Shade disorient

NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
edited June 2012 in Ideas and Suggestions
<div class="IPBDescription">Posted it as a bug but if it isn't</div>The radius is tiny. It's no more disorienting than someone letting one rip in a wind tunnel. It needs to fill a larger area. There is a drawn sprite decal. But I believe it's for the cloak radius. Right now disorient fills less than half that radius. The only vison it impedes is seeing the shade and or things right next to it. Or if your standing right on top of the shade trying to look out. Make it be as nasty as a dog letting one go when your stuck in a elevator. And your eyes are bleeding. Bigger radius.

Also marines stepping into disorient. Could be handy if they suffered effects like the halusinations in team fortress 1 classic. We're they see grenads fall out of no we're or you get false hit regs. Hear kharaa sounds all around you. Would work well with the halusination phantoms in the game already. Effect could last while your in the disorient and for ten seconds after leaving it.

False hit regs of being hit by spikes. Or fade swipes. Tripping out thinking you just got vortexed but you didn't. All the scary things tsa marines night mares are made up of. With out ever seeing a kharaa on the the screen. Unless kharaamander has a volley of halusination phantoms coming for you. Followed by a wave of real aliens.
Mowahahahhaa. I wonder were veil will fit into that.
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