Siege Crawling

LapLap Join Date: 2002-10-31 Member: 1818Members
<div class="IPBDescription">The easiest way to show you are n00bs</div> Well I just came back from a one hour game and I fought against the lamest marine tactic I have ever seen. I have only seen it once before but it was now amplified with the 1.02 patch. The game was going on for an hour and the marines still had no armor, no weapons, no jetpacks, nothing. All they had were sieges. I'd take out 2 or 3 marines building a siege or prepareing to build one but eventually you die. In the time it takes to respawn the siege is back up. I go kill the siege and the base. Marines come back...repeat forever. The marines were doing this all over the map. My teammates were going all out just trying to stop sieges. We killed at least 2 marines each for every life we had but they still were getting stuff up. I had well over 40 kills using just the skulk as well as about 4 siege kills but they just kept making them. Over and over and over. No fun for euther side...unless the marines liked have no equipment and dying by skulks most of the time.

This is already a lame, boring, and skillless strategy, especially on maps like hera where there are some really lame siege spots. This is only made worse by the fact that defense towers cant hold up with the sieges in the new patch. The marines killed maybe one chamber without siege and almost half their kills were from sieges. Is that really how the game is meant to be played. It is like camping the entire game and winning.


*sigh* So if you want to be a n00b and not actually fight the aliens use siege crawling I guess....and aliens, dont make it worse by building a sensory before movement...lest youshould be banned from the server.

Comments

  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Something needs to be done for sure. I finished a game recently where marines built _7_ siege cannons in one place, to take out the stuff defending a <b>SINGLE RESOURCE POINT</b>. Now, I know it was just a bad commander, but it's insane.

    Oh, and the Wall-of-Lame still exists. Even with all 7 siege cannons pounding on my defences at that res point it took them 10-15 minutes to clear it at least. If they had only 3-4 siege cannons they probably would never have taken the res point.

    So, something needs to be done about walls of lame, and something else needs to be done about siege cannons.
  • LapLap Join Date: 2002-10-31 Member: 1818Members
    I'm guessing that the wall of lame was only lame because the siege guns were having bugged shots that were actually doing no damage. Unless there was like 15 def towers it would not last that long vs 7 siege.
  • PetruPetru Join Date: 2002-11-06 Member: 7259Members
    What's the problem?

    Kill the sieges before they get built, they take time to get there, stop them before hand.
  • LapLap Join Date: 2002-10-31 Member: 1818Members
    We do stop them. Multiple times. But if they try 5 times they'll eventually succed once. And lets say you do stop them from build a siege on that node and you actually get a base going there. They can just keep making sieges closer to base until they drive you back.

    The worst thing about siege crawling is that it is so hard to actually stop them since they are so close to their base. It is miraculous if you can stop them every time when that is their only goal...and they do it all over the map so you never know where it is.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    I think everyone needs to know what exactly causes the "wall of lame," it wasn't because of stacking defense chamber healing. Simply, in some cases, siege cannons would "glitch" and do almost no damage to structures. It is not because they were out healing a dozen siege cannons.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    edited November 2002
    i think sieges should be nerfed to cost like 30 and only 3 can be built per factory, all other aspects stay the same. This is comming from someone who uses a semi-seige tactic when taking over hives.

    Also, if you think about it, a siege really would cost more than a sentry because the siege is more high tech.
  • LapLap Join Date: 2002-10-31 Member: 1818Members
    <!--QuoteBegin--Lap+Nov 17 2002, 11:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lap @ Nov 17 2002, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm guessing that the wall of lame was only lame because the siege guns were having bugged shots that were actually doing no damage. Unless there was like 15 def towers it would not last that long vs 7 siege.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep crazed Monk that is exactly why. But they should fix the siege not nerf the def chambers.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    blah! i dont find this siege strategy n00bish... its a strategy... thats all, if its doable, then its acceptable by me. unless its an expliot. then its cheap, besides if you aliens would have groupped up together and attack one location then you probably could have taken out the Turret factory and slowly moved on to another seige location and slowly win
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Then bypass, A Great tatic is to begin assulting thier base, take out the Undefeded(Realtly speaking) Seiges bases inbetween and suddenly the Marines are cut off, They have Hostiles inbetween them and thier Forward Postion

    Nothing says loving like Two Pronged Fade Attacks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    <!--QuoteBegin--TheHornet+Nov 17 2002, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheHornet @ Nov 17 2002, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->blah! i dont find this siege strategy n00bish... its a strategy... thats all, if its doable, then its acceptable by me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sure, it's a strategy. I think his issue was that the game wasn't fun. The marine were just running around building and dieing. And the aliens were just running around munching turrets while their hives got blown up. Last time I checked, this game was about Marine vs Alien combat, not Aliens vs Turrets.

    Lemme look at it from a comm's POV... For 50 some resources you can get a soldier who is unpredicable, has large firepower and armor, but can be ambushed and killed. For 19 resources ( + 30 for a Tfac) he can get a 'soldier' who is always defending where he should be, has better aim then most, unlimited ammo, and who's only weakness is an alien destroying the Tfac. Which would you pick?

    If a comm has marine who follows his orders to the letter, ie. a clan, then he could play the whole game just building sentries and seiges and never have his marines fire a single shot. A victories, but probably not a very exciting game for all involved.
  • LapLap Join Date: 2002-10-31 Member: 1818Members
    edited November 2002
    I agree that the cutting off strategy works but on some maps thats just not possible (hera!). They weren't even winning so they didnt have enough bases for us to cut them off. It was pretty much one on each side of their base. If you destroyed one theyd make bases til they got back to the node. BORING AS HELL! For that game to be resolved we would have to surrender or play for hours.


    *noticed one of my sentences didn't make sense so I fixed it*
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    I have a feeling that once the bilebomb gets fixed, this will largely be solved...
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    Quit bashing strategy. This mod is all about strategy and teamwork. And that cutting off thing could work up to the point they get smart build a portal at the point they are alone at get back to base recycle it befor the alines use it and start inching forward again.
  • eyeeye Join Date: 2002-11-06 Member: 7470Members
    i don't like this tactic either, but what are you going to do? it's a tactic chosen by the other team, and bitching about it is only bitching about the team it's self.

    me, i prefer to have 4 HA with HMG 2 JP with HMG and 1 HA with GL. works like a charm. and only build seige torrents when it's 100% needed, like they have a thrid hive up, and everyone switches to gorge to build it up, just seige the hell out of it. but that takes team work as well, beacuse the cannons are always under attack by fades and what not.

    also, a good time to use them is on those famous last stands, pump your base full of seiges and you can draw the game out another good hour or so. very funny.
  • TempestTempest Join Date: 2002-11-10 Member: 8083Members
    <!--QuoteBegin--Shadowics+Nov 17 2002, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Nov 17 2002, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--TheHornet+Nov 17 2002, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheHornet @ Nov 17 2002, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->blah! i dont find this siege strategy n00bish... its a strategy... thats all, if its doable, then its acceptable by me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sure, it's a strategy. I think his issue was that the game wasn't fun. The marine were just running around building and dieing. And the aliens were just running around munching turrets while their hives got blown up. Last time I checked, this game was about Marine vs Alien combat, not Aliens vs Turrets.

    Lemme look at it from a comm's POV... For 50 some resources you can get a soldier who is unpredicable, has large firepower and armor, but can be ambushed and killed. For 19 resources ( + 30 for a Tfac) he can get a 'soldier' who is always defending where he should be, has better aim then most, unlimited ammo, and who's only weakness is an alien destroying the Tfac. Which would you pick?

    If a comm has marine who follows his orders to the letter, ie. a clan, then he could play the whole game just building sentries and seiges and never have his marines fire a single shot. A victories, but probably not a very exciting game for all involved.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Turrets have better aim then players? I dont know what kind of players you play with but I can dance with turrets forever and not get hit, I'd like to see that with players..... Not to mention I'll laugh at that base defended by 10 turrets and no marines. Umbra + bite, one turret down, Umbra + bite, 2 turrets down, go heal, umbra + bite, ect, you get the idea. Now when there are marines it becomes a little harder (only a little harder, 99% of the marines still cluelessly shoot at me forever while I spike em to death =p).

    Anyway, yes the siege strategy sucks to face, but it's a good strat as humans. Just cut off their resources. They cant possibly move to your hive fast and set up a forward base unless you have a bad team. So whenever they're busy pushing forward, take out their resource nodes and they wont be building a lot of towers. =p
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