IDea for spawning
AurOn2
COOKIES! FREEDOM, AND BISCUITS!Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
<div class="IPBDescription">No idea if it will work or not, but hey!</div>OK so i've been seeing a problem lately, sieges, and i thought the best way to end the siege is, well, quite frankly, kill everyone and somehow stop them spawning back fast enough to have not been dead in the first place.
So i came up with a simple change, well in theory it is simple, no idea about implementation.
It is;
The further away from a spawn point you are when you die, the longer it takes to spawn in! So if you die like a meter away from a spawn point, instant spawn. or close enough. Since it takes like 10 seconds for the ip or egg to collect your person to respawn you! I imagine this would have a big effect on balance, no idea if it would be positive or negative however. This way they could remove that silly wave spawn that aliens got, and stop skulk rushes (at a constant rate, anyway) at the same time, Plus and Plus! seal sign and release, woohoo!
So i came up with a simple change, well in theory it is simple, no idea about implementation.
It is;
The further away from a spawn point you are when you die, the longer it takes to spawn in! So if you die like a meter away from a spawn point, instant spawn. or close enough. Since it takes like 10 seconds for the ip or egg to collect your person to respawn you! I imagine this would have a big effect on balance, no idea if it would be positive or negative however. This way they could remove that silly wave spawn that aliens got, and stop skulk rushes (at a constant rate, anyway) at the same time, Plus and Plus! seal sign and release, woohoo!
Comments
This will only increase siege times and draw games out longer imo.