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  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    "Visit the full site" doesnt stand out enough IMHO
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    People with problems need to say what browser they use
  • Cloud KingCloud King Join Date: 2012-04-19 Member: 150746Members
    any way to see screenshots full size? especially interested in the Unlimited Variations ones on the very bottom
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1958806:date=Aug 8 2012, 01:51 AM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Aug 8 2012, 01:51 AM) <a href="index.php?act=findpost&pid=1958806"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So we are getting dynamic infestation.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We already have dynamic infestation. People get this term confused, when thinking of the old prototype video of DI. We do hope to improve the look of the current infestation, a bit for 1.0 and more after 1.0, but even in the current form it is still dynamic (as opposed to the static unchanging infestation in NS1)
    <!--quoteo(post=1958811:date=Aug 8 2012, 01:59 AM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Aug 8 2012, 01:59 AM) <a href="index.php?act=findpost&pid=1958811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marc is a Frenchman.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Really...what more do you need to know?

    --Cory
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1958902:date=Aug 7 2012, 09:19 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 7 2012, 09:19 PM) <a href="index.php?act=findpost&pid=1958902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We already have dynamic infestation. People get this term confused, when thinking of the old prototype video of DI. We do hope to improve the look of the current infestation, a bit for 1.0 and more after 1.0, but even in the current form it is still dynamic (as opposed to the static unchanging infestation in NS1)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I still have issue with this quote:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Spreading alien infestation deforms hallways and causes space station power failure, turning off lights and shutting down marine powered structures. Use a flamethrower to clear infestation or weld a bulkhead shut for a last defense. Every game is different.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Deforms hallways? Causes power failure? Turns off lights? None of these things happen from infestation... which is fine, but that statement is misleading.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1958904:date=Aug 8 2012, 12:23 AM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Aug 8 2012, 12:23 AM) <a href="index.php?act=findpost&pid=1958904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still have issue with this quote:



    Deforms hallways? Causes power failure? Turns off lights? None of these things happen from infestation... which is fine, but that statement is misleading.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah, i guess setting the bar lower to achieve your goals is what it's coming down to...
  • CobraCommanderCobraCommander Join Date: 2012-07-30 Member: 154472Members
    Wtf, I want Infestation to do that! Why not?????
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1958904:date=Aug 8 2012, 04:23 AM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Aug 8 2012, 04:23 AM) <a href="index.php?act=findpost&pid=1958904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still have issue with this quote:



    Deforms hallways? Causes power failure? Turns off lights? None of these things happen from infestation... which is fine, but that statement is misleading.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, gameplay mechanics have changed a lot since that was written up. Now, turning off the lights would mean infestation can destroy power nodes. Which is something we've talked about before, but just pointing out that there are a whole host of gameplay issues now that complicate some of these.

    As far as deforming hallways, that wasn't meant to imply that it would deform the architecture underneath, but rather grow over and bulge out and fill in hallways. This does happen to some degree, if you look at heavily infested areas, where there are infestation lumps changing the look and shape of the hallways. And it isn't like we've moved away from the plan of having more 3 dimensional infestation to more properly deform hallways, it just is going to happen post 1.0

    --Cory
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    edited August 2012
    About the website, it looks very good on opera. Using flash is however is not really considerer good practice. I have flash on manual
    start so what I see is a big arrow:

    <img src="http://i.imgur.com/3kwle.jpg" border="0" class="linked-image" />

    HTML5 canvas is supposed to be used to make effects like this (e.g. <a href="http://www.professorcloud.com/mainsite/canvas-nebula.htm" target="_blank">http://www.professorcloud.com/mainsite/canvas-nebula.htm</a>).

    It also uses 100% of my cpu on a macBook pro, but I guess it could be some kind of minimum spec test "if you can run this website with more than 10fps then you can run the game as well" :)
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1958965:date=Aug 7 2012, 10:52 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 7 2012, 10:52 PM) <a href="index.php?act=findpost&pid=1958965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, gameplay mechanics have changed a lot since that was written up. Now, turning off the lights would mean infestation can destroy power nodes. Which is something we've talked about before, but just pointing out that there are a whole host of gameplay issues now that complicate some of these.

    As far as deforming hallways, that wasn't meant to imply that it would deform the architecture underneath, but rather grow over and bulge out and fill in hallways. This does happen to some degree, if you look at heavily infested areas, where there are infestation lumps changing the look and shape of the hallways. And it isn't like we've moved away from the plan of having more 3 dimensional infestation to more properly deform hallways, it just is going to happen post 1.0

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I understand the gameplay mechanics have changed a lot, that was sort of my point. Why is it still listed on the website as such if its not the plan anymore? Especially on the "new" website...
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Great site! My main critic is this:

    <!--quoteo(post=1958794:date=Aug 8 2012, 03:32 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Aug 8 2012, 03:32 AM) <a href="index.php?act=findpost&pid=1958794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4) the icons for the individual lifeforms aren't immediately obvious that they link to the tutorial videos - i only discovered this by accidentally mousing over one. perhaps give them a more striking border? or pair them with a simple pixel art icon? also, could be made more intriguing by lining up all the alien icons on one side and giving the marine one a slight separation.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--quoteo(post=1958995:date=Aug 8 2012, 03:09 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Aug 8 2012, 03:09 AM) <a href="index.php?act=findpost&pid=1958995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It also uses 100% of my cpu on a macBook pro, but I guess it could be some kind of minimum spec test "if you can run this website with more than 10fps then you can run the game as well" :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just noticed this, with the page open my cpu usage is 40%+ as soon as I close the page it is drops back down to 1-3%
  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    Is the site set to auto-width to your native resolution?

    When I opened it up, even in a smaller window, the site seems to set to my width of 4320. I'm not THAT blind. ;)
  • JwamJwam Join Date: 2012-08-01 Member: 154540Members
    <!--quoteo(post=1958995:date=Aug 8 2012, 10:09 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Aug 8 2012, 10:09 AM) <a href="index.php?act=findpost&pid=1958995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->About the website, it looks very good on opera. Using flash is however is not really considerer good practice. I have flash on manual
    start so what I see is a big arrow:

    <img src="http://i.imgur.com/3kwle.jpg" border="0" class="linked-image" />

    HTML5 canvas is supposed to be used to make effects like this (e.g. <a href="http://www.professorcloud.com/mainsite/canvas-nebula.htm" target="_blank">http://www.professorcloud.com/mainsite/canvas-nebula.htm</a>).

    It also uses 100% of my cpu on a macBook pro, but I guess it could be some kind of minimum spec test "if you can run this website with more than 10fps then you can run the game as well" :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    LOL I love it!!!!

    It says: WILL YOU PLAY THIS FRAKING TRAILER????!!!!!
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1958811:date=Aug 8 2012, 02:59 AM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Aug 8 2012, 02:59 AM) <a href="index.php?act=findpost&pid=1958811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/about" target="_blank">The about page</a>

    Lmao, WTH! Evey one has a good little bit written about them and some of it quite funny. the it gets to


    Marc - Programming Intern

    Marc is a Frenchman.


    That made my insides bleed. And I still can not stop laughing<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1958902:date=Aug 8 2012, 05:19 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 8 2012, 05:19 AM) <a href="index.php?act=findpost&pid=1958902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really...what more do you need to know?
    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good point.
  • JwamJwam Join Date: 2012-08-01 Member: 154540Members
    I support the poor Marc!

    Tiens bon l'ami !
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Need to do something about that mist effect. 40% cpu to render that is just nuts.
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