randomly spawned pick ups

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">to encourage map exploration</div>You would have small items spawn randomly either at the start of the round to be found later, or at a regular interval in random (or mapper allocated places through out the map).

Either a sound could be emitted, or a ping on map - something that would attract both teams at the same time to the general area of the item.

It would:
<ul><li> temporarily create new areas of interest to battle / encounter the other team other than the regular spots.</li><li> create ambush spots / traps if you don't collect the item.</li><li> add a bit more atmosphere</li><li> allow mappers to make use of underused areas of the map</li><li> allow mappers add little rooms and vents for exploration</li><li> take little off a bit of the very strict and sometimes mechanical gameplay</li><li> make use of things like the flash light and alien vision</li><li> finding things for free is fun and addictive :) - works for DOTA and Minecraft right?</li></ul>


Some examples of items that could spawn randomly:

<ul><li>Disposable Welder - heals to up to 100points of armour or building HP before running out of energy</li><li>Personal Res pack - between 5-40 points.</li><li> Team res pack </li><li>1 mine (not a pack, just 1)</li><li>Multipler items - the more people that are in a radius of a personal res pick up item, the more personal res you all receive.</li><li>Aura items - healing aura for n seconds - or heal wave, that instantly heals all near by players for n heal as a once off.</li><li>extra ammo / or adrenaline restore boost</li></ul>

basically stuff that wouldn't be overpowered, but gives you a little reward to taking the time to pick it up - and sometimes it might just what you need to win a battle.

you could say that there is a malfunction in the nanogrid or something along those lines to justify.



I know that ns2 is 1/2 RTS but there are RTS games that do have random pickups which make things interesting - with the option to disable it for tournament play.

Comments

  • Hunter.S.T.Hunter.S.T. Join Date: 2012-05-26 Member: 152596Members
    i dislike this idea.

    I dont think the game needs random elements, i dont think that there are unused areas on the maps and i dont think that making/letting mappers add such rooms would be enjoyable for them. SUch otherwise useless rooms would be irritating and confusing for new people.

    Imagine playing a game where sum1 pics up a res pack and goes 6 minute onos. No thanks.

    Hunter
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    i don't think powerups fit the atmosphere, but i'd appreciate some more strategic elements in maps. powernodes and techpoints can be found all around the map so something very specific to a certain area would be nice (but it should fit into the setting imo). i guess doors are a good example, i'm really looking forward to door-welding&smashing.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    We had door welding/smashing a while ago, but they removed it something to do with the feature being 50% done, even though they implemented it ages ago. :/
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