Critic : Patch 1.02
b00ted
Join Date: 2002-11-07 Member: 7539Members
<div class="IPBDescription">Server-side patch-o-funnies</div> <b>- Improved server performance by around 50%. You'll see lower pings, and servers with more players</b>
<i>Thanks! I heart you guys for making the game, now for I heart you more for fixing your game</i>
<b>- Preserve health and armor percentages when evolving</b>
<i>This sucks, you mean I have to run back to the hive/defence chamber (which wont even heal me 100% of the time) everytime I wanna get a damn heal</i>
<b>- Defensive chambers now only heal up to three nearby buildings or players per tick (prevents undestructible Walls of Lame). Targets are chosen randomly.</b>
<i>Ok I can see why they did this, but its a bit retarted, I think they should make all the targets prioritys aliens over buildings, that way it will be a little more balanced, because most people go ahead and build 1 defence chamber for every offence chamber, leaving 2 aliens open for heal and now thats 6 aliens for each little "settlement", theoratically it says "randomly" therefore 2 of the same defence chambers could heal 1 offense chamber and NOT heal me the near-death alien striving for some heal?...whatever</i>
<b>- All players can all hear all other players talking before countdown starts</b>
<i>Nothing like a little trash-talk before the game, "Are you scared?", well you should be when I am playing vs. you</i>
<b>- All players can all hear all other players talking before countdown starts</b>
<i>Yea let all the AFK people know the game is done, that or all the ignorant people, and those people dont deserve to hear the sound of the games ending or whatever, whatever, but I guess it had to be done.</i>
<i>Thanks! I heart you guys for making the game, now for I heart you more for fixing your game</i>
<b>- Preserve health and armor percentages when evolving</b>
<i>This sucks, you mean I have to run back to the hive/defence chamber (which wont even heal me 100% of the time) everytime I wanna get a damn heal</i>
<b>- Defensive chambers now only heal up to three nearby buildings or players per tick (prevents undestructible Walls of Lame). Targets are chosen randomly.</b>
<i>Ok I can see why they did this, but its a bit retarted, I think they should make all the targets prioritys aliens over buildings, that way it will be a little more balanced, because most people go ahead and build 1 defence chamber for every offence chamber, leaving 2 aliens open for heal and now thats 6 aliens for each little "settlement", theoratically it says "randomly" therefore 2 of the same defence chambers could heal 1 offense chamber and NOT heal me the near-death alien striving for some heal?...whatever</i>
<b>- All players can all hear all other players talking before countdown starts</b>
<i>Nothing like a little trash-talk before the game, "Are you scared?", well you should be when I am playing vs. you</i>
<b>- All players can all hear all other players talking before countdown starts</b>
<i>Yea let all the AFK people know the game is done, that or all the ignorant people, and those people dont deserve to hear the sound of the games ending or whatever, whatever, but I guess it had to be done.</i>
Comments
-PD