Bile Bomb

MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Make it skill-based; More direct damage, Less AOE</div>Longtime NS player, longtime NS2 forum lurker, see requests for quality I&S to tweak developer concepts rather than revoking them. These are the result. Statistics here are only an example to illustrate the concept.

<b>Problem</b>
Bilebomb kills 1 structure slowly, kills too many structures quickly. Very punishing against ARCs / MACs. AOE makes it too easy to use.

<b>Idea Concept/Summary</b>
Bilebomb kills single structure target faster on direct hit. (e.g. +20%)
Bilebomb AOE only damages structure armour at reduced rate (e.g. -50%), cannot kill structure HP.

<b>Details/Examples</b>
Bilebomb can now kill that protolab faster; without destroying the whole base in the process.
MACs/ARCs no longer die en masse to 1 gorge, but they become much easier for Kharaa to kill once armour is down. Direct hits still kill them.

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I think that because a gorge is more or less helpless which means you need to go around escorted, and in combination with the short range on the bilebomb its well balanced as it is.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Agreed. Balanced as is. If you are helpless against a gorge rush, you have already lost. If it is just one gorge, go root him out.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited August 2012
    afaik the bile bomb dot does not stack. so while a building is being damaged by the bile (it lasts a few seconds after impact), you can land a few hits with your standard-spit attack before throwing another bomb. if you time it correctly, the buildings will still be constantly covered in bile. and there you have it: aoe + direct damage. spit becomes even more useful here when there are several gorges at once.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1955913:date=Aug 2 2012, 02:31 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Aug 2 2012, 02:31 PM) <a href="index.php?act=findpost&pid=1955913"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->afaik the bile bomb dot does not stack.
    ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is the crux. The devs were aware of the too-high aoe damage thus changed bilebomb to apply a non-stackable damage over time effect to even out bilebomb's effectiveness. As far as I've seen, it's not unbalanced right now.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    Bile Bomb has been put through it's paces, and it works very well the way it is now.
  • H3lixH3lix Join Date: 2012-08-03 Member: 154722Members, NS2 Map Tester
    As a perma-gorge in every match i play, i feel i can realistically comment on this thread. Gorge when faced by a marine in a 1v1 encounter is almost certain death without well placed clogs and hydras. We don't even get bile bomb till mid-late game depending on commander play style. yes, i agree even as a gorge the AOE may be incredibly annoying, but a lone gorge against a base full of marines is not going to be any sort of threat. The sole fact a gorge is a "support" unit makes the bile bomb less than favorable when over extended into marine territory or outside the defense of fellow aliens or well placed clogs,hydras and hallways. Our Bile Bomb is balanced by the fact solo all we can do is a little bit of harass then run and hide again. I feel that in it's current state Bile Bomb is in a very good place since unless you are dealing with a 7v8 gorge rush w/ full upgrades using leap frogging hydras/healing, and bile bombs it is not a huge threat.

    Insert's $00.02
Sign In or Register to comment.