Hallucination AI

1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
It seems to me that as is hallucination is pretty worthless until you are richer than the Rothchilds. A big reason for this it seems to me is the difficulty of making the hallucinations act in a realistic fashion (they tend to line up and charge single file into the marine base). If they behaved at least somewhat like real players I think the ability would become a lot more useful allowing the kharra comm to create confusion and help his team blend in with the decoys. So what if a primitive AI was added to hallucinations so that they could behave somewhat autonomously (i.e. the kharaa comm would a click into a marine held room and the hallucinations would go in crawling on the walls, maybe jumping, angling towards marines etc.) IMO this would make hallucination not only useful but also fun to use.

Comments

  • RiseRise Join Date: 2012-04-17 Member: 150595Members
    They were more viable back before a light breeze made them disappear.

    I use to be able to make marines run away by using a hallucination onos and then retreating him pretending it was a real player attempting hit or runs, but the latest time I tried that I found the illusion just disappeared after a few rifle hits, making the whole thing pointless.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    heres some good advice as to how to use halucinations effectively, organise your team right next to the halucinations, prefferably 20 or 30, and tell them to follow after them, they wont take that much fire because people will see a bunch of lifeforms and just start shooting at what you can see, helps create madness aliens are good for without them doing much.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1953066:date=Jul 22 2012, 05:45 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Jul 22 2012, 05:45 AM) <a href="index.php?act=findpost&pid=1953066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->heres some good advice as to how to use halucinations effectively, organise your team right next to the halucinations, prefferably 20 or 30, and tell them to follow after them, they wont take that much fire because people will see a bunch of lifeforms and just start shooting at what you can see, helps create madness aliens are good for without them doing much.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Indeed there are 2 ways to use hallucinations: the above way where you mix them with teammates to reduce damage, or you charge hallucinations into a base to cause a beacon, then attack the other.
Sign In or Register to comment.