Gorge Clogs / Walls

MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Easier to build</div>Longtime NS player, longtime NS2 forum lurker, see requests for quality I&S to tweak developer concepts rather than revoking them. These are the result. Statistics here are only an example to illustrate the concept.

<b>Problem</b>
Clogs too few, difficult to use. Easy to die. Temporary. Does not contribute to infestation growth.

<b>Idea Concept/Summary</b>
Clogs are now permanent even if player is no longer Gorge.
Clogs cost energy to place.
EASY TO MAKE: Clogs are placed like old webs, shoot at 2 points, a marine-height cylinder forms between the 2.
Projectiles cannot pass through the wall.
Clog walls allow free passage, but marines are slowed down greatly.

<b>Details/Examples</b>
Origin & End Point cost 50% energy each. I.E. 100% energy to form the wall.
Wall starts with 500 HP.
Wall's HP gradually increases to a maximum on infestation or healspray.
<b>
Max HP depends on size of wall.</b>
e.g. a Wall across a small doorway "3 units" wide can achieve a max HP of 500x3=1500 HP.
e.g. a Wall across a big doorway "5 units" wide can achieve a max HP of 500x5=2500 HP.

<b>Speed reduction on marines is proportional to wall HP.</b>
e.g. 100% HP means marine is slowed down 50%
e.g. 50% HP means marine is slowed down 25%

Comments

  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    No. Just remove them already and make hydras cost res, thanks.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    <!--quoteo(post=1955158:date=Jul 30 2012, 02:28 PM:name=supsu)--><div class='quotetop'>QUOTE (supsu @ Jul 30 2012, 02:28 PM) <a href="index.php?act=findpost&pid=1955158"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. Just remove them already <b>and make hydras cost res</b>, thanks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's already been said that free hydras are here to stay.


    I enjoy using clogs but placement is slow and clumsy.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118513" target="_blank">I posted a very similar concept here,</a> want to take a look at those and continue that conversation rather than starting a new thread on the same subject? That way we can get a more well rounded discussion going (and so people aren't repeating themselves).
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