Glad to hear someone is wanting co_core out! I've been working core as a little side project to play around with recently, though as of this point I'll probably be working eclipse instead of continuing core.
With some complications I managed to get the original brush work imported into spark. Though there are 5 extra brushes for each single visible brush face you'd have in Spark as hammers brush work is made up of cubes. I found a nice trick to quickly select the brushes relevant to the actual innards of the map , but I've only done this for the RR as the map had over 300k objects making it impossible to edit as a whole map. So the RR is all good to go through it's renovations, but the actually map will need to be copied and pasted into the current file that I have the RR in to avoid massive lag. So if you are up for continuing work on co_core then it's all yours.
I'll probably come back to finishing it after eclipse is almost done, but for now I'd be fine with anyone working on it as a group effort.
I was wondering how to decompile the original, seems you've already done it. Thats great! So if you won't mind, I'd like to continue in your work. But I am not sure If I will be able to retain visual quality you've already established :)
Also if you will explain me your special trick, that will be great :)
@Alibi
I think I can handle the remake myself, but if needed I will let you know and we can colaborate.
open Hammer editor, see how crappy it was decompiled. much much geometry is broken, entities are gone. some geometry became totally crazy and sonsense, as them reaching through the whole map. select all geometry that reaches the edges and delete it. once you all deleted all of that, you are able to import the rmf/map file to the source editor. when you were able to import it correctly, you are able to save it as a source map file vmf. when you saved it as such an file you are able to import it to the spark editor and see what mess you have got there.
i recomment at this point to add all face you want to keep for you map to a group, cut it out and delete the other faces. remind that an brush had 6 faces, so you have to delete 5 faces in the worst case scenario
<!--quoteo(post=1952410:date=Jul 18 2012, 11:31 PM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jul 18 2012, 11:31 PM) <a href="index.php?act=findpost&pid=1952410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Glad to hear someone is wanting co_core out! I've been working core as a little side project to play around with recently, though as of this point I'll probably be working eclipse instead of continuing core.
With some complications I managed to get the original brush work imported into spark. Though there are 5 extra brushes for each single visible brush face you'd have in Spark as hammers brush work is made up of cubes. I found a nice trick to quickly select the brushes relevant to the actual innards of the map , but I've only done this for the RR as the map had over 300k objects making it impossible to edit as a whole map. So the RR is all good to go through it's renovations, but the actually map will need to be copied and pasted into the current file that I have the RR in to avoid massive lag. So if you are up for continuing work on co_core then it's all yours.
I'll probably come back to finishing it after eclipse is almost done, but for now I'd be fine with anyone working on it as a group effort.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see I'm not the only one who has been working on a co_core map as a side project, to me it's the most visually impressive co_ map, that and I love it for it's small size and fast gameplay.
<!--quoteo(post=1953625:date=Jul 25 2012, 03:55 PM:name=Rudy.cz)--><div class='quotetop'>QUOTE (Rudy.cz @ Jul 25 2012, 03:55 PM) <a href="index.php?act=findpost&pid=1953625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting, how much did you already re-made? Would be kinda awkward to have two different versions of same map :-/<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't get too much done on it, I started on building the ready room without decompiling the original map. I didn't get too far, nor did I fully intend on completing it. I only started it as a side project to take my mind away from things, that and I was unaware there was a co_ mod being developed that brought the game mode back to NS 2. Now that I know it's back I would love to build a co_ map, since I lost a lot of my work on serva and core(hdd fried, along with motherboard), so at the moment i'm looking for a new project to start on.
After losing all my work I'm not all that motivated into building a complete ns2 map, like Alibi I would rather contribute to a core group effort than starting from scratch again, so if you are interested in building core then your version will be the only one.
<!--quoteo(post=1953646:date=Jul 25 2012, 05:55 PM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Jul 25 2012, 05:55 PM) <a href="index.php?act=findpost&pid=1953646"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't get too much done on it, I started on building the ready room without decompiling the original map. I didn't get too far, nor did I fully intend on completing it. I only started it as a side project to take my mind away from things, that and I was unaware there was a co_ mod being developed that brought the game mode back to NS 2. Now that I know it's back I would love to build a co_ map, since I lost a lot of my work on serva and core(hdd fried, along with motherboard), so at the moment i'm looking for a new project to start on.
After losing all my work I'm not all that motivated into building a complete ns2 map, like Alibi I would rather contribute to a core group effort than starting from scratch again, so if you are interested in building core then your version will be the only one.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, thanks.
Actually I am in similar situation like you do. I don't have enough time/resources for full classic map, also I didn't mapped for some time. I thought that starting with smaller project would get me back in to it and help build up mapping self esteem again :) Core seems to be exactly what I need.
Remedy already decompiled the original and remade most of the ready room. He passed me the work with rest of the decompiled geometry, which I've already cleaned up. I intend to continue and hopefully finish it.
If anything happens and I won't be able to finish it, I will let you know. I don't have anything against group work, but I'd rather like to keep it visually unified.
Actually I am in similar situation like you do. I don't have enough time/resources for full classic map, also I didn't mapped for some time. I thought that starting with smaller project would get me back in to it and help build up mapping self esteem again :) Core seems to be exactly what I need.
Remedy already decompiled the original and remade most of the ready room. He passed me the work with rest of the decompiled geometry, which I've already cleaned up. I intend to continue and hopefully finish it.
If anything happens and I won't be able to finish it, I will let you know. I don't have anything against group work, but I'd rather like to keep it visually unified.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah no worries, I look forward to seeing it :), and if you need a fresh pair of eyes to quickly run over the map give us a shout i'll gladly lend a hand.
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With some complications I managed to get the original brush work imported into spark. Though there are 5 extra brushes for each single visible brush face you'd have in Spark as hammers brush work is made up of cubes. I found a nice trick to quickly select the brushes relevant to the actual innards of the map , but I've only done this for the RR as the map had over 300k objects making it impossible to edit as a whole map. So the RR is all good to go through it's renovations, but the actually map will need to be copied and pasted into the current file that I have the RR in to avoid massive lag. So if you are up for continuing work on co_core then it's all yours.
I'll probably come back to finishing it after eclipse is almost done, but for now I'd be fine with anyone working on it as a group effort.
I was wondering how to decompile the original, seems you've already done it. Thats great! So if you won't mind, I'd like to continue in your work. But I am not sure If I will be able to retain visual quality you've already established :)
Also if you will explain me your special trick, that will be great :)
@Alibi
I think I can handle the remake myself, but if needed I will let you know and we can colaborate.
I was wondering how to decompile the original, seems you've already done it. Thats great!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah how?!!!
open Hammer editor, see how crappy it was decompiled. much much geometry is broken, entities are gone.
some geometry became totally crazy and sonsense, as them reaching through the whole map. select all geometry that reaches the edges and delete it. once you all deleted all of that, you are able to import the rmf/map file to the source editor. when you were able to import it correctly, you are able to save it as a source map file vmf. when you saved it as such an file you are able to import it to the spark editor and see what mess you have got there.
i recomment at this point to add all face you want to keep for you map to a group, cut it out and delete the other faces. remind that an brush had 6 faces, so you have to delete 5 faces in the worst case scenario
With some complications I managed to get the original brush work imported into spark. Though there are 5 extra brushes for each single visible brush face you'd have in Spark as hammers brush work is made up of cubes. I found a nice trick to quickly select the brushes relevant to the actual innards of the map , but I've only done this for the RR as the map had over 300k objects making it impossible to edit as a whole map. So the RR is all good to go through it's renovations, but the actually map will need to be copied and pasted into the current file that I have the RR in to avoid massive lag. So if you are up for continuing work on co_core then it's all yours.
I'll probably come back to finishing it after eclipse is almost done, but for now I'd be fine with anyone working on it as a group effort.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see I'm not the only one who has been working on a co_core map as a side project, to me it's the most visually impressive co_ map, that and I love it for it's small size and fast gameplay.
I didn't get too much done on it, I started on building the ready room without decompiling the original map. I didn't get too far, nor did I fully intend on completing it. I only started it as a side project to take my mind away from things, that and I was unaware there was a co_ mod being developed that brought the game mode back to NS 2.
Now that I know it's back I would love to build a co_ map, since I lost a lot of my work on serva and core(hdd fried, along with motherboard), so at the moment i'm looking for a new project to start on.
After losing all my work I'm not all that motivated into building a complete ns2 map, like Alibi I would rather contribute to a core group effort than starting from scratch again, so if you are interested in building core then your version will be the only one.
Now that I know it's back I would love to build a co_ map, since I lost a lot of my work on serva and core(hdd fried, along with motherboard), so at the moment i'm looking for a new project to start on.
After losing all my work I'm not all that motivated into building a complete ns2 map, like Alibi I would rather contribute to a core group effort than starting from scratch again, so if you are interested in building core then your version will be the only one.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, thanks.
Actually I am in similar situation like you do. I don't have enough time/resources for full classic map, also I didn't mapped for some time. I thought that starting with smaller project would get me back in to it and help build up mapping self esteem again :) Core seems to be exactly what I need.
Remedy already decompiled the original and remade most of the ready room. He passed me the work with rest of the decompiled geometry, which I've already cleaned up. I intend to continue and hopefully finish it.
If anything happens and I won't be able to finish it, I will let you know. I don't have anything against group work, but I'd rather like to keep it visually unified.
Actually I am in similar situation like you do. I don't have enough time/resources for full classic map, also I didn't mapped for some time. I thought that starting with smaller project would get me back in to it and help build up mapping self esteem again :) Core seems to be exactly what I need.
Remedy already decompiled the original and remade most of the ready room. He passed me the work with rest of the decompiled geometry, which I've already cleaned up. I intend to continue and hopefully finish it.
If anything happens and I won't be able to finish it, I will let you know. I don't have anything against group work, but I'd rather like to keep it visually unified.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah no worries, I look forward to seeing it :), and if you need a fresh pair of eyes to quickly run over the map give us a shout i'll gladly lend a hand.