Wall Turrets 3/3

VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
Borrowing from the Gorge hydras, I had the idea that Marine Comm would have 3/3 free wall turrets that he/she could place where they want immediately at start of game. Whether they can only be placed in powered rooms or not, can be placed only once or not, or how powerful they are is all up for discussion. This would at least help marines defend rt's in the early game.

What do ya'll think? Good idea or bad?

Comments

  • CabooseFoxCabooseFox Join Date: 2012-05-12 Member: 151970Members
    We already have sentries, and the game is supposed to be asymmetrical so I don't think these will make it in.
  • KuikiKuiki Join Date: 2012-02-03 Member: 143467Members
    edited June 2012
    Maybe not wall turrets but another abillity for defense. The weak point of every base is the power node so what about a overcharge abillity for the node that shocks nearby Aliens (aoe) with very very small damage but stun aliens for 3, 4 or 5 seconds. Maybe a negative side effect is, that the base has no power for 1 second so that the room lights fade to black for this second or lights are flickering :-P

    P.S. The abillity should have a cooldown.
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