Sentry Turrets

MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Making them, and Robo builds, viable</div>Longtime NS player, longtime NS2 forum lurker, see requests for quality I&S to tweak developer concepts rather than revoking them. These are the result. Statistics here are only an example to illustrate the concept.

<b>Problem</b>
Sentry turrets now not cost effective and die too easily.
Old sentry turrets promoted stalemates.

<b>Idea Concept/Summary</b>
Sentry turrets revert to old HP (1300?), damage, aiming characteristics - i.e. they actually work.
Sentries now have an internal power supply.

<b>Details/Examples</b>
Sentries can still fire even if power node dies (e.g. 5 shots).
Sentries regenerate power from active Power Node.
Power node sentry power is split amongst all sentries in that room.
Break-even point is 2 sentries.
At 3+ sentries and above, sentries use more power than is generated, reducing efficiency and making spam in-efficient.

<b>Bonus</b>
Make Power Nodes more integral, yet not forced, to gameplay.
New Commander Ability - Energy Surge - replenishes power supply.
Synergistic with my "Power Node rework" idea.

Comments

  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited August 2012
    I like this Idea, however It took forever to chew a sentry to death as almost any alien class beforehand so I'd have to disagree with the health rebuff, altho I don't mind it's attack being buffed if there is soft limit to how many sentries exist like you've suggested.

    EDIT; yeah, maybe a slight health buff.
  • darkfictiondarkfiction Join Date: 2010-12-14 Member: 75677Members
    <!--quoteo(post=1955558:date=Aug 1 2012, 01:48 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Aug 1 2012, 01:48 PM) <a href="index.php?act=findpost&pid=1955558"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this Idea, however It took forever to chew a sentry to death as almost any alien class beforehand so I'd have to disagree with the health rebuff, altho I don't mind it's attack being buffed if there is soft limit to how many sentries exist like you've suggested.

    EDIT; yeah, maybe a slight health buff.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You shouldn't die killing sentries as all you need to do is get behind it, it has a 180 degree field of rotation so you can munch on it safely from behind.
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