Power=On => Creep Growth & Alien Node= Off

thanethane Join Date: 2002-11-01 Member: 3374Members, Constellation
<div class="IPBDescription">Alien Off Creep = No regen / Cara armor decay</div>Right now the power mechanic is only a negative for marines it turns off buildings and lights, lets give aliens more disadvantages if the power is on.

<ol type='1'>-If the power is on stop creep growth or placement in that zone:
</li><li> Removes the annoying growth into areas marines clearly control</li><li> Consider disabling the alien harvester resource gathering. </li><li> Even more in the favor of the marines, do NOT notify the alien Komm by an audio cue or notification marker that this has happened, have the Komm rely on scouting or checking the map.</li></ol>

<ol type='1'>-When the aliens are off the creep:
</li><li> Disable regen</li><li> Have the extra armor from carapace decay at a moderate pace.</li><li> Disable or reduce the effectiveness of other abilities that are currently considered too strong</li></ol>

Comments

  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    power:
    1. Yes
    2. trololo idea but yes.
    3. i say not.

    Off creep:
    1. Hellz no
    2. Definately not.
    3. Certainly not.
    cbb writing a long list o why those ideas won't work, but i can say this: they wont work out good.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Current power is fine, yes marines need to it build, but you could make the same argument for alien creep itself, they need the creep to build anything. So it balances.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    Sorry OP thos sound silly, only punishing aliens (your basically finding ways to take out a res tower by building a power node instead of attacking harvester which is a lot quicker).

    Only power issue is the the khamm cant disable a power node that has not been built.
    So the alien first hive is always brightly lit up like a xmas tree.

    Perhaps creep will destroy an unsocketed power socket after 2-3 min.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Yeah most of this idea is terrible, but I actually like the idea of no cyst growth in powered rooms.

    I've won a few games by echoing loads of whips into a base while the marines were distracted, and in very small games alien commanders will start spreading infestation uncontrollably and building whips on marine structures. This change would fix this.

    Would need to balanced well though, otherwise will have jetpack marines running around powering everything to see alien structures plunged into chaos.
  • VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
    The only thing i maybe agree with is not being able to cyst in a powered room. The rest are horrible ideas especially the Aliens being off the infestation ones. You'd gimp every alien who would try to attack in marine territory.
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