Gorge Clogs / Walls
MistenTH
Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Easier to build</div>Longtime NS player, longtime NS2 forum lurker, see requests for quality I&S to tweak developer concepts rather than revoking them. These are the result. Statistics here are only an example to illustrate the concept.
<b>Problem</b>
Clogs too few, difficult to use. Easy to die. Temporary. Does not contribute to infestation growth.
<b>Idea Concept/Summary</b>
Clogs are now permanent even if player is no longer Gorge.
Clogs cost energy to place.
EASY TO MAKE: Clogs are placed like old webs, shoot at 2 points, a marine-height cylinder forms between the 2.
Projectiles cannot pass through the wall.
Clog walls allow free passage, but marines are slowed down greatly.
<b>Details/Examples</b>
Origin & End Point cost 50% energy each. I.E. 100% energy to form the wall.
Wall starts with 500 HP.
Wall's HP gradually increases to a maximum on infestation or healspray.
<b>
Max HP depends on size of wall.</b>
e.g. a Wall across a small doorway "3 units" wide can achieve a max HP of 500x3=1500 HP.
e.g. a Wall across a big doorway "5 units" wide can achieve a max HP of 500x5=2500 HP.
<b>Speed reduction on marines is proportional to wall HP.</b>
e.g. 100% HP means marine is slowed down 50%
e.g. 50% HP means marine is slowed down 25%
<b>Problem</b>
Clogs too few, difficult to use. Easy to die. Temporary. Does not contribute to infestation growth.
<b>Idea Concept/Summary</b>
Clogs are now permanent even if player is no longer Gorge.
Clogs cost energy to place.
EASY TO MAKE: Clogs are placed like old webs, shoot at 2 points, a marine-height cylinder forms between the 2.
Projectiles cannot pass through the wall.
Clog walls allow free passage, but marines are slowed down greatly.
<b>Details/Examples</b>
Origin & End Point cost 50% energy each. I.E. 100% energy to form the wall.
Wall starts with 500 HP.
Wall's HP gradually increases to a maximum on infestation or healspray.
<b>
Max HP depends on size of wall.</b>
e.g. a Wall across a small doorway "3 units" wide can achieve a max HP of 500x3=1500 HP.
e.g. a Wall across a big doorway "5 units" wide can achieve a max HP of 500x5=2500 HP.
<b>Speed reduction on marines is proportional to wall HP.</b>
e.g. 100% HP means marine is slowed down 50%
e.g. 50% HP means marine is slowed down 25%
Comments
It's already been said that free hydras are here to stay.
I enjoy using clogs but placement is slow and clumsy.