Biggest Arc Train Ever! [VIDEO]

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Comments

  • twostrokertwostroker Join Date: 2012-02-09 Member: 144573Members
    I would like that the arc`s need to be charged by marines to make them work
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1944925:date=Jun 19 2012, 07:02 PM:name=Xostean)--><div class='quotetop'>QUOTE (Xostean @ Jun 19 2012, 07:02 PM) <a href="index.php?act=findpost&pid=1944925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lol vortex is much more useful than you are giving it credit for. While you are correct in the fact it does not destroy them, only disabling them, its just that which makes it powerful. The amount of ###### you could save from destruction by disabling the ARCs while everyone else mops up the marines is paramount. Then once all the marines are dead you vortex all of the ARCs that the team is NOT attacking, disabling them from firing while you wittle down the others.

    Considering vortex is an AOE ability that can be used more than once, this can be EASILY done by 1 fade dedicating himself to the cause.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Marine comm sees this. He goes, "Okay."

    2min passes.

    He sends all ARC's one by one, spreading them all over the place. He goes, *trollface.jpg*.
  • the_white_omegathe_white_omega Join Date: 2002-12-15 Member: 10888Members
    Just do the simple thing.....put a cap on the number created.....maybe 5 max....its seemed to work to stop turret spamming....
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    <!--quoteo(post=1944378:date=Jun 18 2012, 12:23 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 18 2012, 12:23 AM) <a href="index.php?act=findpost&pid=1944378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ARC trains look stupid, why don't they buff the ARC and make it more expensive?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think they look cool personally, but that is my RTS heart coming out of me.

    And I don't like the idea of making them more expensive... you already need a robo factory (Late game tech), arc upgrade, and then the arcs themselves. They are super weak by themselves but they are mobile (Which is probably their downfall).

    I dont think they will ever change them from being mobile but in my opinion making them static and tougher is probably the best way to balance them. It's really hard to balance such a powerful weapon though... I think the arc trains are fine at the moment and they arent too hard to counter due to the fact that the arcs have to move to attack.

    Just don't let the marines sit on all that res to buy arcs :-P
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    edited June 2012
    <!--quoteo(post=1944852:date=Jun 19 2012, 06:04 AM:name=DarkATi)--><div class='quotetop'>QUOTE (DarkATi @ Jun 19 2012, 06:04 AM) <a href="index.php?act=findpost&pid=1944852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. That's not a video.

    2. I counted 20 arcs in that shot. We had 23. ;)

    Cheers,
    Cody<!--QuoteEnd--></div><!--QuoteEEnd-->
    You miss counted. Also it continues to go to the left forever... So after you count past 23 you can still see more to the left ongoing continuously.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--quoteo(post=1945062:date=Jun 19 2012, 07:38 PM:name=pRiNcEkAhUnA)--><div class='quotetop'>QUOTE (pRiNcEkAhUnA @ Jun 19 2012, 07:38 PM) <a href="index.php?act=findpost&pid=1945062"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You miss counted. Also it continues to go to the left forever... So after you count past 23 you can still see more to the left ongoing continuously.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hacks. Lies.

    Nah, I'm just being silly.

    Cheers,
    Cody

    P.S. I like the way ARCs look. They're cool little mini-Abrams tanks!
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    <!--quoteo(post=1945692:date=Jun 21 2012, 01:04 PM:name=DarkATi)--><div class='quotetop'>QUOTE (DarkATi @ Jun 21 2012, 01:04 PM) <a href="index.php?act=findpost&pid=1945692"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hacks. Lies.

    Nah, I'm just being silly.

    Cheers,
    Cody

    P.S. I like the way ARCs look. They're cool little mini-Abrams tanks!<!--QuoteEnd--></div><!--QuoteEEnd-->
    haha :)
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    edited June 2012
    Mini-tanks, yes. They should have gone for a Boston Dynamics robot with a cannon (<a href="http://www.youtube.com/watch?v=W1czBcnX1Ww" target="_blank">http://www.youtube.com/watch?v=W1czBcnX1Ww</a>).
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    200 drifter train is better
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    edited June 2012
    why not tie arcs to the powergrid so you require a powered room in order to use them

    also increase their cost, damage and hitpoints by 100% and then limit the number you can have at a time to 3 (same as having 6 arcs now)
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