Flashlight blind
Shaker
Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
It often feels like the flashlight assist aliens more than the marine using it. Its very easy to see where theyre pointing and active with them on. Have the devs thought of having the flashlights cause a blinding effect similar to Battlefield 3?
Maybe this should have been posted in "Its been done better"
Maybe this should have been posted in "Its been done better"
Comments
This suggestion has been made before but i can't seem to remember where...
Also it would be fair, as gorge spit essentialy Screws up marine vision, why can't marines have a similar function?
For me this should not be considered to be implemented in the game, it is appropriate to the gameplay.
Not to mention BF3's downside is that it gives away the user's position. Aliens will always know of any marines in the same room.
The best working downside I could see to make something like this balanced would be giving the flashlight a battery limit. Considering how much difference light levels can make in some maps, I'd imagine this leading to other issues.
Because spit isn't abused?
Most aliens don't need to see to get hits,
Maybe i the flashlight had a timed life?