ns2_co_pulse

[=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
edited June 2013 in Mapping
I was working on making co_pulse for ns2, my idea is to create co_pulse as identical to the original.

What do you think?

<img src="http://img543.imageshack.us/img543/8071/2012073100009.jpg" border="0" class="linked-image" />

<img src="http://img577.imageshack.us/img577/1769/2012073100008p.jpg" border="0" class="linked-image" />

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<img src="http://img835.imageshack.us/img835/8812/2012073100005x.jpg" border="0" class="linked-image" />

<img src="http://img42.imageshack.us/img42/9271/2012073100004.jpg" border="0" class="linked-image" />

<img src="http://img600.imageshack.us/img600/1579/2012073100003.jpg" border="0" class="linked-image" />

<img src="http://img17.imageshack.us/img17/3135/2012073100002.jpg" border="0" class="linked-image" />

<img src="http://img840.imageshack.us/img840/9148/2012073100001.jpg" border="0" class="linked-image" />


It is a sketch map, I'll add details, but I really would like some Reviews posted such as: what testuras should use, lighting, etc ...
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Comments

  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    One of the most popular fast action CO maps played offering little else. Surely you can find a more viable map for NS2. If you cant find one I may have it lol . <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=101377" target="_blank">NS Maps Wanted, Looking For More Maps </a> ps: I really hated that map
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Many fond memories of being crammed next to that command chair with a welder and being @ss r@ped by fades in the adjacent rooms.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Yeah, i Like this Map !!! Good Work
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Looks great! Good luck:D
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Definitely one of my favorite and memorable combat maps.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    More....


    <img src="http://img837.imageshack.us/img837/9273/2012081100001.jpg" border="0" class="linked-image" />


    <img src="http://img849.imageshack.us/img849/7224/2012081100002.jpg" border="0" class="linked-image" />


    <img src="http://img23.imageshack.us/img23/4968/2012081100003.jpg" border="0" class="linked-image" />


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    <img src="http://img832.imageshack.us/img832/700/2012081100005.jpg" border="0" class="linked-image" />


    <img src="http://img525.imageshack.us/img525/7499/2012081100006p.jpg" border="0" class="linked-image" />


    <img src="http://img208.imageshack.us/img208/2915/2012081100008.jpg" border="0" class="linked-image" />
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Something more ...


    <img src="http://img221.imageshack.us/img221/8480/2012081700001q.jpg" border="0" class="linked-image" />

    <img src="http://img209.imageshack.us/img209/2561/2012081700003.jpg" border="0" class="linked-image" />

    <img src="http://img407.imageshack.us/img407/3701/2012081700004.jpg" border="0" class="linked-image" />

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    <img src="http://img37.imageshack.us/img37/3831/2012081700007.jpg" border="0" class="linked-image" />

    <img src="http://img195.imageshack.us/img195/8747/2012081700009.jpg" border="0" class="linked-image" />

    <img src="http://img21.imageshack.us/img21/6853/2012081700010.jpg" border="0" class="linked-image" />

    <img src="http://img853.imageshack.us/img853/4492/2012081700011.jpg" border="0" class="linked-image" />

    <img src="http://img17.imageshack.us/img17/1196/2012081700012.jpg" border="0" class="linked-image" />

    <img src="http://img253.imageshack.us/img253/86/2012081700013.jpg" border="0" class="linked-image" />
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    It's looking really good Alex. Staying very true to the original, I love it.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    looks really nice, would be cool if you can squeeze in somewhere a third tech point and some resource towers for vanilla mode, but i guess you want to support co like modes only?
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    It is just a co map, is too small to be ns.

    Make a ns map takes ages to make a co is much faster and less complicated.

    The other day I played a combat ns2_sumit I think .... It was frustrating to go all the map to find the enemy ...

    The new mods need support and this is my bit to lend a hand. :)
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    edited August 2012
    Nice work! I can't wait to play on this as it's my favourite of the old NS1 combat maps. Maybe we can play with this in one of our upcoming playtests?

    I guess I'll have to pick another one to remake for myself :]
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Really nice work :D This was my favourite combat map in NS1.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited August 2012
    More...

    <img src="http://img338.imageshack.us/img338/7179/2012082400003.jpg" border="0" class="linked-image" />

    <img src="http://img401.imageshack.us/img401/6908/2012082400005.jpg" border="0" class="linked-image" />

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  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Can you put your work up on the Steam Workshop? Now that it's working I'd love to include it in one of our Combat playtests...
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    <!--quoteo(post=1966820:date=Aug 26 2012, 05:58 AM:name=MCMLXXXIV)--><div class='quotetop'>QUOTE (MCMLXXXIV @ Aug 26 2012, 05:58 AM) <a href="index.php?act=findpost&pid=1966820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you put your work up on the Steam Workshop? Now that it's working I'd love to include it in one of our Combat playtests...<!--QuoteEnd--></div><!--QuoteEEnd-->



    I'm working on OcclusionGeometry when completed I put in the Steam Workshop...
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Co_pulse.

    Already in the Steam Workshop ... Just need to finish the ready room, but is playable.

    Enjoy.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    This map is really good, theres one problem though. Spawning sometimes screws up and your left there not spawning.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I think you need to work on the lighting a bit more. Try and get some more colour in there, rather than just having that white lighting. Light up the floor a bit more and get some more contrast in there :D
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Readyroom .... what you think?




    <img src="http://imageshack.us/a/img684/7223/2012092100002.jpg" border="0" class="linked-image" />


    <img src="http://imageshack.us/a/img17/7985/2012092100001.jpg" border="0" class="linked-image" />
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1981169:date=Sep 20 2012, 11:57 PM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ Sep 20 2012, 11:57 PM) <a href="index.php?act=findpost&pid=1981169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Readyroom .... what you think?




    <img src="http://imageshack.us/a/img684/7223/2012092100002.jpg" border="0" class="linked-image" />


    <img src="http://imageshack.us/a/img17/7985/2012092100001.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow Alex, very impressive. I really like what I'm seeing here, great work.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Wow looks realy nice clean. Good lights. Nice shadow cast.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    I love this map on Combat only problem I find with it is that its too tight atm, maybe try to resize the whole thing by 25% should make corridors + marine start + the reactor looking thing down marine start better.
  • XaoXao Join Date: 2012-12-12 Member: 174840Members
    How come only one server in the world seems to be able to run this map?

    Team GG dallas has had this map on rotation for months and yet every other co_ server from aus to EU apparently fails to load and causes crashes for multiple people? Can anyone from Team GG let us know what they did to get this map to load? It's easily the best ported NS 1 map in NS 2 by a long margin, only thing I'd change is that obnoxious pipe down marine spawn in the lower middle leading to the top side opening of the map that stops fades from moving past without crouching.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    I made some changes in co_pulse I enlarged some rooms and hallways ...

    I hope you can continue checking the gameplay and there are no problems with the workshoop.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    can't access workshop page for this, did u accept the user agreement thing when publishing? as that seemed to solve the same issue with summit combat.
    also please read this http://forums.unknownworlds.com/discussion/130542/mappers-working-or-will-in-the-future-on-any-combat-or-xenoswarm-maps-please-read#latest
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    A new look of MS...

    I love the props and textures of ns2_descent


    73E964549357818EC7F4F0DF5CD0546699FD0BE8
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    A new look reactor room...


    ytjj.jpg
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Update ns2_co_pulse beta 13

    Reactor.

    5tl5.jpg

    oij2.jpg

    4k5c.jpg

    2e26.jpg

    u393.jpg

  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Sweet changes to a classic map. Opening it up plays fits in much better with NS2
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
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