(Editor) Sound-issue
Banzai¥
Join Date: 2012-02-06 Member: 143902Members, NS2 Map Tester
I've noticed whilst playing with the editor that there seems to be an issue with ambient_sounds where if you have multiples of the same-sound file to play on a level neither end up playing. Is there a way around this without making multiple, named sound-files? I've noticed when looking at the Docking 'Onos Bar' that the screen-pillars (moving blue/green-light texture pillar) are supposed to make a low hum-sound but don't.