Is perma-gorging viable?

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Comments

  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Some really good ideas there. One suggestion: instead of having to press "e" as alien just let every alien slowly pass through the wall.
  • KrovakonKrovakon Join Date: 2012-05-20 Member: 152332Members
    <!--quoteo(post=1958760:date=Aug 7 2012, 08:06 PM:name=CobraCommander)--><div class='quotetop'>QUOTE (CobraCommander @ Aug 7 2012, 08:06 PM) <a href="index.php?act=findpost&pid=1958760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I can jump into a hive that isn't the Comm's and lay some eggs and jump out?<!--QuoteEnd--></div><!--QuoteEEnd-->Once upon a time that was true. However a while back they changed it so you could only have one Commander. So you'd need to ask him to hop out of any hive for a second and then you hop in.
  • cryptcrypt Join Date: 2004-04-22 Member: 28091Members, Constellation
    edited August 2012
    <!--quoteo(post=1958779:date=Aug 7 2012, 08:12 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Aug 7 2012, 08:12 PM) <a href="index.php?act=findpost&pid=1958779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm definitely thinking about keeping the 3-hydra limit, but having hydras still cost some res. I'm not wild about spending resources like this (need to make sure players understand that it's costing them, which is a new use-case) but I don't like the fact that it doesn't matter too much when a hydra dies either.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Let the normal(free) hydras cost at least some res (2), and make it so that they can be upgraded for additional amount.
    Implementation: Press use-botten on them, select to pay 8 res -> they mature (grow bigger/get an additional tentacle and get better stats, much like in tf2) and become permanent. The more hives aliens have the more often they can be upgraded.
    Positive: A compromise for both sides. Doesn't hurt the gorge much if cheap hydras get destroyed, but it still counts. Upgrades make them more viable lategame.
    Not sure what would be hard to understand about them costing res.

    Sidenode: Hydras could also work as cysts (they spread infestation) to open a few more strategic options.


    (Concept also found <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=119112&view=findpost&p=1946045" target="_blank">here</a>, although a lot more complex)
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    edited August 2012
    <!--quoteo(post=1958779:date=Aug 8 2012, 01:12 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Aug 8 2012, 01:12 AM) <a href="index.php?act=findpost&pid=1958779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm definitely thinking about keeping the 3-hydra limit, but having hydras still cost some res. I'm not wild about spending resources like this (need to make sure players understand that it's costing them, which is a new use-case) but I don't like the fact that it doesn't matter too much when a hydra dies either.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think hydras should cost res (2 or 3) but become permanent structures as a result, so if you die as a gorge, or change classes, your hydras will not despawn, and perhaps have a small health increase.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1959354:date=Aug 9 2012, 06:38 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 9 2012, 06:38 AM) <a href="index.php?act=findpost&pid=1959354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think hydras should cost res (2 or 3) but become permanent structures as a result, so if you die as a gorge, or change classes, your hydras will not despawn, and perhaps have a small health increase.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
    if it costs money it shouldn't be temporary
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