Ready Rooms-why Do They Suck?

dark_machinedark_machine Join Date: 2002-11-05 Member: 7119Members
<div class="IPBDescription">Why do most ready rooms really suck **obscenity**?</div> Im somewhat disapointed by the ready rooms. Ns_hera has a great one, but many of the other ones are poor. Simple square rooms with some door ways, which fail to really get you into the mood. I made a layout sometime ago and my ready room was meant to be great, but i ran out of motivation as i frequently do. Here are the details anyway.

I actually did have an idea like hera with portals where everyone appeared, then you walk to the end of the corridor and out into a vast room with marines on the left (their textures are white and clean, very little technology feel) and the aleins on the right (cramped corridor with green viens of vegetation growing out of the corridor). The spectate and random team are in the middle.
The marine area is a wide but moderately low corridor, again with white clean textures, nice and bright, which needs to feel busy. I wanted those pings and annoucements like at the airport. Such as 'could all marines bound for section 7G please proceed to jump gate 9 immediately.' As you walk along there are voices that can be heard through the wall of marines talking and walking. At the end of this winding corridor is a very high large room with an inaccessable area to the left with robots walking around or futuristic cars going by, on the right many closed off jump gates but with one open. When you walk into it you get sucked though the wall (ns cant teleport) and fly through space, as such. I intended to use a particle system of some sort and make it appear to look like you were flying amoung the stars to end up at the level.

Whew, and the aliens, their corridor had evil cackles as you walked along it with running green water and plants.

Wish i could make it. Anyone else is free to have a shot and include all of part of it.

Thanks

DaRK MaCHiNE
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Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    While it sounds cool in concept (disregarding the fact that white/antitech/clean textures, futuristic cars, and flying through space are a far cry from getting you in sync with the NS atmosphere), I personally wouldn't like walking through a long series of winding corridors and rooms, to then be sucked through a 30 second sequence every time I joined a team. I believe it <i>should</i> be a simple process.

    Again, it does sound sweet in general, but would probably be something you'd want to put in a singleplayer game. This is, obviously, a multiplayer game. Can you imagine having to go through that every... single... time you join the team? Ugh.

    The ambience of the room <i>itself</i> should set the mood, and I believe all of the official readyrooms do this quite well.

    And, heh... on a side note: You do know that the creators of these levels read these forums, right?

    I was wondering... next time you have an idea or suggestion like this, would it be possible to share it with us <i>without</i> telling us how much our work sucks? If it's absolutely necessary to tell us, I do believe there are much nicer ways of putting it. When I'm told by someone that something I did "really sucks **obscenity**"... I'm not going to be too anxious to follow through with his ideas.

    Thanks.
  • dark_machinedark_machine Join Date: 2002-11-05 Member: 7119Members
    May i quickly point out that the levels in this game are above and beond any i have seen in a commercial game. I truly mean they kickass.

    When i say they suck, i am comparing them to the levels themselves, which are exceptional. They do their job well which i might say, but they dont convey the real feel of the level. You can probably see what im talking about in refence to hera because its got the lovely marine walkway and alien drop through netting and the colours and design really get you in the mood, which i believe is much nicer than a square room with some holes in the wall.

    In regards to my idea i personally woulnt mind walking that distance once per map, id enjoy it actually cause everyone else goes with you, but thats just me and an idea.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    also bear in mind ns maps put a huge strain the level designers resources. The engine physical limitations that are hard pushed to contain the map itself, let alone the readyroom. I know for a fact most of the ns maps are borderline 100% full on things like clipnodes, planes and entities that are unforgiving when it comes to adding complex luxuries like the readyroom.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited November 2002
    Also keep in mind that in most cases the Ready Rooms were the last pieces added to a map, and often had to be made to fit within tight allowances on map limits.

    For Eclipse, I had plenty of room on each of the limits (no more than about 65-70%), but with about 2-3 weeks to go before release I was fending off allocblock:full about every time I did anything, whether I had a RR or not... it was hardly a priority. I hope to have a better one in the next build of Eclipse, but this one has to do for now.

    Err... yes, what he said while I was typing this. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    people Should be setting the mood with their ready room, like me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> But it has too be simple too. The one with the food court area is really neat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited November 2002
    Damn straight, I think a lot of the ready rooms in NS aren't as good as they could be, like they were just made as a last minute job.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--QuoteBegin--SamR+Nov 18 2002, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Nov 18 2002, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Damn straight, I think a lot of the ready rooms in NS suck, like they were just made as a last minute job.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Get a thesaurus and see if you can find a better, more constructive word then "suck".
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Sorry, I have edited my post (I didn't even use a thesaurus!) Apologies if I offended any mappers.

    However, the ready rooms in several of the NS levels are like this. I'm not saying that the mappers aren't any good, because they clearly are, considering the levels play very well and look very good. I'm just saying that the ready rooms, well, could have been better.

    Version 2 should have totally redone ready rooms! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    As the narbster and KFS state above, it's laregely a matter of map resources. The more 'uber' you make your readyroom... well, the resources have to come from somewhere - and that somewhere will be the rest of the map.

    So... what room should we have KFS delete from his wonderfully crafted ns_eclipse in order to give people a better readyroom? The triad?

    The same goes for all the other maps.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    NS RR suck?? really??

    stupid thing to say. All of the maps are so big there are little resources to use in the readyrom before getting MAX_problems. I think they perfectly suit wut a readyroom should be. Youre not goint to play inside the readyroom so why all this comments??.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited November 2002
    A very skillful mapper could create a ready room using a small small small amount of the map resources. Extra detail isn't always the way to making something look beautiful. Would you not agree?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited November 2002
    Did I mention that if I resized one of the info_locations by as much as 8 units, I fell into allocblock:full issues? Yes, you're right, a skillful mapper can create a ready room using miniscule amounts of resources. That still doesn't mean that even that much room is available. I don't care how good you are, even a killbox ready room is tough to fit in when 8 units makes the difference between a functional map and a useless chunk of a few megabytes.

    I invite you to try and fight off allocblock:full twice within the last week before your final bsp has to be off to the NS team. See how much you care about a RR then...
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I dont know if I have good or bad taste, but I do know this, I feel that most RRs are perfect. Nancy = superb, Nothing = w00t!, Eclipse = wiiiiie, bast = it SOUNDS!, Hera = that red long pipe, the mere beauty etc etc etc. I mean, sure, a readyroom with a few of those jump thingies from HL or something else u could play with would be cool, but cmon, I dont play the game for the RRs, I play it for the funfactor of the maps.

    Its all state of the art, and I am very -very- impressed with the work that has been done considering the age and limits of this engine and not to forget, time limits.

    What more can I do than applaude them?
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin--KungFuSquirrel+Nov 18 2002, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Nov 18 2002, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I invite you to try and fight off allocblock:full twice within the last week before your final bsp has to be off to the NS team. See how much you care about a RR then...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol! Sorry man. I once made a dod map which I worked my **obscenity** off on for AGES and then just before I was about to do the final compile, I got that error, I had to delete a big chunk of the map and redo it. It looked terrible... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    And thinking about it, I don't really care about the stupid ready room, you spend all of about 10 seconds in it...!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Just for the record, I'm in the same boat as KFS here with ns_nothing. I literally can not add or enlarge a single brush to/in the level... not due to the allocblock:full error, but by being 100% on the leaves limit. Probably the hardest part of making the level was plowing through the immense amount of problems that I faced when trying to add in the readyroom after the rest of the level was built. There is absolutely no way that it could have been more complex. It's far to complex as it is now, considering the hell it took to get in.

    The readyrooms <i>were</i> the last thing put into a lot of the levels, but do you honestly think it shows in quality?

    I guess I'm not as offended by these comments as I am confused. I aimed to make the ns_nothing readyroom the 'best room in the level'... And I <b>do</b> believe that it is, in fact, one of the more visually interesting rooms in the map. I guess if it looks that much like a last minute slap-together job... the rest of the level must REALLY suck. :|

    <img src='http://tald.readyroom.org/maps/ns/ns_nothing/images/32.jpg' border='0' alt='user posted image'>
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I spend alot of time in the map's readyrooms, running around, jumping, etc. Yeah i know s:] Nothing has the best readyroom, but that's only because it has ladders! I swear i ran around in nothing's RR for at least 15 minutes (this was on the EC server with eBnar and Tapela, mad fun ^_^) Personally I don't think the mappers should change their readyrooms, they all do what they're supposed to do and they are quite fun to run around in with a couple of peoples:] Just that squirrel guy has to change that readyroom. ladders! *hint* *hint* s:p
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Just for you, piele... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    Yea KFS, I'm battling that problem right now on map #2 =/ I've finally managed to get everything in place (and tweaked alot) and include a very bare ready room without having the dreaded allocblock full kill it all. Very irratating. So I ask myself, would I rather kill off more of the map (all of which I already dreaded simplifying) to make a good looking room that players will see for about 10 seconds, or take the fat off the RR?
  • imperio59imperio59 Join Date: 2002-11-09 Member: 7903Members
    edited November 2002
    Fat off the RR... It ate too many pizzas anyways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    I have to state again that this single picture of Ken's ReadyRoom has fascinated me so much that I was able to bear 5 month of waiting...

    I'm sure NONE of the official ReadyRooms do "suck" or are unnice. Sure, some are better than others in my opinion but that's also with the maps.

    Just wait and let's see what they can do in v2...
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    I would just like to add that nancy's RR was hand down the best (sorry I don't mind discarding modesty here) until various legal questions and concerns required it to be altered in the ambience department <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited November 2002
    hehe you should see my actual placeholder readyroom, its a big rectangular {fanbig textured cube, and the best of all is..... i lIKE IT!!! yeah.

    for your viewing pleasure, see this pic and then talm about NS oficial map RR ( my RR > all ;P )
    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_readyroom.jpg' border='0' alt='user posted image'>

    hehehe, i know you all love it.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    if you made a layer "alpha texture" trick to make the lines glow then have some sort of metalic floor iT would be kinda kneet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wut the hell......... Ns Readyrooms pwn....... Saying that they suck its a Blasphemy........

    And just for the record, why dont you try making a readyroom you smart boy?
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    me? I have, I Had shots of it in my "ns_rift" thread But took them down to make room for new shots.
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    I don't get what all the fuss is about. There has never even been readyrooms before. So there is nothing to compare them agains. And why should they be compared to the map itself? If I played a map where RR>map, I think I'd leave.....You only spend mere seconds in the RR anyhow. Heck, truthfully, I don't know that I ever explored a RR (maybe once when I was wondering if there was anything other than what I saw, probably the map with the huge readyroom). I'm always in a hurry to find the signs, and join a team, and get started. Yes, if it was a white box with signs and teleporters, I'd be wondering 'what the heck', so they do serve a purpose. I love this mod, the fresh ideas are astounding.

    Props to the devs!
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    I don't get what all the fuss is about. There has never even been readyrooms before. So there is nothing to compare them agains. And why should they be compared to the map itself? If I played a map where RR>map, I think I'd leave.....You only spend mere seconds in the RR anyhow. Heck, truthfully, I don't know that I ever explored a RR (maybe once when I was wondering if there was anything other than what I saw, probably the map with the huge readyroom). I'm always in a hurry to find the signs, and join a team, and get started. Yes, if it was a white box with signs and teleporters, I'd be wondering 'what the heck', so they do serve a purpose. I love this mod, the fresh ideas are astounding.

    Props to the devs!
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    Hmmm Double post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Hell, if you think the ready rooms suck, just make an all WHITE room with a couple of old 50's TV set.

    Then you'll be able to call your ready room, the Construct. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    [/end The matrix reference]
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