Khammander cyst placement sometimes doesn't work
Cee Colon Slash
Join Date: 2012-05-25 Member: 152581Members
<div class="IPBDescription">... pathfinding problems?</div>Hi folks,
B215 issue: sometimes when I'm playing as khammander I can't drop a cyst in a logical next place. This is coupled with a big slowdown in performance: my assumption is that the program is doing some massive computing to figure out whether the next-in-chain position is legal and coming up blank. Most times I'm able to make my chain work by taking it in another direction, but a couple of times, it really screwed the strategy.
I wanted to take some video to show what was going on, but couldn't get that configured correctly... will try again. The place that I remember most is NS_Docking, going from Onos Bar towards cafeteria, I literally couldn't place a cyst from just outside the doorway to the small corridor leading to cafeteria.
Anyone else seeing this issue?
B215 issue: sometimes when I'm playing as khammander I can't drop a cyst in a logical next place. This is coupled with a big slowdown in performance: my assumption is that the program is doing some massive computing to figure out whether the next-in-chain position is legal and coming up blank. Most times I'm able to make my chain work by taking it in another direction, but a couple of times, it really screwed the strategy.
I wanted to take some video to show what was going on, but couldn't get that configured correctly... will try again. The place that I remember most is NS_Docking, going from Onos Bar towards cafeteria, I literally couldn't place a cyst from just outside the doorway to the small corridor leading to cafeteria.
Anyone else seeing this issue?
Comments
B215 issue: sometimes when I'm playing as khammander I can't drop a cyst in a logical next place. This is coupled with a big slowdown in performance: my assumption is that the program is doing some massive computing to figure out whether the next-in-chain position is legal and coming up blank. Most times I'm able to make my chain work by taking it in another direction, but a couple of times, it really screwed the strategy.
I wanted to take some video to show what was going on, but couldn't get that configured correctly... will try again. The place that I remember most is NS_Docking, going from Onos Bar towards cafeteria, I literally couldn't place a cyst from just outside the doorway to the small corridor leading to cafeteria.
Anyone else seeing this issue?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know which problem you exactly are talking about.
There is currently a problem that sometimes you can't place buildings as khamm, since the building you place most is the cyst it happens most while trying to place a cyst. You can fix it by changing the tab of the build menu to a other tab and switch back to tab with the cysts. Then it should work again.
The other thing which you could mean is that when you want to place a cyst a circle helper is displayed and you can't place a cyst though it is in the circle. This happens when the new cyst would be around a corner or something i like that were there is no direct line between both cysts, so the distance becomes longer.
You can cyst into this area without problems when you are connection from another cyst - line. So everything points to a bug with the script that checks if you can build a cyst or not.
<b><!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->I remember one thing that may be the cause: The region that bugs seems to have always clogs. Maybe the way-finding script goes havoc when the way is blocked by clogs?<!--colorc--></span><!--/colorc--></b>
Then i think i didn't have the problem yet.
No more problems calculating a path from an existing cyst to where you're trying to place, no more problems with misleading placement restrictions. Plus alien comm can't cyst spam into marine held territory, and it slows down alien expansion.
View it here:
<a href="http://videobam.com/tMIai" target="_blank">http://videobam.com/tMIai</a>
Or download it here:
<a href="http://www2.zshare.ma/2hxjgu9s0eey" target="_blank">http://www2.zshare.ma/2hxjgu9s0eey</a>
What we're looking at is the passage between Summit and Flight Control. At around 20 seconds you'll see I try to place a cyst up the stairs, but I'm unable to do so; I turn on r_stats to see the frame rate drops. You can see a gorge has placed clogs in that hallway, but even as he removes one to let an Onos pass the problem is still there. Time passes. Later on in the battle (at the 50 second mark) the space is cleared of clogs, and I can place cysts in that passage as normal.