Combat Mode Relaunch

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Comments

  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    NS soldier just clicking restart loads the MOD if you want to test with it. the game start screen will change.

    Joining a server auto loads the game.
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    yeah i tried that, menu got changed to combat mod but when i tried to join it disconnects and says require mod
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    It might not be the Combat Mod that it requires, as servers usually include some maps and other stuff as well. Combat Mod itself is relatively small compared to these! Can you check if there are any errors about downloading mods in the console?
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    here's the console errors
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    That message is really vague! I'll raise this in the technical support forum and see if anyone has more info in there...
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    edited February 2013
    sorry don't want to hijack your thread but i've tested on other mod's server and i can join fine but just combat servers don't work. here is my log
    it says "Error: Error installing mod 'Combat Mode'" is there a place where i can go to directly download it!? because i don't see it under the combat workshop
    Date: 02/08/13
    Time: 17:30:07
    Build 239
    Steam initialized
    Render Device: NVIDIA GeForce GTX 570 (9.18.13.697)
    Sound Device: Speakers (Logitech Wireless Headset) stereo
    Record Device: Microphone (Logitech Wireless Headset)
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Error: Mod wasn't available
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Main Menu Initialized at Version: 239
    Steam Id: 165425
    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Connecting to server 74.117.238.146:27015
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Downloading mods
    Starting download of 'Ns2 co_faceoff remake'
    Starting download of 'Co_Summit'
    Starting download of 'co_assault'
    Starting download of 'ns2 co_pulse remake'
    Starting download of 'co_Core remake (Alpha 4.1)'
    Starting download of 'Combat Mode'
    Starting download of 'Co_Down'
    Starting download of 'NS2Stats'
    Starting download of 'CO_ROCKDOWN'
    Starting download of 'ns2_co_veilcombat'
    Starting download of 'Co_Ulysses'
    Starting download of 'Player Badges'
    Starting download of 'co_tram_hub'
    Starting download of 'Extended Consistency Checking - Marine #1'
    Starting download of 'Extended Consistency Checking - Marine #2'
    Starting download of 'Extended Consistency Checking - Alien #1'
    Starting download of 'KahunaGames Welcome Message'
    Starting download of 'Co_Minifridge'
    Starting download of 'Extended Consistency Checking'
    Starting download of 'Co_Corridors'
    Starting download of 'co_docking_station'
    Starting download of 'co_falling'
    Starting download of 'ns2_co_nest'
    Mod 'Ns2 co_faceoff remake' installed
    Mod 'Co_Summit' installed
    Mod 'co_assault' installed
    Mod 'ns2 co_pulse remake' installed
    Mod 'co_Core remake (Alpha 4.1)' installed
    Error: Error installing mod 'Combat Mode'
    Mod 'Co_Down' installed
    Mod 'CO_ROCKDOWN' installed
    Mod 'ns2_co_veilcombat' installed
    Mod 'Co_Ulysses' installed
    Mod 'co_tram_hub' installed
    Mod 'Extended Consistency Checking - Marine #1' installed
    Mod 'Extended Consistency Checking - Marine #2' installed
    Mod 'Extended Consistency Checking - Alien #1' installed
    Mod 'Co_Minifridge' installed
    Mod 'Extended Consistency Checking' installed
    Mod 'co_docking_station' installed
    Mod 'KahunaGames Welcome Message' installed
    Mod 'co_falling' installed
    Mod 'Co_Corridors' installed
    Mod 'NS2Stats' installed
    Mod 'Player Badges' installed
    Mod 'ns2_co_nest' installed
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m74e06de_1359319220/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m62b22b1_1355938608/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m66591c7_1352410596/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m672f332_1355263905/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m691166a_1353905621/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6911373_1353903967/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m691299d_1353909214/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6914a5b_1353910440/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6991825_1354187934/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6a71d3e_1354662293/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6ae7da2_1354922198/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6af55b7_1359304234/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6b0711e_1358038031/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1360174816/
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Main Menu Initialized at Version: 239
    Steam Id: 165425
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Saving config://FavoriteServers.json
    Connecting to server 74.117.238.146:27015
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Downloading mods
    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m74e06de_1359319220/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m62b22b1_1355938608/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m66591c7_1352410596/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m672f332_1355263905/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m691166a_1353905621/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6911373_1353903967/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m691299d_1353909214/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6914a5b_1353910440/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6991825_1354187934/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6a71d3e_1354662293/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6ae7da2_1354922198/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6af55b7_1359304234/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m6b0711e_1358038031/
    Mounting mod from C:/Users/Tommy/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1360174816/
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Main Menu Initialized at Version: 239
    Steam Id: 165425
    Connecting to server 74.117.238.146:27015
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
    Error: gamestrings/esES.txt:267: Expected '='
    Error: gamestrings/itIT.txt:59: Expected '='
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    That's really strange. The other mods seem to download just fine on that log. What happens if you subscribe to the mod directly here?

    http://steamcommunity.com/sharedfiles/filedetails/?id=99831877
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    i've subscribed/unsubscribed/subscribed all already, what i noticed is under MODS, the Combat mode doesn't download, it shows downloading 0% for a brief second and goes back to unavailable. what i'm curious is that why can i download this mod manually through workshop!? i don't see any file listing.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    @NS-Soldier can I ask you to try something? Try renaming your Workshop folder to Workshop2 in c:\users\<you>\appdata\roaming\Natural Selection 2, and then running NS2 again. It will re-download all the mods you've subscribed to and create a new Workshop folder.

    I wonder if it's a problem with permissions in the Workshop directory or something corrupt in there?
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    nope, deleted the appdata/NS2 folder as well problem still exist. i noticed under the MODS menu, the mod says unavailable and doesn't download

    from log

    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Starting download of 'Combat Mode'
    Error: Error installing mod 'Combat Mode'
    Error: Attempted to load remote options from a file that does not exist.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I find when something works for everyone else and all else has failed, verify your cache files in steam.

    To do so:
    Right click on Natural Selection 2 in the installed game list of steam.
    Select Properties at the bottom
    Click the tab at the top "Local Files"
    Click button marked "Verifiy Integrity of Game Cache....

    Should only take a couple of minutes depending on the speed of your PC.
    and could fix your issue.
    Worth checking it anyway.


  • invTempestinvTempest Join Date: 2003-03-02 Member: 14223Members, Constellation, Squad Five Blue
    A bunch of people are having this issue with combat mod specifically so not sure if it has something to do with the mod itself or an issue with the way NS2 / steamworks handles the mods.

    Either way, as a work around you can download the current version here: http://ns2servers.com/uploads/m5f35045_1359662647.rar

    I will try to keep the latest version hosted until this issue is fixed (can't make any guarantees on timeliness a link will be available after combat is updated but I will check on a daily basis).

    Make sure to extract the folder to your %appdata%\Natural Selection 2\Workshop folder and restart steam.
  • twostrokertwostroker Join Date: 2012-02-09 Member: 144573Members
    Just a tip to anyone whit combat serve

    i found out that workshop stores 2 different versions of combat.

    Recommend to remove and upload manually to your server
  • FaustFaust Join Date: 2004-11-18 Member: 32852Members, Constellation, Reinforced - Shadow
    Suggestion: Make a server config option to prevent onos/exo use till a specified team player count is reached (ie. 5v5).

    Going onos/exo in small game is super imbalanced and incredibly lame.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    I republished combat mode to the workshop yesterday. Hopefully this will fix any issues people are having with auto-downloading the mod. Also included is a fix by Puschen for the onos/exo timer.
  • CuelCuel Join Date: 2013-01-22 Member: 181295Members, Reinforced - Shadow
    Hi, I'm not aware if the creator is actively playing this mod but there's serious balance issues that's needs to be addressed to get rid of the absolutely ridiculous games, especially on faceoff where 3 gorges can block the entire marine team from advancing towards the hive and basically level up so slowly that aliens are garantueed a win.


    Since hydras are essentially turrets there are good reasons why you can only place 1 turret battery in a powered room in classic gameplay.
    Now the reason you don't see hydraspam happen a lot in classic is because the map layout is entirely different from combat maps (and since hydras cost). If one path is blocked by gorge with hydras, go the other way. No problem. Hydras are stupidly effective especially at range if several gorges team up, combined with the retarded spit, they can lock down pretty much an entire path towards the hive. Now while currently, people enjoy playing gorges as a assault class you should not forget that its main purpose is support (healing), which of course it is even better at for the team compared to marines (need one point spent for health and one for armor, and armor can't be repaired on yourself).

    The last games I've played on KingKahuna, it's very common to see more than half of the alien team go gorge. Do they do it because it's fun? No they do it because it's retardedly easy to get kills without any skills at all, you barely have to expose yourself, a six year old could get as many kills without any problems since you only have to aim in a general direction and press M1.

    Speaking of easy kills without requiring any kind of skill level will of course bring us to Xenocide which suffers from the same disease. My main problem with Xenocide is not that it's OP since it is in fact countered by welding and more armor. The problem is that it can be spammed (like literally, the only thing you do for an entire round is leap and xenocide, is that even fun?). IIRC NS1 had a good counter to this, deduction of points for kills with Xenocide. I'm can't entirely remember how it worked so if someone could fill that out, please do.

    Having 6 fades on the alien team might also be considered a problem but it's a really touchy subject for some people so please try to discuss it
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I guess that a group of gorges is only the natural counter to a group of rines camping in front of your hive and collecting easy kills. Combat is about who is feeding which team more points and going gorge is in many cases and on some certain maps the only way to keep the rine pack on distance with spit. Give the fade acid rockets and I bet gorges will change to fades. I see it as a necessary tactic and not as a pure choice to annoy rines. Oh, and xeno comes most likely after the unavoidable GL-spam. As long as GLs are in the game, xeno has a right to be used as well ;) How would you stop 2-3 Exos cuddling with the rest of the team? Fly in as a lerk to spo..die?

    And if you speak of easy kills without requiring any kind of skill...i would have thought you would start with the exo :P

    In the end it is only a matter of tactic. You need only 3 points for a Gl, right? That should get rid of hydra farms and gorges...
  • CuelCuel Join Date: 2013-01-22 Member: 181295Members, Reinforced - Shadow
    Exos are no problem with the new timer system, gorges are a good enough counter. If they move in packs just get one fade with vortex, finish off one of them and then the other.
    GL's is a counter for hydras in same cases, mainly when the hydras are placed in a spot where they can easily be GL'd. This does not apply to faceoff. You have a pack of (4*3)=12 hydras, that means that you'll barely get 4 nades in there (easily outhealed by two or more gorges) before you're really low on health because of the hydras. Combine it two more gorges spitting and you have a laughable round that no one wants to play. The thing is, YOU don't stop 2-3 exos cuddling with the rest of the team, you and your team does. Why would rines be the only that knows how to move in packs?
  • invTempestinvTempest Join Date: 2003-03-02 Member: 14223Members, Constellation, Squad Five Blue
    edited February 2013
    Balance changes I would like to see implemented:

    • Gorge spit damage reduced to 15 per shot.
    • Hydras cost 1 res (upgrade) per hydra which is refundable when the hydra dies.
      • This fixes the hydra spam issue at the beginning of the game
      • Also prevents people going gorge 1 time just to spam 3 hydras unless they want to tie up upgrade points.
    • Remove XP gain on healing anything but the hive.
    • Greatly increase the lerk spike damage fall off to promote active combat.
    • XP gained by xeno cut in half and leach XP also cut in half
    • Shotgun to cost 2 upgrade points.
    • Carapace to cost 2 upgrade points.

    The gorge changes are desperately needed as it is completely broken at this point.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Thanks for the balance suggestions guys - I haven't been able to play Combat myself for quite a while because I live in the UK and have been suffering with internet that's literally worse than in Cambodia (having travelled a lot, I can actually say things like that without hyperbole!). I'm switching ISPs and upgrading to fibre-optic so hopefully I can play a game or two soon!

    Generally Jibrail deals with decisions on the balance side of things. A couple of changes on your list I think are really good. Specifically hydras costing one refundable upgrade point, and removing the XP gain on healing anything except the hive. I can't really comment on the others because I've not seen how the current build plays. Regarding changing the gorge spit I'm wary of touching values like that, as we have tried to keep all the damage and health values identical to the vanilla NS2 for a reason (except increasing hive/cc health for obvious reasons).

    I think we can make some of these changes in the next couple of weeks. They won't take too long to do and if they really improve the gameplay that's going to be good for everyone.

    Also coming eventually is a build menu, which we're going to port over from our top-secret new project, but I can't give an ETA on that as it depends on how much time people have.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    edited February 2013
    Haven't played much for a while, is it just me or do aliens feel a bit weak now?

    Perhaps its improved hit detection or players have just gotten better but it feels like i die a lot faster as aliens, everyone gets jetpacks and fades quite quick as well, so there ends up being quite a lot, might be due to the onos/exo wait times?

    Any chance that we'll see some new combat modes at some point, like mvm, instagib, dm, ctf etc?
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    finally combat is working for me now.
  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    found a bug if i try to egg as onos and not enough room, the onos restriction time will be reset.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    I've added that bug to our project tracker - hopefully we'll get around to fixing it soon. I've also published a new version of Combat today, which brings the included extra entities mod up to date with Jim's latest efforts. It adds buttons, elevators and all kinds of new stuff for you to play with...
  • SnipoSnipo Join Date: 2004-04-26 Member: 28234Members, Constellation
    any ETA on a new combat update? i miss playing combat already!
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Hopefully they can give us a config file that lets the server operators adjust settings for balance themselves.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Is it compatible with the new update yet?
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    No its broken atm.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited March 2013
    Aww I really wanna see the chaos with all the rail guns
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