Ready Rooms-why Do They Suck?
dark_machine
Join Date: 2002-11-05 Member: 7119Members
<div class="IPBDescription">Why do most ready rooms really suck **obscenity**?</div> Im somewhat disapointed by the ready rooms. Ns_hera has a great one, but many of the other ones are poor. Simple square rooms with some door ways, which fail to really get you into the mood. I made a layout sometime ago and my ready room was meant to be great, but i ran out of motivation as i frequently do. Here are the details anyway.
I actually did have an idea like hera with portals where everyone appeared, then you walk to the end of the corridor and out into a vast room with marines on the left (their textures are white and clean, very little technology feel) and the aleins on the right (cramped corridor with green viens of vegetation growing out of the corridor). The spectate and random team are in the middle.
The marine area is a wide but moderately low corridor, again with white clean textures, nice and bright, which needs to feel busy. I wanted those pings and annoucements like at the airport. Such as 'could all marines bound for section 7G please proceed to jump gate 9 immediately.' As you walk along there are voices that can be heard through the wall of marines talking and walking. At the end of this winding corridor is a very high large room with an inaccessable area to the left with robots walking around or futuristic cars going by, on the right many closed off jump gates but with one open. When you walk into it you get sucked though the wall (ns cant teleport) and fly through space, as such. I intended to use a particle system of some sort and make it appear to look like you were flying amoung the stars to end up at the level.
Whew, and the aliens, their corridor had evil cackles as you walked along it with running green water and plants.
Wish i could make it. Anyone else is free to have a shot and include all of part of it.
Thanks
DaRK MaCHiNE
I actually did have an idea like hera with portals where everyone appeared, then you walk to the end of the corridor and out into a vast room with marines on the left (their textures are white and clean, very little technology feel) and the aleins on the right (cramped corridor with green viens of vegetation growing out of the corridor). The spectate and random team are in the middle.
The marine area is a wide but moderately low corridor, again with white clean textures, nice and bright, which needs to feel busy. I wanted those pings and annoucements like at the airport. Such as 'could all marines bound for section 7G please proceed to jump gate 9 immediately.' As you walk along there are voices that can be heard through the wall of marines talking and walking. At the end of this winding corridor is a very high large room with an inaccessable area to the left with robots walking around or futuristic cars going by, on the right many closed off jump gates but with one open. When you walk into it you get sucked though the wall (ns cant teleport) and fly through space, as such. I intended to use a particle system of some sort and make it appear to look like you were flying amoung the stars to end up at the level.
Whew, and the aliens, their corridor had evil cackles as you walked along it with running green water and plants.
Wish i could make it. Anyone else is free to have a shot and include all of part of it.
Thanks
DaRK MaCHiNE
Comments
Again, it does sound sweet in general, but would probably be something you'd want to put in a singleplayer game. This is, obviously, a multiplayer game. Can you imagine having to go through that every... single... time you join the team? Ugh.
The ambience of the room <i>itself</i> should set the mood, and I believe all of the official readyrooms do this quite well.
And, heh... on a side note: You do know that the creators of these levels read these forums, right?
I was wondering... next time you have an idea or suggestion like this, would it be possible to share it with us <i>without</i> telling us how much our work sucks? If it's absolutely necessary to tell us, I do believe there are much nicer ways of putting it. When I'm told by someone that something I did "really sucks **obscenity**"... I'm not going to be too anxious to follow through with his ideas.
Thanks.
When i say they suck, i am comparing them to the levels themselves, which are exceptional. They do their job well which i might say, but they dont convey the real feel of the level. You can probably see what im talking about in refence to hera because its got the lovely marine walkway and alien drop through netting and the colours and design really get you in the mood, which i believe is much nicer than a square room with some holes in the wall.
In regards to my idea i personally woulnt mind walking that distance once per map, id enjoy it actually cause everyone else goes with you, but thats just me and an idea.
For Eclipse, I had plenty of room on each of the limits (no more than about 65-70%), but with about 2-3 weeks to go before release I was fending off allocblock:full about every time I did anything, whether I had a RR or not... it was hardly a priority. I hope to have a better one in the next build of Eclipse, but this one has to do for now.
Err... yes, what he said while I was typing this. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Get a thesaurus and see if you can find a better, more constructive word then "suck".
However, the ready rooms in several of the NS levels are like this. I'm not saying that the mappers aren't any good, because they clearly are, considering the levels play very well and look very good. I'm just saying that the ready rooms, well, could have been better.
Version 2 should have totally redone ready rooms! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
So... what room should we have KFS delete from his wonderfully crafted ns_eclipse in order to give people a better readyroom? The triad?
The same goes for all the other maps.
stupid thing to say. All of the maps are so big there are little resources to use in the readyrom before getting MAX_problems. I think they perfectly suit wut a readyroom should be. Youre not goint to play inside the readyroom so why all this comments??.
I invite you to try and fight off allocblock:full twice within the last week before your final bsp has to be off to the NS team. See how much you care about a RR then...
Its all state of the art, and I am very -very- impressed with the work that has been done considering the age and limits of this engine and not to forget, time limits.
What more can I do than applaude them?
lol! Sorry man. I once made a dod map which I worked my **obscenity** off on for AGES and then just before I was about to do the final compile, I got that error, I had to delete a big chunk of the map and redo it. It looked terrible... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
And thinking about it, I don't really care about the stupid ready room, you spend all of about 10 seconds in it...!
The readyrooms <i>were</i> the last thing put into a lot of the levels, but do you honestly think it shows in quality?
I guess I'm not as offended by these comments as I am confused. I aimed to make the ns_nothing readyroom the 'best room in the level'... And I <b>do</b> believe that it is, in fact, one of the more visually interesting rooms in the map. I guess if it looks that much like a last minute slap-together job... the rest of the level must REALLY suck. :|
<img src='http://tald.readyroom.org/maps/ns/ns_nothing/images/32.jpg' border='0' alt='user posted image'>
I'm sure NONE of the official ReadyRooms do "suck" or are unnice. Sure, some are better than others in my opinion but that's also with the maps.
Just wait and let's see what they can do in v2...
for your viewing pleasure, see this pic and then talm about NS oficial map RR ( my RR > all ;P )
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_readyroom.jpg' border='0' alt='user posted image'>
hehehe, i know you all love it.
And just for the record, why dont you try making a readyroom you smart boy?
Props to the devs!
Props to the devs!
Then you'll be able to call your ready room, the Construct. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
[/end The matrix reference]