Alien Commander support suggestion. Initiate Darkness.
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
The whole darkness / flashlight combat in NS2 is one of the best highlights in the game, I think that a support ability for the alien comm to temporary shut off the lights in a room would be pretty great.
The main problem I could see would be confusion between that and power node destruction, as currently the room going black is the main indicator that a power node is down. However this could be easily avoided by giving the "alien comm blackness" its own sort of signature look, such as a heavy mist/fog, and different tints.
But then again, perhaps this is already similar to the Ink ability. I do think the darkness edge for aliens should be explored to beyond the 5 seconds when a power node goes down.
The main problem I could see would be confusion between that and power node destruction, as currently the room going black is the main indicator that a power node is down. However this could be easily avoided by giving the "alien comm blackness" its own sort of signature look, such as a heavy mist/fog, and different tints.
But then again, perhaps this is already similar to the Ink ability. I do think the darkness edge for aliens should be explored to beyond the 5 seconds when a power node goes down.
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