Jetpacks
Floodinator
[HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">can fly too laong and have too much control</div>I played now alot of round in this build and I need to say that JP are really over the top! They can fly for ages and turn in any direction in 0.0001s. The Jetpack is to OP for a 10 Pres unite
and combine it with flamers and the Aliens do not have a chance to counter it. The Jetpack needs really a nerf in Flytime and movement, it cant be that 2 lerks, 1 Skulk and a Fade cant reach a JP just because it can change his direction without any speed lost, and if the JP has a flamer he can kill the whole cysts chaine in less than 30s. The marines needed a buff but the JP is just over the top! If the Marine get the JP in early to mid game aliens can not do anything against it, he is just to unpredictable and waiting for a JP that the runs out of fuel is just a luck thing. It isn't fun to play against 2-3 Jp as Aliens at all. There is no counter to it, Onos has no chance against a Jp same for Skulks and Gorge, even the Fades and Lerk can have some big problems especially if he carries a flamer. He needs a way less longer fuel gauge or if he carries a heavier weapons a massive redcuton in fuel cont.
I tried several times to kill a flying Jp but with 3 leaps and a super controlabel JP the Aliens have 90% of the time no chance to counter it at all. Atleast it needs to be more expensive. A SG costs 2.5 times more than a JP but hasn't the same effect like a JP has. 10 Pres to be almost unkillable is just bad....
Played many games wehere the JP desided a game even if the Aliens had 4 Hives but could not manage to kill 1Jp because they could change the direction in no time and could stay in air for ages.
The JP need to be adressed for the next patch. the move to a 2 Cc request was Ok but not enough, IMO. The EXO should be a game breaker but not such a cheap gear!
and combine it with flamers and the Aliens do not have a chance to counter it. The Jetpack needs really a nerf in Flytime and movement, it cant be that 2 lerks, 1 Skulk and a Fade cant reach a JP just because it can change his direction without any speed lost, and if the JP has a flamer he can kill the whole cysts chaine in less than 30s. The marines needed a buff but the JP is just over the top! If the Marine get the JP in early to mid game aliens can not do anything against it, he is just to unpredictable and waiting for a JP that the runs out of fuel is just a luck thing. It isn't fun to play against 2-3 Jp as Aliens at all. There is no counter to it, Onos has no chance against a Jp same for Skulks and Gorge, even the Fades and Lerk can have some big problems especially if he carries a flamer. He needs a way less longer fuel gauge or if he carries a heavier weapons a massive redcuton in fuel cont.
I tried several times to kill a flying Jp but with 3 leaps and a super controlabel JP the Aliens have 90% of the time no chance to counter it at all. Atleast it needs to be more expensive. A SG costs 2.5 times more than a JP but hasn't the same effect like a JP has. 10 Pres to be almost unkillable is just bad....
Played many games wehere the JP desided a game even if the Aliens had 4 Hives but could not manage to kill 1Jp because they could change the direction in no time and could stay in air for ages.
The JP need to be adressed for the next patch. the move to a 2 Cc request was Ok but not enough, IMO. The EXO should be a game breaker but not such a cheap gear!
Comments
Doesn't change that the jetpack is just a too powerful upgrade for only a few pres. Even making it expensiver won't change it much. It just doesn't make sense to run around anymore.
AFAIK UWE wants the aliens to use all alien lifeforms in lategame, and i believe it should be the same for the marines. The jetpack has currently the same problem the old GL had, it just didn't make sense not to get the GL upgrade if you did have the pres to buy it. It would help you in any situation without a tradeoff. Same goes for the jetpack currently and has to change in my eyes.
AFAIK UWE wants the aliens to use all alien lifeforms in lategame, and i believe it should be the same for the marines. The jetpack has currently the same problem the old GL had, it just didn't make sense not to get the GL upgrade if you did have the pres to buy it. It would help you in any situation without a tradeoff. Same goes for the jetpack currently and has to change in my eyes.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is right, almost everything has a tradeoff but such a "cheap" unit doesn't have. Shall I take a SG/Flamer/Gl or a JP. In 100% you will deside for the JP. Depending on the map and with the support of the com you can solo a Hive by just JPing from side to side while picking up ammo or meds.
Focus may help but you still need to hit the marine if you are lucky enough to hit a "good" JPer.
They are not so bad in smaller rooms/corridors though.
I do agree jetpacks need a trade-off though. I am fine with their price, but they need an armour penalty or similar to make them situational.
when the exosuit is in the game, the penalty will be that you're on a high tech marine team and you spent res to have a jetpack instead of an exosuit (in ns1: jetpack instead of heavy), so the potential armor is lost in favour of the jetpack ability
it should be possible to balance the item in that context, without adding new negative attributes and overcomplicating it (if you're not sure how, check out ns1 where it's fine)
it should be possible to balance the item in that context, without adding new negative attributes and overcomplicating it (if you're not sure how, check out ns1 where it's fine)<!--QuoteEnd--></div><!--QuoteEEnd-->
JP or EXO, well better get the JP and fly around with a flame to deny even regen Skulks. As EXO you are on the ground and may be fresh meat for stomping Onoses while the JP chuckles at any Alien.
@Ellnic
I talk about goid players and not the average PUB player that flys straight lines. The JP can even catch up a fleeing Skulk or Fade with no problem, and adre is almost usless agains a Flamer JP, you have 3 leaps to kill a 4 bite (even 8 with nano) marine.
^ This.
you're welcome :P
edit:
I actually think that jetpacks aren't very fun right now, they should either better at long distance travel(going forwards more easily, but slower to dodge) - or at quick maneverability(basically jumping high instantly but exhausting). right now they aren't good at either.
perhaps two modes for the jetpack, a cruise mode, and a combat mode. that you can change between. also hover would be cool.
Also, I wouldn't be opposed to seeing webs come back as long as they aren't as spamable as every other alien static defense.
Maybe limit them in location or by number like other gorge buildings.
Exo does get heavier weapons, mind.
Yes but they aren't needed at the moment, you can like already said by someone else easily kill a hive solo as a jetpacker with a bit of support from the commander. With more than 1 player it becomes at lot easier.
Why risk being killed as a exo when you can a jetpack which is cheap and has no trade offs.
I don't agree with you because it can be mostly compared to if the aliens would get lerk/fade for 10res as soon as they have 2 hives.
I have played many of games where marines have gotten jp's , but we still took out their second cc and pushed them back for the win. Heck I've won games where we took out all 3 of the marine cc's. It's all about which team employs the best strategy.
Again, if you deny the marines their second cc, aliens will win. That's just the nature of the alien's aggressive expansion.
If the alien team is spread out doing their own thing and not coordinating then they deserve to get roflstomped by the rines.
I think JP's would be fine if I would have the framerate for it - I simply cannot hit JP's with a Fade, since by the time marines have JP's it's already late-game and the map is filled with stuff, add a Lerk gassing and it's like having blink delay all over again. If framerate improves tho I think Fades will do quick work outta JP's. :p
Onos is now just a meatshield for the adren-bilebomb gorge who used to heal him.
Though I would like to see a PRes cost increase, and a TINY fuel regen nerf(take longer to begin regen).
Web would give aliens some form of counter for jetpacks, but it should only disable the jetpack, not the weapon imo.
We can solve this by giving the Onos projectile vortexes. Or maybe a one time use stomp like effect that creates a giant vortex wall that captures any rines who run or fly into it.
You are wrong.
You are wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->
Claiming that somebody is wrong without arguments? I love that ....