Don't Always Throw Turrets Up At A Node
CrazedMonkOnaMission
Join Date: 2002-11-06 Member: 7429Members
<div class="IPBDescription">explained inside</div> It is not always a good idea to throw turrets by a node, this is especially true on public servers. (people are more careless <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
Examine it like this, since each turret costs 19 R, and the factory costs 25 R. The collector costs 22 R. Now, that means for each additional turret you set up, you are almsot doubling the time it takes to earn back resources that you spent to built them.
Also, not all nodes are vulnerable to attack, if you are actively blocking off a chokepoint, then those nodes dont need defences, that R is better spent elsewhere.
There are also several nodes on certain maps that are not easily noticeable. Especially ns_caged (I think, the map where you can weld a grate to get to a node, the one with only 1 direct exit out of hte marine base), for instance there is the node behind the weldable grate, that is not in direct view when you run by, if you just setup a node, it is out of view. however if aliens run by and get shot at, well they are gonna take notice.
Examine it like this, since each turret costs 19 R, and the factory costs 25 R. The collector costs 22 R. Now, that means for each additional turret you set up, you are almsot doubling the time it takes to earn back resources that you spent to built them.
Also, not all nodes are vulnerable to attack, if you are actively blocking off a chokepoint, then those nodes dont need defences, that R is better spent elsewhere.
There are also several nodes on certain maps that are not easily noticeable. Especially ns_caged (I think, the map where you can weld a grate to get to a node, the one with only 1 direct exit out of hte marine base), for instance there is the node behind the weldable grate, that is not in direct view when you run by, if you just setup a node, it is out of view. however if aliens run by and get shot at, well they are gonna take notice.
Comments
For example, i was commanding about a 4v4 or so, and over voice i say "i'm gonna drop some mines to secure a node. don't plant them until i tell you to!" I drop them and 2 marines proceed to plant them on the walls of eclipse marine spawn <i>at their widest point</i> i was dumbfounded at their stupidity
so in summation, learn to, and then DO use mines
I try to just lay the RTs that are in spots that the aliens wont comeby until later on. But when I order the grunts out they start whining. I'm like stfu and do what i say. I have about a 20 -5 record commanding from the start. And some of those losses could have been avoided if I had grunts that did what I said.
With this plan of attack I usually have like 200+ Rps(I know I shouldn't let it get this high but due to everyone going off in their own plans, I starve them till they start obeying) to spend and thats when we really start kicking butt.
Edit:
I'd rather horde the RPs then to waste it on a marine thats gonna get whacked in 30 secs by not following orders and staying with a partner.
Rather than giving out weapons, do one better. Give them a morale boost. When I've got marines working in a group, I watch them like a hawk, giving ammo/health and scanner sweeping the area ahead of them. When they get from the main base, set up 2 or 3 resource towers, and secure a Hive without dying once, they start to trust you.
When your marines trust you, they don't ask for gear nearly as much. Once I'm done securing the first Hive, *then* I start with the armor and weapon upgrades.