the difference between 50 ping and 300+ ping is probably 50% or more fps drop.
  • VaelkyriVaelkyri Join Date: 2012-08-08 Member: 154982Members
    <!--quoteo(post=1959067:date=Aug 8 2012, 02:58 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 8 2012, 02:58 AM) <a href="index.php?act=findpost&pid=1959067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stop joining servers that are not located in your country and maybe you won't have 300 ping.

    Jesus I have never in my life gone over 70 ping in ANY NS2 game I have EVER played. Play on the PROPER serves and you WONT HAVE LAG.<!--QuoteEnd--></div><!--QuoteEEnd-->

    .. ... ...

    I'd love to play on Aus servers, but there is a major issues in the monash servers that constantly crashes the game client. Not to mention the community is rather small so its hard to find games on off hours.

    Your 'advice' is bad, and you should feel bad.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1959067:date=Aug 8 2012, 12:58 PM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 8 2012, 12:58 PM) <a href="index.php?act=findpost&pid=1959067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stop joining servers that are not located in your country and maybe you won't have 300 ping.

    Jesus I have never in my life gone over 70 ping in ANY NS2 game I have EVER played. Play on the PROPER serves and you WONT HAVE LAG.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Please direct me to the South Africa NS2 servers, I will be more than grateful.

    <!--quoteo(post=1959071:date=Aug 8 2012, 01:05 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Aug 8 2012, 01:05 PM) <a href="index.php?act=findpost&pid=1959071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->due to client side prediction, playing at 200+ ping will give you lots of problems. the difference between 50 ping and 300+ ping is probably 50% or more fps drop.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I <b>should </b>be able to play with 1 fps and 1000 ping, and if the client tells me I scored a hit, the server should agree in the vast majority of cases.
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    Its a good thing you made this thread since no one else has brought this up anywhere on the forum
  • SrengiSrengi Join Date: 2012-08-08 Member: 155012Members
    This is still a problem with low pings. I was appalled when I found out that it only takes 10 bullets to kill a skulk. I have unloaded entire clips, seeing the hit splash the entire time, but they still live. Same with alien but its not as bad I'm guessing because they are melee and the hit box is way bigger.
  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    <!--quoteo(post=1959074:date=Aug 8 2012, 09:22 PM:name=Vaelkyri)--><div class='quotetop'>QUOTE (Vaelkyri @ Aug 8 2012, 09:22 PM) <a href="index.php?act=findpost&pid=1959074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->.. ... ...

    I'd love to play on Aus servers, but there is a major issues in the monash servers that constantly crashes the game client. Not to mention the community is rather small so its hard to find games on off hours.

    Your 'advice' is bad, and you should feel bad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You get <i>constant</i> crashing? I get a crash every 30 minutes on average. Very annoying, but not so annoying that I'd rather play with a 250+ ping.
  • VaelkyriVaelkyri Join Date: 2012-08-08 Member: 154982Members
    every 30 mins or so sound about right to me, usually just enough time for me to save for an Onoes- then crash and either game end whilst I try to get back in (usually another 2/3 crashes trying that) and even if I do get back in, my rez pool is reset.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1959097:date=Aug 8 2012, 05:18 AM:name=Shaker)--><div class='quotetop'>QUOTE (Shaker @ Aug 8 2012, 05:18 AM) <a href="index.php?act=findpost&pid=1959097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its a good thing you made this thread since no one else has brought this up anywhere on the forum<!--QuoteEnd--></div><!--QuoteEEnd-->
    • Not sure if serious • .....
    @op, good luck... Remember that the dummy model thats shown with the hitreg command is not positioned properly.
    Let us know if you find anything new, none of us can track down the cause, we just know its off. Can't even reproduce it.
This discussion has been closed.