Commander Selection Hotkeys, Comm Shift Click Selection and marine hud tracking reticle.
skyewing
Join Date: 2010-04-24 Member: 71519Members
<div class="IPBDescription">Trying to click multiple people can be a headache sometimes..</div>Im pretty sure the last time I tried to use these rts standard features it was fail.
I want so bad to bind some arcs to a hotkey number so i can quickly select and move them say like after clicking on marines and giving them nano/mp.
Also when i try to select multiple units as comm I select other units i dont want to, when i try to shift click it does not select/deselect the unit im clicking on.
Also ANOTHER VERY ANNOYING FEATURE OF COMM. When a unit is done processessing a upgrade or command. It will interupt your build screen as comm. which is very frustrating and annoying.
The times that im trying to build a crag or whip, or drop a medpack only to have the menu switch to the unit that just did something. By the time you hit q and a its usually to late.
Or how about as marine commander and you order a mac somewhere, say to build a phase gate in a corner on one side of the map. Only except your fighting a fierce battle with the enemy team on the other side.
You try to build a armory or a phasegate in the middle if the battle while dropping medpacks and what not.
Then the mac grabs the attention of the comm hud and you try to build and it takes a few times to realize the mac is stopping whatever its doing to go deply the thing so you can build it. Although one way to fix it would just make the structure drop there regardless of the mac being there or not. But again if units were grabbing the focus of the command gui it wouldnt be so darn frustrating.
One thing that ive wanted for a marine upgrade is some kinda of targetting reticle that can identify and show a marker above enemy aliens. Sometimes its really hard to see the aliens against certain textures.
I want so bad to bind some arcs to a hotkey number so i can quickly select and move them say like after clicking on marines and giving them nano/mp.
Also when i try to select multiple units as comm I select other units i dont want to, when i try to shift click it does not select/deselect the unit im clicking on.
Also ANOTHER VERY ANNOYING FEATURE OF COMM. When a unit is done processessing a upgrade or command. It will interupt your build screen as comm. which is very frustrating and annoying.
The times that im trying to build a crag or whip, or drop a medpack only to have the menu switch to the unit that just did something. By the time you hit q and a its usually to late.
Or how about as marine commander and you order a mac somewhere, say to build a phase gate in a corner on one side of the map. Only except your fighting a fierce battle with the enemy team on the other side.
You try to build a armory or a phasegate in the middle if the battle while dropping medpacks and what not.
Then the mac grabs the attention of the comm hud and you try to build and it takes a few times to realize the mac is stopping whatever its doing to go deply the thing so you can build it. Although one way to fix it would just make the structure drop there regardless of the mac being there or not. But again if units were grabbing the focus of the command gui it wouldnt be so darn frustrating.
One thing that ive wanted for a marine upgrade is some kinda of targetting reticle that can identify and show a marker above enemy aliens. Sometimes its really hard to see the aliens against certain textures.
Comments
For the problem of the MAC, the deselection of the mac should be made by a double left click or something like that to prevent this to happen. It will be a habit to have as commander to work with the selection and deselection of units, as every RTS... But make it right please! Once it's done, don't change it :)