Grueling 90 min docking match
NEX9
Join Date: 2005-03-08 Member: 44299Members
<div class="IPBDescription">Epic exhaustion.</div>It started out a alright map. Then kharaa took locker room third hive. After dispatching our Rez. We already pushed them out of tram, and onos bar. Had them on the brink of death a few times at generator but they pushed out. Came down to clearing locker room and building a forward base at ball room. They hit terminal and landing as a distraction which didn't work but at some point ninjaed locker back up with hella whip spamm. Fade vortex made a nasty appearance. Eventually a synced onos rush hitting our power with fade vortexes holding down our ISP. Locked us into terminal in the last five minutes of the game. Ball park was power less. Cafeteria was dealing with a ninja lerk half the game. And 90 minute match on the dot full server from about 45 min onwards. GG
Comments
I can imagine that not everybody shares my passion for the long games, however.
Just take into account that the game is not yet feature complete and the balance is still a work in progress.
But games like you described have always been the highlight of NS. Two good teams having hard fights, where every class is used, and, most important, does what it is meant for.
I can imagine that not everybody shares my passion for the long games, however.
Just take into account that the game is not yet feature complete and the balance is still a work in progress.<!--QuoteEnd--></div><!--QuoteEEnd-->
I played this particular game. It was filled with sentry spam, ARC spam, and the game only became bearable once the server was lagging enough to prevent marines from aiming properly (they already couldn't aim very well) and the sentries from targeting us quickly.
It was far from epic but i can understand it being inferred as being so if you were a newer player on the marine team and didn't understand how logjammed the gameflow had become. There was hardly any "aliens attacking and marines fending them off with nail and tooth". It was a spam/suicide fest stalemate (in the sense that the marines were incompetent at pushing and guarding ARCS) which mercifully started tipping in one direction after 30 minutes of phasegate locking with vortex. There was never any meaningful back and forth beyond aliens taking advantage of slow marines being afk in some irrelevant part of the map and marines simply steamrolling back through with sentry/jp/arc spam.
The reason why these 'epic' games are no fun is because players (especially those on the alien team) feel useless and helpless beyond their control for most of the game. There is no player empowerment, no tactical or strategic decision making, no player vs player, just a never ending supply of turrets, jps, and ARCs. Skulks, lerks, fades, onos are all severely handicapped or countered in one way or another by the former two.
*edit* Scores?
Marine commander had something like 30 - 0.
Most of the aliens on the team had 2 - 25 (most ended rage quitting as I did). Those who had 15-1 etc. were gorges. Guess what they were doing.
I only barely managed to scrape something like 50-28 with all the lag and hit reg problems. I'm a ###### player so me having positive k/d says something about the incompetence of marines prolonging games by using sentry spam as a crutch, and calling them epic. I truly felt incredibly sorry for new players on the alien team having such an incredibly disgusting experience.
<a href="http://imageshack.us/photo/my-images/526/90min.jpg/" target="_blank">http://imageshack.us/photo/my-images/526/90min.jpg/</a>
This is my experience of long matches (60+ min) in NS2. While in principle NS2 matches could last long because of a well-fought back and forth between two well-matched teams, in practice its usually the result of spam + lag.
Ah, gotcha. FYI its grueling, not grooling...thats why iPad changed it.
The game was quite hectic for the most part having to manage everything the aliens really got the slip on us when a ninja lurk destroyed the advance armoury and proto-lab at main base and when the aliens made a forward base at locker room where they could assault from our rear flank locker room base.
For those who played till the end it was an awesome game alot of those who joined mid game proberly weren't fond of it but it was alot of the map had been secured with sentries and whips making the game fairly laggy.
In all I had a great time playing.
It was a epic game
My end score was 45-2 at the end of it
<!--quoteo(post=1946078:date=Jun 23 2012, 11:55 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Jun 23 2012, 11:55 PM) <a href="index.php?act=findpost&pid=1946078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm a ###### player<!--QuoteEnd--></div><!--QuoteEEnd-->
lol'd
But holy heck the whip spam. I reported they were trying to take locker room back. Next thing I walk in there and there is like 20 whips. The second major push the back way into generator was just bottle necked with them. Whips every two feet down that entire corridor.