Marine armour vs carapace
fineman
Join Date: 2012-06-24 Member: 153620Members
Armour #1 upgrade should be buffed.
Marines with no armour upgrades die from 3 skulk bites; with armour #1 they still die in 3 skulk bites. So the only difference (ignoring vs. lerks/hydras etc) is after 2 bites you're on 50hp instead of 10 hp. I think armour #1 should let a marine survive 3 bites, especially since carapace has been buffed (in build 212).
In the 20 or so games I've played, alien comms go for leap and carapace before any other upgrades, making marines hopeless against skulks until they get some upgrades.
Nerfing skulk bites so that they still kill vanilla marines in 3 bites would have the same effect, but this would make killing RT's even more boring.
Anyone disagree?
Marines with no armour upgrades die from 3 skulk bites; with armour #1 they still die in 3 skulk bites. So the only difference (ignoring vs. lerks/hydras etc) is after 2 bites you're on 50hp instead of 10 hp. I think armour #1 should let a marine survive 3 bites, especially since carapace has been buffed (in build 212).
In the 20 or so games I've played, alien comms go for leap and carapace before any other upgrades, making marines hopeless against skulks until they get some upgrades.
Nerfing skulk bites so that they still kill vanilla marines in 3 bites would have the same effect, but this would make killing RT's even more boring.
Anyone disagree?
Comments
-It takes 3 swipes from a fade to kill instead of 2
-It takes 3 bites from a skulk instead of 2 bite+a parasite
Armor 2 bumps it up to 4 skulk bites, I fail to see how marines need more than that. The main problem is the fact that aliens can get leap <1min into the game, but that is being addressed next patch I believe by tying leap/t2 abilities to the 2nd hive.
Your third point is very confusing:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Nerfing skulk bites so that they still kill vanilla marines in 3 bites would have the same effect, but this would make killing RT's even more boring.<!--QuoteEnd--></div><!--QuoteEEnd-->
They already do die to 3 bites?
Unfortunatley the past couple of updates have made skulks very overpowered with early access to leap and even more benefit from carapace in this build. Skulks are doing frontal assaults like nobody's business. People aren't using parsite as part of their attack because they can move in so fast and just chomp you down anyway.
Hopefully the rest of the game will get back in to balance with that core mechanic.